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New Vehicle Weapon suggestion
Fifth
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Triferus said:
Since we have mounted rams and spikes in the game, any thoughts on using a weapon slot to mount an internal Armored Plate? Basically it would use a weapon slot and add some additional armor to the side it's mounted on. Like the Rams, it would have weight and bulk. Probably would need 2-3 different sizes. It could be used as a way to add a few points of "Super Strong" armor to vehicles that otherwise have weaker armor, or a way to add more armor to the rear of a cargo vehicle. There should be a light enough version that you might even choose to put one on every side if you don't need both weapon slots on any of them. In this case it would serve as "last ditch" armor.

The idea is the gang is adding this armor to the inside of the vehicle, hence why it uses bulk. Thus, these armor plates take damage after all of the regular armor is destroyed on that side.

These Armor Plates could either simply increase the maximum amount of regular armor allowed on a given side (so if you normally have a maximum of 20 armor, you could then add 25, for example) or the Armor Plates could be fully independent with their own Hit Points. It would also then increase the overall maximum for the vehicle by the same amount. If the plates were made to be independent, then if the Armor Plate takes damage, it would have to be repaired or replaced like a ram would instead of like Armor.

Anyway just an idea.


SECONDED!
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vet wv

Posted Jan 16, 2011, 5:12 pm
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Triferus said:
Since we have mounted rams and spikes in the game, any thoughts on using a weapon slot to mount an internal Armored Plate? Basically it would use a weapon slot and add some additional armor to the side it's mounted on. Like the Rams, it would have weight and bulk. Probably would need 2-3 different sizes. It could be used as a way to add a few points of "Super Strong" armor to vehicles that otherwise have weaker armor, or a way to add more armor to the rear of a cargo vehicle. There should be a light enough version that you might even choose to put one on every side if you don't need both weapon slots on any of them. In this case it would serve as "last ditch" armor.

The idea is the gang is adding this armor to the inside of the vehicle, hence why it uses bulk. Thus, these armor plates take damage after all of the regular armor is destroyed on that side.

These Armor Plates could either simply increase the maximum amount of regular armor allowed on a given side (so if you normally have a maximum of 20 armor, you could then add 25, for example) or the Armor Plates could be fully independent with their own Hit Points. It would also then increase the overall maximum for the vehicle by the same amount. If the plates were made to be independent, then if the Armor Plate takes damage, it would have to be repaired or replaced like a ram would instead of like Armor.

Anyway just an idea.

This this this this.
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vet wv

Posted Jan 19, 2011, 6:44 am
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15 bulk machinegun with a 10 shot clip. Perfect for subcompacts and muscle cars.

A similar concept with other weapon types could be interesting... 30 bulk HMG with 10 shots, 30 bulk RL with 5 shots?
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vet combatL1 wv cont0,5,0

Posted Jan 30, 2011, 5:11 pm
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Groove Champion said:
15 bulk machinegun with a 10 shot clip. Perfect for subcompacts and muscle cars.

A similar concept with other weapon types could be interesting... 30 bulk HMG with 10 shots, 30 bulk RL with 5 shots?


I really like this idea :D
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vet wv

Posted Jan 30, 2011, 6:19 pm
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How about a variation on the oil jets, that drops a glue-like tar patch.... with the intent of severely slowing a fast-moving vehicle (and possibly turning it if it only slows one side/corner), or immobilizing a slow/underpowered one. Bad news for peds, obviously, but what isn't? (I'm admittedly not really a fan of dropped weapons overall, though... other than on a DR track, they're just too easily avoided, and spikes/oil generally don't have the intended/desired level of effect when they do get hit.)


I'd also like to reiterate the napalm launcher concept, perhaps in the form of a flaming oil "gun". Or perhaps "White Phosphorous Smoke" weapons, which function like normal smoke, but with a chance of setting things on fire.

Oh, and Molotov ####tails for peds... similar to a grenade belt, but with a flaming oil effect. 6 shots, with a disposable carrying case. [edit: Just saw the molotov bandolier last night... nice.]
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vet wv

Posted Jan 30, 2011, 8:49 pm Last edited Jan 31, 2011, 7:38 pm by Victor
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Groove Champion said:
15 bulk machinegun with a 10 shot clip. Perfect for subcompacts and muscle cars.

A similar concept with other weapon types could be interesting... 30 bulk HMG with 10 shots, 30 bulk RL with 5 shots?


Yeah this is a good idea.... call it a "light machinegun" or some such.  Don't call it a "mini gun" or people will get the wrong idea. 

Here's an idea from me: 

External Cargo Pod
Takes up a hardpoint and 5 bulk (for the mounting).  Players can put up to 30 bulk of any cargo in there (except people).  The weight of the cargo is added to the vehicle weight, of course.  It will be outside the armor and therefore as vulnerable as mounted spikes or a mounted ram.... that is, very. 

The tricky point will be the interface for people to load or unload the pod. 




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vet wv

Posted Feb 3, 2011, 7:22 pm Last edited Feb 3, 2011, 7:23 pm by Zephyr
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Oscoda said:
Some smaller weapons:

Vehicle Mounted SMG - 6-7 bulk, 50 lbs, same stats otherwise as SMG.  Either an independent weapon, or only active if a character is carrying an SMG. (the port is there, whether or not an SMG is in place is up for debate)

Vehicle Mounted Rifle - 8-9 bulk, 60 lbs, same stats otherwise as Rifle. same as above.


I wanted to change this to simply:

Weapon Port - 8 bulk, 50 lbs.  Mount any ped firearm.  Rifle, SMG, Shotgun. 
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vet wv

Posted Feb 18, 2011, 4:22 am
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Modular Rocket Racks

Combine two Mini Rocket Racks to make a Light
" " Light " " " " Medium
" " Medium " " " " Heavy
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marshal vet wv pvp5 pvp4 combat1 pvp3 zom community

Posted Apr 9, 2011, 5:11 am
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Paint Blunderbuss

40 bulk
12 shot
Shoots like a flamerthrower, but throws paint not fire. Result is clogging like the old paint guns

Large Paint Blunderbuss
60 bulk
8 shot

Shoots like a flamerthrower, but throws paint not fire. Result is clogging like the old paint guns


A miss with these weapons does not leave a paint cloud
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Apr 9, 2011, 7:50 pm
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MLRS
(Multiple Launching Rocket System)

100 Bulk

1000 weight

Fires 20 Heavy Rockets in a Ballistic arc towards the enemy.

Accuracy: Low at any range

Range: 200 meters

Not Reloadable except in town.

Damage: It's full of Heavy Rockets do the math

Would come with a big circle aiming reticule thingie. Pick a spot, click, hope they don't short or go off in the tubes.

Don't catch fire.
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vet wv

Posted Apr 27, 2011, 12:32 pm
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Vehicle Nets

Bulk 40

Weight 250

5 shots

Not reloadable except in town

Basically a 'roller' with heavy rope/metal cable and spikes. When fired, drops a large nasty grabby netty thingie that if run over immediately entangles the undercarriage of the vehicle.

Speed is immediately reduced 50%. Tires take damage per spike rules until vehicle stops moving. If all tires destroyed, vehicle disabled and can't move.
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vet wv

Posted Apr 27, 2011, 12:36 pm
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Roof ped weapon pod:

Chassis upgrade like the Roll Cage

pros: fire in all directions/protected by armor
cons: fragileized frame, like an anti-rollcage

edit:
bulk: 5
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Apr 27, 2011, 5:56 pm Last edited Apr 27, 2011, 10:00 pm by *Tinker*
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Vehicle Scattergun :)

The bullet goes out about 50 meters with the damage of a MMG, but after that it splits apart into about 5-7 MG bullets that all do one damage. Great for firing into crowds, or for fighting at medium distances.
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wv vet zom marshal pvp2 paintladder

Posted Apr 27, 2011, 7:10 pm
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Fixed Position, Linked Machineguns

I'm going all WWI with this one... Two MGs (or MMGs/HMGs) that only shoot straight ahead and fire simultaneously. This is oldschool tech that can be easily managed in Evan. No mess, no fuss. Just get yer car on target and pull the trigger. Front-mount only.

Additional possibility: Eliminates the one-turn delay between target acquisition and firing, as there is no aiming involved. Or conventional target acquisition, for that matter.
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vet wv e2g marshal cont deathrceL1 sssc

Posted Jun 13, 2011, 1:13 am Last edited Jun 13, 2011, 1:26 am by JeeTeeOh
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JeeTeeOh said:
Fixed Position, Linked Machineguns

I'm going all WWI with this one... Two MGs (or MMGs/HMGs) that only shoot straight ahead and fire simultaneously. This is oldschool tech that can be easily managed in Evan. No mess, no fuss. Just get yer car on target and pull the trigger. Front-mount only.

Additional possibility: Eliminates the one-turn delay between target acquisition and firing, as there is no aiming involved. Or conventional target acquisition, for that matter.


I'm sorry to burst your great suggestion. Linked weapons have been debated to death and summarily denied, I'm sorry to say.
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vet wv zom pvp1 ped1

Posted Jun 13, 2011, 4:11 am Last edited Jun 13, 2011, 4:11 am by Crazy AL
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How very tragic. :thinking:
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Posted Jun 13, 2011, 5:05 am
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JeeTeeOh said:
How very tragic. :thinking:


how very over powered  :rolleyes:
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vet marshal wv community

Posted Jun 13, 2011, 9:31 am
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*Grograt* said:
JeeTeeOh said:
How very tragic. :thinking:


how very over powered  :rolleyes:


I don't necessarily agree with overpowered.  With the fixed weapons your firing arc is literally the width of your car.  Any minor adjustments in direction, or changes in elevation, and the target is out of harm's way.  Seems a pretty serious limitation to me.

Note that I am no longer advocating this, as it has been "debated to death," much like my fire extinguisher idea. This is merely a hypothetical discussion.
:D
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vet wv e2g marshal cont deathrceL1 sssc

Posted Jun 13, 2011, 3:32 pm Last edited Jun 13, 2011, 3:36 pm by JeeTeeOh
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Just thowin' a bunch out. If it repeat anyone's it's not intentional.

Keeping with the lost-tech rigged-up post apocalyptic theme:

"Bunch of hand guns duct taped together with a string attached to each of their triggers":
Fires a whole bunch of small munitions at a time, isn't accurate, low bulk, low weight, can't be reloaded on the go, but can be made with a relatively low mech skill anywhere provided you have a handful of handguns, or would be insanely cheap.

More variations on spikes and rams would be nice, and I love the snow plow idea to ramp your with, might be good for turtling enemies.

How bout one large spike variation? chance to peirce right through armor and slice into gangers if you hit right.

Someone said wheel spikes, love that idea, damage to opponants tires when sideswiped, good way to be a dirty racer...

A big front mounted hammer or axe on a swing arm?

A front mounted ram/spike of some kind full of chainsaws, drills, rotary saws, and jackhammers? Meants for low speed ramming, would be to fragile for high speed ramming. Would chew away at armor for every turn in contact, and be very bad for peds...

Pneumatic spikes? Would be retracted to prevent damage on the approach and you would shoot them forward when you think you're gonna impact.

Also like the idea someone said about mountable extra armor. Could do internal armor that would take damage after youre breached, or and external mounted shield. Both would be cool.

Basically I'm trying to make the most super awesome ramcar... :-D
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vet wv

Posted Jun 14, 2011, 12:29 am
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Awesome. All my suggestions suddenly sound positively SANE.
:cyclops:
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vet wv e2g marshal cont deathrceL1 sssc

Posted Jun 15, 2011, 7:15 am
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