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Not everyone loves you
RotaryJunkie
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goat starer said:
Raiders have self loathing

If TMO wants people to take this seriously he needs to post some rep pics from before and after scouts. Screenshots with Time and date.

As it stands  rather suspect a liveware problem rather due to wet memory drop out rather than a code of database error.


My entire event history for the last month is hitting raiders or reds aside from truced Civ encounters and a Bantonville Militia encounter I ran from and I'm experiencing much the same as TMO. In fact, my raiders just bounced to Neutral after another hit on them (with a Civ improvement as well).
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vet wv

Posted Nov 24, 2015, 3:09 am
Master TMO
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goat starer said:
Raiders have self loathing

If TMO wants people to take this seriously he needs to post some rep pics from before and after scouts. Screenshots with Time and date.

As it stands  rather suspect a liveware problem rather due to wet memory drop out rather than a code of database error.


K, I can do that.  I know how to make sure character activity is fully updated.  How do I make sure my rep screen cache is cleared each time?
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vet wv gwextrav

Posted Nov 24, 2015, 5:02 am
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Master TMO said:
goat starer said:
Raiders have self loathing

If TMO wants people to take this seriously he needs to post some rep pics from before and after scouts. Screenshots with Time and date.

As it stands  rather suspect a liveware problem rather due to wet memory drop out rather than a code of database error.


K, I can do that.  I know how to make sure character activity is fully updated.  How do I make sure my rep screen cache is cleared each time?


AHA!  I looked at my Reps after scouting some Ironmongers, and my Merchants and Anarchists dropped from Neutral to Unappreciated.

I reloaded the frame, and they went back to Neutral.

So there is some sort of software freak-out going on.  The weird part is that I've been Neutral to Merchants and Anarchists for some time now.  It just suddenly jumped to Unappreciated for no reason, then the reload reset it.

I did not take screenshots though, sorry.  I've take a screenshot of the current settings, and will keep an eye on things from here.

12 hour update: I didn't notice this at first this morning, but SS and EL no longer unappreciate me.  This is in line with being neutral vs Civs.  I've taken a screenshot just to record the change.  Nothing weird to report yet.
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vet wv gwextrav

Posted Nov 24, 2015, 5:04 am Last edited Nov 24, 2015, 5:12 pm by Master TMO
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I earned a hero point last night, and used it this morning. The website did a weirdy thing, but I was an idiot and just did a reload frame without a screenshot, so no proof yet. Sorry. I'm still keeping an eye on this and will post as soon as I have something that may give Sam a direction to start searching.
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vet wv gwextrav

Posted Nov 29, 2015, 6:25 am
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It's likely I'll change the way this operates soon.. (1) remove the automatic rebalancing that happens when 5+ factions like you, (2) tweak interfaction relationships, (3) make it so that trucing becomes very hard if you're running a poorly defended caravan, (4) add a set of untrucable pirates - possibly renegade.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Dec 3, 2015, 12:44 pm
RotaryJunkie
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*sam* said:
It's likely I'll change the way this operates soon.. (1) remove the automatic rebalancing that happens when 5+ factions like you, (2) tweak interfaction relationships,


Good, good...

*sam* said:
(3) make it so that trucing becomes very hard if you're running a poorly defended caravan


Any hints as to the planned implementation? Would it work the other way around at times, where you're heavily defended or carrying nothing of value instead increasing truce chance?

*sam* said:
(4) add a set of untrucable pirates - possibly renegade.


Spooky. Will they do the "We're gonna stalk you for a thousand miles even if you beat us into the dirt or could completely outrun 95% of our forces without breaking a sweat" that happens occasionally?
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vet wv

Posted Dec 3, 2015, 3:57 pm
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Web funkiness proof:

After 3 scouting trips vs Ironmongers this morning:
https://dl.dropboxusercontent.com/u/26592145/Games/Screenshot%202015-12-03%2010.01.54.png

After a frame reload:
https://dl.dropboxusercontent.com/u/26592145/Games/Screenshot%202015-12-03%2010.02.08.png

And the server timestamp is visible in the web client itself.
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vet wv gwextrav

Posted Dec 3, 2015, 4:05 pm Last edited Dec 3, 2015, 4:05 pm by Master TMO
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After weeks of hunting Anarchists and muties in BL, my Badlands Truckstop rep changed from Honored to disliked(+ bounty) in only 2 Rolling Thunder hunts.
This rep system is still very volatile in my opinion
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vet wv sssc circuit3 raceL1 circuit1 circuit2 combatL1 pvp3 pvp2 pvp5 pvp1 e2g deathrceL1

Posted Dec 3, 2015, 4:22 pm
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RotaryJunkie said:
*sam* said:
(3) make it so that trucing becomes very hard if you're running a poorly defended caravan


Any hints as to the planned implementation? Would it work the other way around at times, where you're heavily defended or carrying nothing of value instead increasing truce chance?


This would be cool if it could make negotiator feel like a viable specialism choice again.
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vet wv northernsummer1,91,1

Posted Dec 3, 2015, 5:10 pm
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+1 to that
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vet wv northernsummer e2g raceL1 deathrceL1 slay2013 pvp3 ww pvp1 semiprocombat0,1,0

Posted Dec 3, 2015, 5:18 pm
*sam*
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Master TMO said:
Web funkiness proof:

After 3 scouting trips vs Ironmongers this morning:
https://dl.dropboxusercontent.com/u/26592145/Games/Screenshot%202015-12-03%2010.01.54.png

After a frame reload:
https://dl.dropboxusercontent.com/u/26592145/Games/Screenshot%202015-12-03%2010.02.08.png

And the server timestamp is visible in the web client itself.



The calcs are done on page refresh, so this is 'expected funkiness' ;-)
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Dec 3, 2015, 8:44 pm
Master TMO
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*sam* said:
Master TMO said:
Web funkiness proof:

After 3 scouting trips vs Ironmongers this morning:
https://dl.dropboxusercontent.com/u/26592145/Games/Screenshot%202015-12-03%2010.01.54.png

After a frame reload:
https://dl.dropboxusercontent.com/u/26592145/Games/Screenshot%202015-12-03%2010.02.08.png

And the server timestamp is visible in the web client itself.



The calcs are done on page refresh, so this is 'expected funkiness' ;-)


Alright, that's fine.  I'll keep an eye out for really weird funkiness then, like a random faction jumping way out of proportion to scouts.  I've seen it once.  I won't report anymore subtle funkies like these.

Thanks!
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vet wv gwextrav

Posted Dec 3, 2015, 8:56 pm
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*sam* said:
It's likely I'll change the way this operates soon.. (1) remove the automatic rebalancing that happens when 5+ factions like you, (2) tweak interfaction relationships, (3) make it so that trucing becomes very hard if you're running a poorly defended caravan, (4) add a set of untrucable pirates - possibly renegade.


B)
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Dec 4, 2015, 11:29 am
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well the current faction system makes it impossible to set the goal of getting in good with a faction. frustrating, and makes the faction system almost pointless since theres no ability to plan changes for your gangs standings. and look what happens, like with previous changes, people get frustrated that what they spent many hours trying to figure out and make use of is now useless, and the player base shrinks.

Another coffin nail.
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vet wv pvp5 pvp4

Posted Feb 16, 2016, 3:30 pm
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Grimm Sykes said:
well the current faction system makes it impossible to set the goal of getting in good with a faction. frustrating, and makes the faction system almost pointless since theres no ability to plan changes for your gangs standings. and look what happens, like with previous changes, people get frustrated that what they spent many hours trying to figure out and make use of is now useless, and the player base shrinks.

Another coffin nail.


Not impossible, you just haven't figured out what you need to do to make it work. I just checked on a player whose gang page shows they are honored by 7 of the 11 factions and no negative reps among the remaining 4, so it is very possible.
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vet wv marshal paintladder zom circuit3 paintball raceL1 race1 pvp4 hammer circuit2 pvp2 circuit1 gwped pvp5 pvp3 pvp1 deathrceL1 triangle1 combatL1 elmsautumn combat1 northernsummer1,3,0

Posted Feb 16, 2016, 6:35 pm
ninjamonkey73
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Most of you who post in the forums are never in the lobby.
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vet wv marshal

Posted Aug 7, 2016, 2:55 pm
*The X Man*
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ninjamonkey73 said:
Most of you who post in the forums are never in the lobby.


Are Too!!  :p
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vet wv marshal paintladder zom circuit3 paintball raceL1 race1 pvp4 hammer circuit2 pvp2 circuit1 gwped pvp5 pvp3 pvp1 deathrceL1 triangle1 combatL1 elmsautumn combat1 northernsummer1,3,0

Posted Aug 7, 2016, 8:47 pm
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*The X Man* said:
ninjamonkey73 said:
Most of you who post in the forums are never in the lobby.


Are Too!!  :p


Are Three!!
I'm in the lobby for about 6 hours a day on average. I am happy to chat about anything- and have recently passed on good ideas from the lobby on to the higher powers to think about.
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vet ww wv e2g gwextrav sssc northernsummer gateautumn deathrce1 marshal race1 raceL1 combat1 pvp5 pvp4 pvp3 pvp20,1,0

Posted Aug 7, 2016, 8:57 pm
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