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More resources on tiles!
*sam*
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Harry and I have been working out some extra resources that will be added to map tiles. These are all based on the original plans we had when making the map.

So you should now see a bunch of extra descriptions on various tiles (notably, towns and villages - but also some other named tiles).

I have not actually implemented any of these but will start to do so very soon.

Some typical examples:
- Recruitment boosts: members of camp will have a chance of recruiting 50-skill characters, if the characters are recruited at camp (which will soon be possible)
- Recruitment boosts also include strength, speed and courage (a new character may get a boost in these, even putting them over 100)
- Recruitment boosts also include an increased chance of getting mutants if you request one
- Training boosts: characters at camp will train very well in the specified skill
- In a few cases, pre-upgraded ('chromed') hardware may be manufactured at a camp which controls a tile
- In a few cases, we have increased the DW$ value of a tile or boosted its strategy value a little

There's some unique ones:
- Camp members have an extra chance of trucing (Texan)
- Camp gets an MR boost (Sarsfield)
- The 'boneyard' tiles near firelight yield car parts and randomly yield random chassis (in a very poor state).

Another unique one: "Brass Keep" (tile 20,7) is an ancient fortress which gives not only +200 CR to the defender, but also +20% of their deployed CR.  This will also be rolled out in a new feature we want to add, which is players building fortifications on tiles. (When I say we want to add, I mean Harry wants to take the glory and make me do the work).

A couple of regions will also have 'lithium' which will be a new ultra rare resource (not yet implemented) which will be useful in manufacturing (perhaps to create EPs, or perhaps as a component of certain weapons)

Please note:
1. None of the above is yet implemented, even though the map now mentions them. I'll be working on them over the coming weeks.
2. Any village with no benefits yet will definitely be getting something. We have ideas that we're still figuring out. (I.e. Harry has nice ideas which I'm resisting until I figure out a less onerous way of implementing them).
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 12, 2020, 2:45 pm Last edited Jun 12, 2020, 3:15 pm by *sam*
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:) Very cool Sam. Two thumbs up.
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vet wv race1 semiprocombat e2g gwextrav gateautumn sssc raceL1 deathrceL1 combatL1 pvp4 pvp3 paintladder pvp10,1,0

Posted Jun 12, 2020, 3:13 pm Last edited Jun 12, 2020, 3:13 pm by ShawnFireDragon
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Awesome!

I haven't seen this much forum activity since you nerfed the sniper spec!
Only this is WAYYYYY better than that was!
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vet wv zom marshal paintladder cont

Posted Jun 12, 2020, 4:06 pm
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Lithium? is that a chrome ingredient?
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vet wv pvp5 pvp4

Posted Jun 12, 2020, 4:15 pm
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Can we finally do away w/ waiting 24 hours to fire a crappy hire or otherwise having them commit suicide? Can we get drastically, or at least significantly, higher weekly training?
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vet wv raceL1 pvp3 paintball9,2,9

Posted Jun 12, 2020, 4:27 pm
*sam*
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Grimm Sykes said:
Lithium? is that a chrome ingredient?


No, it will be either an EPs ingredient, or its own ingredient.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 12, 2020, 4:43 pm Last edited Jun 12, 2020, 4:43 pm by *sam*
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Those goodies seem good enough to lit people's greed.
(Unless they can just truce, make both owners be members of both camps and share the boosts as the good friends they are)

Is there any limit to pvp camp membership?

Or may "this" bring an orgy of "shared bonus" between friends/friendly "groups"?
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vet wv race1 deathrce1 combat1 paintladder0,59,4

Posted Jun 12, 2020, 5:20 pm Last edited Jun 12, 2020, 5:21 pm by Effy
*sam*
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Effy said:
Those goodies seem good enough to lit people's greed.
(Unless they can just truce, make both owners be members of both camps and share the boosts as the good friends they are)

Is there any limit to pvp camp membership?

Or may "this" bring an orgy of "shared bonus" between friends/friendly "groups"?


Very possible we'll see a shared orgy in some parts of the map.
Krak suggested we could have lesser benefits for members than owners/managers, which would help.

Some limit may be needed, you're right. Or at least, a limit to the number you can be in for orgy purposes.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 12, 2020, 6:04 pm
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"a limit to the number you can be in for orgy purposes. "


The Nuns won't like that....
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vet wv zom marshal paintladder cont

Posted Jun 12, 2020, 6:05 pm
*The X Man*
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Any updates to the medicine changes everyone voted for and could they be added in as part of the resources for special hex tiles??
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vet wv marshal paintladder zom circuit3 paintball raceL1 race1 pvp4 hammer circuit2 pvp2 circuit1 gwped pvp5 pvp3 pvp1 deathrceL1 triangle1 combatL1 elmsautumn combat1 northernsummer1,3,0

Posted Jun 13, 2020, 5:32 am
This member is currently online darthspanky
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thanks for all the hard work.
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vet paintball wv1,0,2

Posted Jun 13, 2020, 8:20 am
*sam*
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*The X Man* said:
Any updates to the medicine changes everyone voted for and could they be added in as part of the resources for special hex tiles??


Have we got details somewhere handy?
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 13, 2020, 9:11 am
*sam*
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darthspanky said:
thanks for all the hard work.


B)
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

*Posted Jun 13, 2020, 9:12 am
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Good work harry  ;)

(When I say we want to add, I mean Harry wants to take the glory and make me do the work).
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Jun 13, 2020, 10:47 am Last edited Jun 13, 2020, 10:48 am by *Bastille*
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if there is to be hex decay and rare resources like this, that means that there's really no chance for some camps to gain certain resources while other camps will almost be guaranteed these resources.

I can see this causing a lot of jealousy, frustration, claims of Sam giving favor-ship to some players, and causing a lot of hurt feelings which will not be conducive to long term player base.
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vet wv pvp5 pvp4

Posted Jun 13, 2020, 3:37 pm
*The X Man*
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*sam* said:
*The X Man* said:
Any updates to the medicine changes everyone voted for and could they be added in as part of the resources for special hex tiles??


Have we got details somewhere handy?


I sent it to you in an email 4-10-20 with the poll info. I can resend if needed.
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vet wv marshal paintladder zom circuit3 paintball raceL1 race1 pvp4 hammer circuit2 pvp2 circuit1 gwped pvp5 pvp3 pvp1 deathrceL1 triangle1 combatL1 elmsautumn combat1 northernsummer1,3,0

Posted Jun 13, 2020, 7:04 pm
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Grimm Sykes said:
if there is to be hex decay and rare resources like this, that means that there's really no chance for some camps to gain certain resources while other camps will almost be guaranteed these resources.

I can see this causing a lot of jealousy, frustration, claims of Sam giving favor-ship to some players, and causing a lot of hurt feelings which will not be conducive to long term player base.


Could build in something where anyone who contributes above a certain amount (MR or resources) to a camp gets some element of the bonus controlled by that camp, then players at all levels / locations can benefit. Or maybe add some resources that relocate over time - like a trading caravan or travelling circus
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vet wv pvp5 combat1 pvp4 northernsummer e2g

Posted Jun 13, 2020, 7:30 pm
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Wuulf said:
Grimm Sykes said:
if there is to be hex decay and rare resources like this, that means that there's really no chance for some camps to gain certain resources while other camps will almost be guaranteed these resources.

I can see this causing a lot of jealousy, frustration, claims of Sam giving favor-ship to some players, and causing a lot of hurt feelings which will not be conducive to long term player base.


Could build in something where anyone who contributes above a certain amount (MR or resources) to a camp gets some element of the bonus controlled by that camp, then players at all levels / locations can benefit. Or maybe add some resources that relocate over time - like a trading caravan or travelling circus


What about contribution to the combats
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vet wv pvp5 pvp4

Posted Jun 14, 2020, 2:26 pm
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Great job Everyone!
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vet wv marshal

Posted Jun 18, 2020, 12:15 pm
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Wuulf said:
Grimm Sykes said:
if there is to be hex decay and rare resources like this, that means that there's really no chance for some camps to gain certain resources while other camps will almost be guaranteed these resources.

I can see this causing a lot of jealousy, frustration, claims of Sam giving favor-ship to some players, and causing a lot of hurt feelings which will not be conducive to long term player base.


Could build in something where anyone who contributes above a certain amount (MR or resources) to a camp gets some element of the bonus controlled by that camp, then players at all levels / locations can benefit. Or maybe add some resources that relocate over time - like a trading caravan or travelling circus


the training bonuses definetly will be sharable with team mates although probobly to a limited number of people to avoid the somerset hugbox from abusing it and just joining each others camps. As for bonuses like upgraded weapons production and raw materials - it doesnt seem like something we should need to hard code in. If you want more of a cut from a camp you can negotiate that with the camp owner.

The idea of a moving tile bonus is interesting. There will probobly be a town hall soon to discuss the new resources and their placement - we can talk about it there
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Posted Jun 18, 2020, 12:21 pm
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