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Electronics Factories
*sam*
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I'm adding a new type of camp building: Electronics Factories.
These are only buildable if your camp has a source of lithium.

A factory will need 12 workers, and there's no benefit to having more than one factory.

These factories will use Lithium and Scrap to produce EPs.

These are the numbers I'll looking at.. let me know if these seem reasonable....

1 lithium tile will produce 10 EPs per day, with 12 workers.
It will also consume 10 scrap per lithium tile. Now 2.
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Posted Jul 31, 2020, 1:22 pm Last edited Aug 20, 2020, 11:59 am by *sam*
Tez
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This is all great...but what does Lithium do? Is this another Medicine?
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Posted Jul 31, 2020, 1:45 pm
*sam*
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Tez said:
This is all great...but what does Lithium do? Is this another Medicine?


It makes EPs. Just drop it in a boiling vat along with scrap metal.. out pop circuit boards.
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Posted Jul 31, 2020, 1:50 pm
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*sam* said:
Tez said:
This is all great...but what does Lithium do? Is this another Medicine?


It makes EPs. Just drop it in a boiling vat along with scrap metal.. out pop circuit boards.
SAM CONSORTS IN WITCHCRAFT!!!  :o
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Posted Jul 31, 2020, 2:18 pm
ShawnFireDragon
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:) Hats off to Sam.
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Posted Jul 31, 2020, 3:42 pm
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numbers of produced ep seems low to me, can get 2 ep per weapon breakdown, with a decent ammount of mech points can produce more ep breaking down weapons and you also recieve cp and scrap, if your making ep to make money, its also low 10 ep sell for about 15k can make even more money selling ammo, my camp factory at 56% cranks out 83 nitro ammo a day for over 40k profit.
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Posted Jul 31, 2020, 6:28 pm
*sam*
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Yeah it might be on the low side. It's partially a timesaver too.. it should remove the need to ship GGs to camp to break down.
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Posted Jul 31, 2020, 6:54 pm
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maybe 30 ep a day at 100 percent? after awhile they can get overstocked.
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Posted Jul 31, 2020, 6:58 pm
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How big will the EP factory be comparably?

(hoping small like the water plants :P)
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Posted Jul 31, 2020, 9:15 pm
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is the lithium a unlimited resourse or do they only extract so much lithium per day, might need to stock up with a good ammount of lithium before activating ep factory to produce ep then shut it down till you extract more lithium? maybe more metors hit evan pick a random tile and allow someone else to extract lithium so its not available in only 2 places and give a max number of how much lithium can be extracted from each meteor strike? could even maybe make lithium tradeable?
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Posted Jul 31, 2020, 9:22 pm Last edited Jul 31, 2020, 9:52 pm by darthspanky
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IMO, I dont see this being heavily utilized. Need to drive empty trucks in all the time to haul production out of camp, so throwing in a hand full of GG's isnt really an inconvenience outside of stripping em off the NPC cars and storing them in town. Furthermore, the need to break down items for CP's and scrap make it necessary to still haul in some items.

I would wager that the fame needed to run an EP factory would probably be better allocated to other buildings for most camps unless the production was sufficiently high that they could in turn sell or trade them to neighboring camps.
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Posted Jul 31, 2020, 9:42 pm
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How much fame will this electronics plant require? Being as how pvp is almost useless for fame now, i cant see shutting down weapons and buzzer production for 20 EP per day

Can lithium resource be shipped to other camps to be made in to electronics? otherwise I have 2 useless lithium resource tiles...



BTW; I named my camp after the TV show, z-nation, long before this camp war system started. Season 5 episode 10 we find out that lithium makes zombies stop craving brains and they are able to talk and function like normal people. There's also a whack-a-mole machine with zombie heads in it that pop up and growl. It's called "hit the head"
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Posted Jul 31, 2020, 9:46 pm
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Maybe more For the Wound? hex Say 2/3 per day as that seems a large source of it and the surrounding hex's.

Also i was thinking Elm's Should give out Medic Supplies maybe. and other towns the same ect. Random hand Guns (Captured slaves weapons for Firelight) Shanty Vill Scrap Metal,
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Posted Aug 3, 2020, 7:39 am
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Madbooth said:
Maybe more For the Wound? hex Say 2/3 per day as that seems a large source of it and the surrounding hex's.

Also i was thinking Elm's Should give out Medic Supplies maybe. and other towns the same ect. Random hand Guns (Captured slaves weapons for Firelight) Shanty Vill Scrap Metal,


:)  Looks to the Madbooth, very interesting ideas there.
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Posted Aug 9, 2020, 7:16 pm
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Thank you.
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Posted Aug 9, 2020, 7:54 pm
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What are the bulk goods requirements to build a EP factory?
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Posted Aug 15, 2020, 10:22 pm
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darthspanky said:
maybe 30 ep a day at 100 percent? after awhile they can get overstocked.


thats an awful lot
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Posted Aug 16, 2020, 3:50 am
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How am I supposed to build this if I have no idea what bulk goods to cart off to camp to make it?
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Posted Aug 16, 2020, 11:21 am Last edited Aug 16, 2020, 11:51 am by Grimm Sykes
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Has anyone built one of these?
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Posted Aug 16, 2020, 11:52 am
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Grimm Sykes said:
How am I supposed to build this if I have no idea what bulk goods to cart off to camp to make it?


Trial and error? Has everyone lost the sense of discovery?

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Posted Aug 16, 2020, 12:54 pm
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