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Into the Ruins?, Are we going into the ruins?
Grimm Sykes
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I looked at negative comments on steam, and there seems to be 3 basic groups,

small ammount are
1, I cant figure out what to do or it won't run

a good number are
2, eww it's turn based

and a intelligent few
3, gave a review from the standpoint of someone who has tested and reviewed games...

...and unfortunately complained about the issues that I had commented would be a problem and should have been dealt with.

the majority seemed to be #2, but that doesn't mean that making this real time will solve anything for the other 2 categories, and it will likely not gain much support from existing darkwind fans either.

I agree that for darkwind, it may be; too little, too late. By now, maybe a fresh start is the best way to proceed.
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Posted Dec 12, 2014, 10:54 pm Last edited Dec 12, 2014, 10:56 pm by Grimm Sykes
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*StCrispin* said:
Tried to post but the web site crashed.

Sigh.  Frustrating...


At least it's not the client crashing when you have an ambush spawn, forcing you to truce when you re-enter because it still thinks you're in the spawn phase (even though you can't move your vehicles any more).
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Posted Dec 12, 2014, 10:54 pm
Joel Autobaun
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I'll give you new content. Just say the word.
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Posted Dec 13, 2014, 12:11 am
Krakhedd
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It's far more than just new content....
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Posted Dec 13, 2014, 1:42 am
*StCrispin*
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-Meaningful PvP

-Fully realized game world (not just "town with people who need nothing from you"

-Player influenced towns that grow or decline based on players and NPC actions.

-Dynamic economy (not just player influenced, but one that changes based on supply, demand, random events, world events, weather, town needs)

-Weather and Day/Night cycles

-Character (avatar or group type) RPG elements where you can do stuff as a character. Maybe "sims" style?

-AI that plots against players or specific cars behind the scenes. legendary Car = "let hunt that" car. Or maybe "let's worship" that car. "Life" to the AI and not just "robot controlling a car in combat"

And more.
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Posted Dec 13, 2014, 1:56 am
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To say DW will never be more successful is like saying Transformers were a failure.

The original Transformers were a failure! What did the company do? They gave up and sold it to a big company and thought they pulled one over on the corporate giant! The corporate giant then began Peripheral marketing, using another product which turned a profit (in this case a TV show) to advertise a failed product. Breathing life into it. Now look... 30 years later is it? And there are Multi-Million Dollar movies. A dozen spin off TV shows, Toys about the Wazoo (still a failure compared to the peripheral items but still)...

And all this because the original creator gave up.

I've suggested a half dozen peripheral marketing ideas to breath life into DW. But promoting it isn't wise when the new blood comes in and (a) can't figure out how to play, (b) finds the graphics dated, (c) sees the content involves Grind Races, Grind Scouts, Grind Arena. And asks "where is the RPG part? Can I go out on foot? Can I free roam? Are there quests? What's the end game? Oh end game is Grind another town?"

And then there is the rest of the new player complaints about trolls or bugs which may or may not be accurate.
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Posted Dec 13, 2014, 2:06 am
Grimm Sykes
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There's quite a few vehicular combat games on the PC, and they are all real time.

Sam is one man trying to do a game by himself, and he has a niche because there are no other turn based vehicular combat games right now. Why try to compete in a market where there's competing products that do the same thing. (with more on the way from names like Sega) Top down with graphics like the original GTA would be cool, sort of like auto duel in a open world. Having 1 vehicle, with multiple disposable crewmen, really takes away from the depth of the darkwind experience. Without that personality to the game, it would be much like playing a phone app game to kill time on the commute to work/school.
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Posted Dec 13, 2014, 5:35 am
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If I, for one, wanted to play real-time or any format other than Darkwind, I would be playing them....I enjoy the format, enjoy it being on PC....lots of room for change and growth, to make it into a game for millions, not the 100 or so regularly active....but it needs attention, and attention requires time....
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Posted Dec 13, 2014, 8:52 am
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Most of the people who play this sort of game ant 12 years old and are not able to devote full attention. We like the option to pause/timeout or log out immediately to take care of Family matters. Can't happen in real time games and one of the reasons why I play.

I have always viewed DW as a Bata of a much larger and in depth masterpiece of a game.
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Posted Dec 13, 2014, 3:08 pm
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Sam how much would you sell the game for?
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vet wv

Posted Dec 14, 2014, 2:16 am
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It's great that this small select group can articulate why they love the game, even if their reasons do not always agree.

That said Sam has already made this game. Expecting that he will either spend his life recreating it or that he has some obligation to keep making things for us...rather than finding new ideas and markets is plain silly.

I say let him develop his new things and if you like them then play them. You can always stay here and play this. It's not like anyone is threatening to change this game into something else. We are talking about new projects.
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Posted Dec 14, 2014, 2:29 am Last edited Dec 14, 2014, 2:30 am by goat starer
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Perhaps remove the "hype" blurb review thing that claims the game receives "frequent content injections" ? Then no one can legitimately claim content should be frequently added to the game...

Personally I think if we want the completed version of the larger game for which all we have is the tactical combat modual and an access tool to initiate the encounters, then we should just start an LLC, fund the project, and just do it ourselves.

Em and I plan to install a server in our home once she completes her programming degree, perhaps sooner. So maybe in a couple years we could have inexpensive options available to us to do that.
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Posted Dec 14, 2014, 2:49 am
Magus
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I think the best idea I can come up with is Sam sells or partners with Steve Jackson Games to make Car Wars Online. It would be almost identical to dark-wind but with different settings and a couple other little tweaks that would accomplish the turn based online world of futuristic combat in cars or on foot.
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Posted Dec 14, 2014, 3:08 am
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large parts of the car wars fan base have already found the game through Jimmy or posting on war gaming sites. For signing away loads of licence rights to Jackson you might get a brief steam like surge. To what end? Just play and enjoy the game as it is and accept that it is a finite appeal game that, at 9 years old, has caned it's potential player pool hard.

And the idea that StCrackpot might host it made laugh so hard some wee came out. Been a rough night. Thanks for the amusement.
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Posted Dec 14, 2014, 3:39 am Last edited Dec 14, 2014, 4:13 am by goat starer
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goat starer said:
And the idea that StCrackpot might host it made laugh so hard some wee came out. Been a rough night. Thanks for the amusement.


Play nice!
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vet wv

Posted Dec 14, 2014, 6:38 am Last edited Dec 14, 2014, 6:38 am by Bill Butcher Cutting
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I really like this game and would like to see it further developed but it doesn't look like that will happen so just enjoy it for today. Eventually, someone will improve on this idea and make it a better vision of what some of us want. That will be a sad day as we will leave this game behind to play the better version.

St. Crisp, if that person is you then I salute you now!
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Posted Dec 14, 2014, 6:43 am
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Im a designer and a marketer, not a programmer. But with the right team who knows. I really need to dig out the notes from when Rude and I were discussing a Pen and Paper version.
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Posted Dec 14, 2014, 7:01 am
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*StCrispin* said:
  I really need to dig out the notes from when Rude and I were discussing a Pen and Paper version.


That sounds like the improvement everyone is waiting for. Fetch my crayons.  :stare:
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Posted Dec 14, 2014, 7:22 am
*StCrispin*
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actually we hadn't planned any color art other than the cover, which was to be artistprint from oils. But if you like coloring, maybe a color map of America.

Roadwar 2000 + a few years.

I loved that game despite how horribly basic and crummy it would be now a days. 2 Rank A, 15 Rank B, 30 Rank C fire! 21 hits! Enemy fires. 7 Hits! Bah
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Posted Dec 14, 2014, 7:56 am
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America is easy. We just colour it red like all the rest of the empire.
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Posted Dec 14, 2014, 11:44 am
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