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Had a scout or race, worthy of our time, post your replay i.d here
*The X Man*
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The match was 2 1/2 hours long, but only a little over 200 turns. If you view it straight thru in recordings, it should only take about 15 minutes. Fun chess match to the end.

BTW, I put that ganger's hand that got blown off back up in the market for you, pw is .... Lefty ;)

Good match Robbie!
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Posted Jan 5, 2015, 6:55 pm
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Ya 200 turns should be 2 hours...not 7.
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Posted Jan 5, 2015, 9:52 pm
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S716815

52000 lb apache with 88 wheels rams through a poltergeist in one hit, rest of the NPC turn around and run off in every direction
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Posted Jan 31, 2015, 3:41 pm
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S716869.

Started as a transport that went bad at the gates of Sars, then ended up at this map. around turn 60 or so I thought I had lost the car and the ganger, then actually thought I might be able to get a laser out of it. Alas my ped demo'd just when I thought I might of had a chance.
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Posted Feb 1, 2015, 4:13 am
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S720992 Morgan Defense 25 vs 5 Ambush Spawn

Snowfall makes visibility hard to see all vehicles, so kept headers to show vehicle placement at the start of the defense.
http://i1350.photobucket.com/albums/p777/xannister/morgan%20ambush_zpsqjr2f8gn.jpg

It started out looking like an old western where the cowboys were surrounded by the indians. It still amazes me that we all got out of that tight ambush circle with 50 guns pointed at us and no one died! A must watch to see how you beat a Darkwind Kobayashi Maru!  B)
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Posted Feb 17, 2015, 9:39 am
Bill Butcher Cutting
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I run a fleet of unarmed Flashes dedicated to scout training but I never had an ambush coming out of the gates of Shantyville like this. At the start, I advanced my position to the maximum forward possible thinking the enemy would be coming up behind me like normal. Five enemy in my face and two blocking my escape back to town.

What would you have done?

S731008
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Posted Mar 19, 2015, 3:12 am
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Bill Butcher Cutting said:
I run a fleet of unarmed Flashes dedicated to scout training but I never had an ambush coming out of the gates of Shantyville like this. At the start, I advanced my position to the maximum forward possible thinking the enemy would be coming up behind me like normal. Five enemy in my face and two blocking my escape back to town.

What would you have done?

S731008


On Shanty gates- always position yourself on the top of the hills to the left of where you started. They often spawn like that, but you simply run down the hill and head away south west.
Nice escape tho Bill  :D
I'm a huge fan of the humble lil Flash. Once you learn how to drive them, they are easily the best pound for pound car in the game. I have won pro races with Flashes against Turins and Roadrunners, and use only Flash or Eaton to move gangers around
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Posted Mar 19, 2015, 5:25 am Last edited Mar 19, 2015, 5:55 am by *Brunwulf*
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*Brunwulf* said:
Bill Butcher Cutting said:
I run a fleet of unarmed Flashes dedicated to scout training but I never had an ambush coming out of the gates of Shantyville like this. At the start, I advanced my position to the maximum forward possible thinking the enemy would be coming up behind me like normal. Five enemy in my face and two blocking my escape back to town.

What would you have done?

S731008


On Shanty gates- always position yourself on the top of the hills to the left of where you started. They often spawn like that, but you simply run down the hill and head away south west.
Nice escape tho Bill  :D
I'm a huge fan of the humble lil Flash. Once you learn how to drive them, they are easily the best pound for pound car in the game. I have won pro races with Flashes against Turins and Roadrunners, and use only Flash or Eaton to move gangers around


I can't agree more. Flash and Eaton are the only ones I run for scout training. The Flash is a lot of fun to drive but the Eaton can be very squirrelly if you try to put an engine bigger than 4L. Even then, you have to make fine adjustments continually so you don't spin out.
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Posted Mar 19, 2015, 2:18 pm
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Dr Meat said:
S730712

I'm very green when it comes to scouts, and I'd appreciate feedback on my performance in this event.  I was using a low-skill driver, and completely failed to keep proper control of the Windsor II on sand.  Things got messy pretty quickly, and a much more experienced player close to me lost a couple of gangers.  This was one of those OMFG-we'reallgoingtoDIE! moments.

I took a hammering, but managed to get through without any armour breaches... just (down to 2 points on the front, 3 or 4 on each side).

Would be interested to know what I could/should have done differently, both to improve my chances of survival and to contribute to the safety of the group.


Dr. Meat,
Let me restart this conversation in the Newbie forums.
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Posted Mar 19, 2015, 2:20 pm
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Bill Butcher Cutting said:
*Brunwulf* said:
Bill Butcher Cutting said:
I run a fleet of unarmed Flashes dedicated to scout training but I never had an ambush coming out of the gates of Shantyville like this. At the start, I advanced my position to the maximum forward possible thinking the enemy would be coming up behind me like normal. Five enemy in my face and two blocking my escape back to town.

What would you have done?

S731008


On Shanty gates- always position yourself on the top of the hills to the left of where you started. They often spawn like that, but you simply run down the hill and head away south west.
Nice escape tho Bill  :D
I'm a huge fan of the humble lil Flash. Once you learn how to drive them, they are easily the best pound for pound car in the game. I have won pro races with Flashes against Turins and Roadrunners, and use only Flash or Eaton to move gangers around


I can't agree more. Flash and Eaton are the only ones I run for scout training. The Flash is a lot of fun to drive but the Eaton can be very squirrelly if you try to put an engine bigger than 4L. Even then, you have to make fine adjustments continually so you don't spin out.


Yeah- Eatons are very difficult to master- but when you do- can outrun anything, anywhere with even a 3.2L
I have driven Eatons back from SF with 2L engine and unskilled scouter- thats how good they are once you have learned their 'features'!
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Posted Mar 19, 2015, 2:29 pm Last edited Mar 19, 2015, 2:31 pm by *Brunwulf*
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S731654

Exploding Gunboats suck
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Posted Mar 21, 2015, 10:59 am
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Tez said:
S731654

Exploding Gunboats suck


I watched it. The recording ends before it blows....
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Posted Mar 21, 2015, 11:49 am
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S731548 pretty awesome explosion towards the end sending like 20 cars flying through the air and killing alot of dudes.
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Posted Mar 21, 2015, 1:22 pm
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Forgot to post this

S733359

Effectively 7 cars vs 35 in a challenging Badlands gates spawn

Pessimism at its finest
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Posted Apr 1, 2015, 7:40 pm Last edited Apr 1, 2015, 7:40 pm by Tez
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21 vs essentially2 buzzers on a luna road return
#S736603
This is how to use the map but did I win seeing that I ran out of ammo half way through
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Posted Apr 7, 2015, 12:00 pm
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S737382

Exploding Gunboat near the end.
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Posted Apr 10, 2015, 10:04 pm
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Tez said:
S737382

Exploding Gunboat near the end.


Weird, I just had one of those too (S737466*) - Did quite serious damage to my FE.  Thankfully, the return I got was traders.

* It's likely the recording will have missed the blast on mine, as it was the turn which ended the scout.
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Posted Apr 10, 2015, 10:22 pm
Bill Butcher Cutting
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I almost bagged my first Buzzer with an "unarmed" scout. The Buzzer was flipped on the side and I cut out the pack by running the necessary 500 meters and coming back. I got out, positioned myself on a cliff above and proceeded to fall down into the valley where hilarity ensued.

I'm interested to hear what you would have done differently? (besides not falling down the cliff :) )

S738140 - I finally got out of my car to start shooting at turn 286
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Posted Apr 13, 2015, 3:27 am Last edited Apr 13, 2015, 3:28 am by Bill Butcher Cutting
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Bill Butcher Cutting said:
I almost bagged my first Buzzer with an "unarmed" scout. The Buzzer was flipped on the side and I cut out the pack by running the necessary 500 meters and coming back. I got out, positioned myself on a cliff above and proceeded to fall down into the valley where hilarity ensued.

I'm interested to hear what you would have done differently? (besides not falling down the cliff :) )

S738140  -  I finally got out of my car to start shooting at turn 286


BTW, can a rifle fired at close range really flip a Buzzer laying on its side back upright?
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Posted Apr 16, 2015, 3:39 am
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I would say no, however never really done trials.
I would more think it was the notorious buzzer dance. They are very unstable on their side and roof and will generally self right.

Maybe it was stuck and the tiny piece of rifle recoil made it start to dance.
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Posted Apr 16, 2015, 5:05 am
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