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Into the Ruins?, Are we going into the ruins?
theHumungous
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I did a quick search, but didn't find too much. Is there a way to delve into the wasteland for foot encounters?
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vet wv

Posted Dec 8, 2014, 8:58 pm
*StCrispin*
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No. Unless you use a work around which involves driving out on a scout and abandoning your car.

Into the Ruins was the planned content expansion which was to follow the addition of Morgan. Or possibly it and Morgan were conceptualized simultaneously and Sam did Morgan "first" as it involved less time (and had fewer hurdles to jump in implementation) to complete rather than make us wait longer.

Following the introduction of Mogan Sam began thinking about DW2 (a real time arena PvP type thing as far as we know) after seeing the popularity of League of Legends and other similar competition games. His developing time then seems to have tilted towards doing that and then possibly using that engine (shiva?) for ITR since Torque seemed to be less suited to what he envisioned for ITR

Then DW was greenlit on Steam and it was a rush to get it ready for release there.

I'm not sure what the current mindset is of our creator right now but if I were to take a guess based on his behavioral patterns in prior years since I joined, he is spending much less time with DW during the holidays (ie: less forum replies, harder to contact, not seen as much online). ***and for all he does for us he deserves the time off for the holidays!*** (though he does still do Halloween and Christmas stuff for us)

It is my hope that ITR is still coming but Sam is just one man and he has a number of "pans on the burners" so to speak.
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vet wv gwped paintladder paintball marshal raceL10,1,0

Posted Dec 8, 2014, 9:54 pm Last edited Dec 8, 2014, 10:03 pm by *StCrispin*
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There is also a technique called Ped Scouting. It involves fighting Peds vs Cars. There are a few players very good at it (not me). You should ask for advice in the lobby and see if someone is on.

The people I know of who are skilled Ped scouters would be Grimm Sykes and Necrotech. But I know there are others. Since I don't Ped Scout intentionally I'm not sure who the pro Ped Souters all are.
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Posted Dec 8, 2014, 10:16 pm
*Bastille*
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ITR is on the far back shelf above cycles.

You can ped scout (fill cars with peds and try find rares, taking them out with your peds)

... or drop your peds off after an event in the loot screen and walk home with them (to fight creatures and the like, risking taking radiation damage on the long walk home).

I tend to ped scout when running drivers south to pick up looted vehicles to transport back to somerset for sale. I use mostly fresh recruits with rifles, crossbows (and shotguns to finish off vehicle occupants). SMGs are good if you can get them, but range on a rifle is much better and they are easy available.

Terrain is something to think about when ped scouting. Splitting up the enemy can also be useful, counting ammo (on a Wardance for instance) as can using a decoy car. Important is watching and managing your stress levels. Stress levels of the occupants of a stationary car can rise very quickly. Moving the car slightly can help with this. Rockets and grenades can wipe you out quick, so thats another thing to think about.

Hunting Rares is the name of the game. Near SS you can score some nice muscle cars, down south you can get some really nice stuff ped scouting.
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Dec 8, 2014, 10:52 pm
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The last time Sam posted anything on this in the developers group was jan 2013... Even for Sam that is a long silence.

I think we can safely say it is on a burner so far back its in another kitchen altogether.
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Dec 8, 2014, 10:53 pm
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Last heard/discussed by Sam was the real time / one car / live action game

Which I believe he was working on this in his spare time, hence his quietness on the forums.
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vet wv northernsummer e2g raceL1 deathrceL1 slay2013 pvp3 ww pvp1 semiprocombat0,1,0

Posted Dec 9, 2014, 9:33 am
*sam*
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Yeah, sorry fellas. Much as I love DW, it's honestly not an effective use of my time to spend many 100s/1000s of hours doing major new features for it. The reality is, DW is never going to be more successful than it already is, no matter what content I add.

One thing I have pretty much turned my back on is mobile phone games. I want to make 'real' games for 'real' gamers, rather than little time-wasters for people sitting on the bus.

I have been working on several prototype ideas.. actually too many. Two of them are direct spin-offs of DW. I'd love to be able to pick between these two, but I'm finding it very hard.. certainly trying to do both at the same time isn't the smartest idea:

1) A graphically-improved (3D) realtime multiplayer arena combat and scenario-based wilderness combat game.. with configurable vehicles, character skills, critical hits, etc. The initial focus is on LAN-based play rather than open/persistent world. With online arena leagues to come later.

2) A top-down 2D realtime MMO where you roam a massive landscape, trading, pirating, etc. The graphical simplicity means I could realistically hope to implement stuff that I never managed in DW - stuff like proper, attackable and player-configurable player-built camps, or even Into the Ruins. You'd control one car at a time, hence would be forced to team up with other people. Just log in, form teams, and head out into the desert. This is actually pretty close to one of the ways I originally conceived DW.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Dec 9, 2014, 11:54 am
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Are either of these options turn based and allow control of multiple cars? If not, I won't get my hopes up.
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vet wv pvp5 pvp4

Posted Dec 9, 2014, 1:45 pm
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Grimm Sykes said:
Are either of these options turn based and allow control of multiple cars? If not, I won't get my hopes up.


+1
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vet wv

Posted Dec 9, 2014, 2:23 pm
*Bigspenner*
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I like darkwind :)
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vet wv combatL1 deathrceL1 paintladder slay2013 pvp4 gwextrav pvp3 marshal pvp2 pvp1 pvp5 paintball e2g

Posted Dec 9, 2014, 6:53 pm
theHumungous
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I understand, and I'm glad to see that DW is STILL RUNNING. :D So, congrats on making a successful game that we love so dearly.

The best thing you can do is just PICK one and go with it. Finishing one is better than working on two that never finish.

Personally, I like the idea of top-down cars (though only controlling 1 car might be too limiting for people that hate to play with other people...). Anyway, thanks for responding!
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vet wv

Posted Dec 9, 2014, 7:51 pm
*StCrispin*
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Bill Butcher Cutting said:
Grimm Sykes said:
Are either of these options turn based and allow control of multiple cars? If not, I won't get my hopes up.


+1


He did say 1 car to each.  So no we still must be saddened by that fact.  that's why so many major MMOs suck so bad and don't get any money from me. (that's whole single character B.S.  I miss "party" MMOs where you controlled groups.  As soon as graphics got pretty games went to 1 character "Avater" type POV.  And poof, no more me.

THERE IS A REASON WHY DARKWIND IS THE ONLY GAME I PAY FOR ANYMORE!  Really it's almost the only game I PLAY anymore other than The Sims

Sam's statement saddens me deeply that DW isn't worth the time.  Though from a financial point of view that's probably mostly accurate (Advertising and other stuff could revive it a little but not much better than Steam did, which was fleeting)
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vet wv gwped paintladder paintball marshal raceL10,1,0

Posted Dec 9, 2014, 8:27 pm Last edited Dec 9, 2014, 8:34 pm by *StCrispin*
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I prefer the option #2 (except I hate realtime, when the dogs need to take a dump, they don't care if im playing a game.  If I cant pause, the dump ends up all over the floor)

however since most of us here are here for DW and ITR then our input probably means we would tell you to make something that ended up just as limited in the market as DW because that's what we love.

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vet wv gwped paintladder paintball marshal raceL10,1,0

Posted Dec 9, 2014, 8:29 pm Last edited Dec 10, 2014, 8:35 am by *StCrispin*
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I'd love a 2d top down apocalypse with camps, personally.

Like Mexican Motor Mafia, fun little game.
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vet wv0,2,0

Posted Dec 11, 2014, 3:09 am Last edited Dec 11, 2014, 3:09 am by Groovelle
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Might I suggest delegation of duties to help improve the game?

I think a large part of why DW "is as big as it will ever be" is because bugs don't get fixed, and also, a core group of vocal Forum and Lobby trolls/griefers scaring people away, who then are never substantially punished. Basically, boiled down, a lack of attention and responsiveness, is the common denominator. "If you build it, they will come".

Either that, or let's start talking about selling Darkwind to one or a group of us, Sam, so that it can become our headache, and we can see your idea through to fruition.

Hell, contract a programmer to make the changes we seek, Sam. We're telling you how to make the game better, appeal to more people. But it seems many of the elements who influence you, are focused only on the idea of "thank you sir may I please have another" - making the game too hard to attract new players.

Some new players stuck from Steam, it seems mostly ones who were fortunate enough to find a vet or group of vets under their wings, and show them the ropes. Before the griefers and trolls abused them away.
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vet wv raceL1 pvp3 paintball9,2,9

Posted Dec 12, 2014, 7:43 pm
Krakhedd
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And, pardon my frankness, Sam, but if you don't fix this game or sell it to somebody who will, we will create our own....and Darkwind will surely die off. Which none of us want, but if your choice is to leave Darkwind to die anyway, then, what option do you leave us?

I know at least me, Crisp, Flame, maybe Boon, really aren't "gamers", per se - we really play only Darkwind, as far as MMOs. We love cars, we love shooting, etc. We enjoy the turn-based, multiple-car-option of Darkwind. For me, I would not want to play a real-time, single-car game, not as much as I presently play Darkwind.
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vet wv raceL1 pvp3 paintball9,2,9

Posted Dec 12, 2014, 9:13 pm
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There is only one Darkwind!

This game is awesome and needs more support...Sam!

I've quit twice but I keep coming back.

Darkwind is unique. There is no other game quite like it.

The only thing that would even compare, is if someone took the DW model and created a game in its vein set in the Battletech Universe.

...And then I'd have to divide my time between them, lol.

Whatever you do, just keep Darkwind's lights on!

Awefense





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vet wv pvp4 marshal gwextrav

Posted Dec 12, 2014, 10:17 pm
Krakhedd
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It's a catch-22 - Darkwind would be far more successful w/ a more involved devloper....however the developer doesn't have or otherwise doesn't want to invest the time to get there....agreed this is an awesome game, with tons of untapped potential too.

That said...."needs more support" Sam said "no" above....."someone took the DW model" how about building one from the ground up with lessons learned from playing Darkwind.....
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vet wv raceL1 pvp3 paintball9,2,9

Posted Dec 12, 2014, 10:38 pm
Krakhedd
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And again I really hate to put it this way Sam, but if you won't do it, you're leaving the rest of us to do as we see fit.........

BTW 2D top-down - see Auto, Grand Theft 1 & 2
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vet wv raceL1 pvp3 paintball9,2,9

Posted Dec 12, 2014, 10:40 pm
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Tried to post but the web site crashed.

Sigh. Frustrating...
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Posted Dec 12, 2014, 10:51 pm
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