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Understanding the PVP debate, Have I missed Something?
*Bigspenner*
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I am confused by the PVP debate.

To me it seems that there are a fair few gangs who are keen on PVP and have their status set to PVP open.

I know that Shantyville is totally PVP open.

Yet no one ever does any PVP and instead they just complain that PVP isn't available.

My question is therefore; Why don't the gangs wanting to play PVP puts some gangers and vehicles in SV or challenge other PVP gangs?

It seem to me that actually what they want is to pick fights with those who either are not confident enough to play PVP or don't want to play PVP rather than actually risk facing someone who actually wants to play PVP and is confident enough.

I could be wrong but if Goat and Joel and the others are so keen on PVP why don't they move a squad to SV and bully anyone who dares to go there or even better actually fight each other using the PVP open status they all have?

Have I missed something?

If so I apologise unreservedly.
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Posted Jan 16, 2014, 3:19 pm
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Bigspenner said:
*Edited for easier consumption.*

I know that Shantyville is totally PVP open.

Yet no one ever does any PVP and instead they just complain that PVP isn't available.

My question is therefore; Why don't the gangs wanting to play PVP puts some gangers and vehicles in SV or challenge other PVP gangs?

It seem to me that actually what they want is to pick fights with those who either are not confident enough to play PVP or don't want to play PVP rather than actually risk facing someone who actually wants to play PVP and is confident enough.

I could be wrong but if Goat and Joel and the others are so keen on PVP why don't they move a squad to SV and bully anyone who dares to go there or even better actually fight each other using the PVP open status they all have?

Have I missed something?

If so I apologize unreservedly.


1 - Shantyville is not fully open PvP, to the best of my knowledge

2 - PvP does happen, but IMHO the one aspect that Pro-Pvp players desire most, is Intercepting PvP. To me that is the best part of this game, and also far more in vein with the atmosphere.

3 - Squad challenge is too forced and restrictive, also not in vein with the theme of post-apocalyptic warfare.

4 - Confidence (and skill) in PvP is only gained by doing it.

5 - Intercept PvP is *NOT* bullying. It is my belief that those who state that it is, are using that crutch as a platform for rhetoric.

Plainly speaking, most Intercept PvP events are probably some of *the* most gentlemanly play, when it happens.

I can think of only one *1* instance in the last year that a newbie was involved in PvP intercept that came down to actual fighting.

However, that player, along with his scout mates, participated in a very memorable battle. To boot all his and their items were then returned promptly.

- Do I believe that SS should be Intercept safe.... no.

- Do I believe the flag system is a functional solution?

No it gets constantly abused and very heavily. Those same people who abuse this system, are safe without penalty or recourse from the rest of the community.

If there is a score to be settled, slight to be avenged, or hell, just plain ol' piracy. It should be able to happen. It was intended to be part of the feel of this game, and due to some (IMHO) who are only controlling their "business" interests by hiding within that system, instead of defending their practices in the way the game was intended, with their guns, gear, and grime.

- Do I believe their should be GR limits...

In a squad challenge Yes, that could work.

In an intercept situation, No, certainly not.

Not all gangs and gangers are not created equal, and let's face it, there are some people who put in the wrench time, grind time, and REAL time to get what they have.

On the flip-side, those very people have far more to lose if things go awry.

Why should they not use them in a manner as they see fit, while still remaining within the spirit and intentions of this game universe's atmosphere?

- Do I believe that the forums are the only place PvP without limits happens?

Yes, and is *DEFINITELY* the wrong place to do it.

Do the fighting out in the sands... in the wastes, in the arenas... where it belongs.
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Posted Jan 16, 2014, 4:33 pm Last edited Jan 16, 2014, 8:45 pm by Necrotech
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I think that about sums it up peeps...

Can a moderator lock this thread and sticky it... It's unique.
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Posted Jan 16, 2014, 5:20 pm
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Lock it before the pro-flag bunch has had their say? Necro speaks eloquently, equitably, and sensibly, but those who don't have a problem with the flag system ought to be able to do the same, no?
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Posted Jan 16, 2014, 5:34 pm
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Necrotech said:
Bigspenner said:
*Edited for easier consumption.*

I know that Shantyville is totally PVP open.

Yet no one ever does any PVP and instead they just complain that PVP isn't available.

My question is therefore; Why don't the gangs wanting to play PVP puts some gangers and vehicles in SV or challenge other PVP gangs?

It seem to me that actually what they want is to pick fights with those who either are not confident enough to play PVP or don't want to play PVP rather than actually risk facing someone who actually wants to play PVP and is confident enough.

I could be wrong but if Goat and Joel and the others are so keen on PVP why don't they move a squad to SV and bully anyone who dares to go there or even better actually fight each other using the PVP open status they all have?

Have I missed something?

If so I apologize unreservedly.


1 - Shantyville not full open to the best of my knowledge

2 - PvP does happen, but IMHO the one aspect that Pro-Pvp desire most, is Intercepting PvP. To me that is the best part of this game, and also far more in vein with the atmosphere.

3 - Squad challenge is too forced and restrictive, also not in vein with the theme of post-apoc

4 - Confidence (and skill) in PvP is only gained by doing it.

5 - Intercept PvP is *NOT* bullying. It is my belief that those who state that it is, are using that crutch as a platform for rhetoric.

Plainly speaking, most Intercept PvP is probably some of *the* most gentlemanly play, when it happens.

I can think of only one *1* instance in the last year that a newbie was involved in PvP intercept that came down to actual fighting.

However, that player, along with his scout mates, participated in a very memorable battle. To boot all his and their items were then returned promptly.

- Do I believe that SS should be Intercept safe.... no.

- Do I believe the flag system is a functional solution?

No it gets constantly abused and very heavily. Those same people who abuse this system, are safe without penalty or recourse from the rest of the community.

If there is a score to be settled, slight to be avenged, or hell, just plain ol' piracy. It should be able to happen. It was intended to be part of the feel of this game, and due to some (IMHO) who are only controlling their "business" interests by hiding within that system, instead of defending their practices, in the way the game was intended, with their guns, gear, and grime.

- Do I believe their should be GR limits...

In a squad challenge Yes, that could work.

In an intercept situation, certainly not.

Not all gangs and gangers are not created equal, and let's face it, there are some people who put in the wrench time, grind time, and REAL time to get what they have.

On the flip-side, those very people have far more to lose if things go awry

Why should they not use them in a manner as they see fit, while still remaining within the spirit and intentions of this game universe's atmosphere?

- Do I believe that the forums are the only place PvP without limits happens? Yes, and is *DEFINITELY* the wrong place to do it.

Do the fighting out in the sands... in the wastes, in arenas... where it belongs.



I hear what you are saying but am still confused by the sentiment.

Point 1, no idea what full and partial PVP open difference is but I have been intercepted there.

Point 2 I was intercepted in shanty so don't understand whats missing

Point 3 Theme is a personal interpretation and so while I can see yours I think it should be up to the individual to a certain extent and so having shanty as an area of open pvp for those that want it sounds a fair compromise to me,

Point 4 Is totally irrelevant, you only learn what buggery feels like by doing but I would be arrested if I forced you to learn when you don't want to!

Overall its seems what you are saying is that for you Evan is a lawless and dirty place where its survival of the fittest and the strongest gangs should, as is realistic, be able to do what they like to who they like when they like. Others would prefer not to play that aspect of the game. I think both opportunities should be available and the pvp status of individual gangs and Shantys PVP status allow for that.

I would be happy enough to hear improvements to the scope of PVP types of encounter but don't understand why some of the pro PVP brigade are so against anyone else enjoying Darkwind in the fashion they would like too.

Don't judge me on this as I am pro PVP and the right for the chaps that want it to play that way. My point is I don't understand why some of the pro PVP players don't want anyone else to enjoy Darkwind in their own way. It seems selfish and childish to me.

I think the desperate for PVP players should list their names here and declare last time they had a PVP combat, intercept or challenge.

They should then all move some people to SV and try some PVP if they like it so much. If they don't get enough PVP action when they have actually tried to get some then restart the discussion about widening the parameters but until they actually make an effort to use the facilities that are available stop moaning about it.
Of the six PVP open gangs I looked at today Necro has two gangers in SV and Xman 5 and other than that no one else does. Joel doesn't Goat doesnt so I can only conclude there is no real interest. I accept Shanty may not be fully PVP open and also that as a reasonably new player I don't even know what that means but it is the best facility there is so why not use it then ask for more, show Sam there is an appetite for it and he may well provide more facilities as any businessman would.
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Posted Jan 16, 2014, 5:35 pm
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  Some of the best times I have had playing were PvP or SCL combats. Over a year later I still replay in my head the combat me and necro had "if only I had known my buzzer better" things may have ended differently.
  I did take a red but it was just a freak blue and neither of us foresaw it.

  I think the big fear with PvP is:  Im going to get hit by a prick and he is going to have a 12 gunner specked crew and red me out like I do AI.
  I have to say this almost never happens, and when it has happened payment was returned 10 fold by other gangs who stepped up. 
 
    There's always Bounty Out
some of my crew and gear im rolling id almost be forced to do this "some times".  SS  IMO should have a skill cap/handicap in PVP due to being to training grounds for noobs.
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Posted Jan 16, 2014, 5:39 pm Last edited Jan 16, 2014, 5:39 pm by Boonwolf
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SV this SV that Its a $h!t hole of a town you got a Pub some shady guy who deals stolen goods and a junk pile! its more like a camp that cant fix things than a town.
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Posted Jan 16, 2014, 5:52 pm
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From what I remember and correct me if I am wrong, shortly after the time I first subscribed, was when the Flag system was being voted on. Once the agreement was made, your PVP flag status was either On or Off, but Shanty was at that time, to be changed to FULL ON PVP.

Some time had past and Joel brought it to light that Shanty never got switched like it was supposed to. So, it still remains as is until Sam fixes that issue. It had been brought up many times in the forums to fix Shanty, but nothing has been done about it.

This does seem like a good opportunity to bring this back up to Sam's attention and see if he will make the fix.

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Posted Jan 16, 2014, 6:23 pm
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Bigspenner said:
I hear what you are saying but am still confused by the sentiment.

Point 1, no idea what full and partial PVP open difference is but I have been intercepted there.

Point 2 I was intercepted in shanty so don't understand whats missing

Point 3 Theme is a personal interpretation and so while I can see yours I think it should be up to the individual to a certain extent and so having shanty as an area of open pvp for those that want it sounds a fair compromise to me,

Point 4 Is totally irrelevant, you only learn what buggery feels like by doing but I would be arrested if I forced you to learn when you don't want to!

Overall its seems what you are saying is that for you Evan is a lawless and dirty place where its survival of the fittest and the strongest gangs should, as is realistic, be able to do what they like to who they like when they like. Others would prefer not to play that aspect of the game. I think both opportunities should be available and the pvp status of individual gangs and Shantys PVP status allow for that.

I would be happy enough to hear improvements to the scope of PVP types of encounter but don't understand why some of the pro PVP brigade are so against anyone else enjoying Darkwind in the fashion they would like too.

Don't judge me on this as I am pro PVP and the right for the chaps that want it to play that way. My point is I don't understand why some of the pro PVP players don't want anyone else to enjoy Darkwind in their own way. It seems selfish and childish to me.

I think the desperate for PVP players should list their names here and declare last time they had a PVP combat, intercept or challenge.

They should then all move some people to SV and try some PVP if they like it so much. If they don't get enough PVP action when they have actually tried to get some then restart the discussion about widening the parameters but until they actually make an effort to use the facilities that are available stop moaning about it.
Of the six PVP open gangs I looked at today Necro has two gangers in SV and Xman 5 and other than that no one else does. Joel doesn't Goat doesnt so I can only conclude there is no real interest. I accept Shanty may not be fully PVP open and also that as a reasonably new player I don't even know what that means but it is the best facility there is so why not use it then ask for more, show Sam there is an appetite for it and he may well provide more facilities as any businessman would.


In response -

Point - 1

If you were intercepted anywhere, the following had to occur.

You and/or a member of your squad (whether as leader or member), as well as your opponent(s), had to have their PvP flag set to "ON"

Full PvP on would mean full removal of the flag system, leaving everybody open to intentional and incidental player encounters.

Point - 2

See Point - 1 Statement.

Point - 3

Theme in this case is not a personal interpretation at all and I quote:

"Battle for survival and supremacy in the gritty post-apocalyptic world of vehicular combat where strategy and tactics determine winners and losers.

Manage your gang, train your characters, design your own cars and scavenge for parts. Make your fortune in racing, deathracing and arena combat leagues, or venture into the wilderness and engage in tense multiplayer battles with pirates, traders and other players."


This is the Dark Wind "Mission Statement". The central  point of this game, it's atmosphere, and intentions.

As for the second part of your rebuttal, Why should anybody be regulated, regardless of preference, to just Shantyville?

Being honest, getting material, keeping vehicles in good working condition, even ammunition there.... the basic level of supplies for this game, can be a challenge in unto itself.

Also that would completely derail other portions of the game, not just PvP intercepts. Many players keep a presence in SS for 3 main things. Market availability, starting gangers, and more importantly, The training center.

The both the Texan and Sarsville Training centers do not give great training benefits... unless you like to rapidly train mechanic skills.

Finally, if PvP were fully open again in Evan, there is always one option that what carry you past an unintended encounter.

Bounty Out. Pay an amount based on a ratio to your CR squad size to the other player, If you both cannot agree to a truce. So even if one does want to carry the encounter to the combat phase while the other does not (This is an *exceptionally* rare circumstance.) there is an another option to avoid the confrontation.

Point - 4

PvP is not totally irrelevant, especially when it is one of central and core themes of this game.

The benefits for doing direct PvP combat are numerous.

The training bonuses per gang member involved is extreme. Sometimes double or even triple the normal rate of advancement per normal PvE encounter.

Fatality and injury rates are extremely low.

It is one of the safest activities, in game. Unless you are killed outright (very small chance as *sam* has lessened the critical hit percentage immensely in wilderness PvP), will likely live.

Compared to an arena, track, or PvE wilderness encounter, ones survival rate is well above 90% for injurious harm.

There is the argument by certain players about intentionally killing gang members, of which *sam* has addressed already that topic directly. To find someone to excessively do that and especially an unprovoked attack, is extremely uncommon.

Despite the venue, this can happen anywhere. In an Arena Event, SCL match, COE venue, Squad Combat, Race (Death or otherwise), or Intercept Encounter. That sort of behavior can happen regardless.

If you are not participating in any of the listed events above, then a player is only experiencing a minor portion of the game in itself.

The actions you mentioned are not part of this activity set.

Shooting polygon vehicles with virtual people in them, is.

Learning differing tactics from various players, including facing them directly in combat does, in fact, improve your player and  your gang's skill sets.

*It is an absolutely relevant portion of the learning curve.*

And yes, even summarizing *sam*'s own personal words to describe the atmosphere and feel of Evan.

It is a seedy, dirty, gritty world, where the populace follows the only rule, The rule of the gun.

Those men and women are the bandits, peacemakers, saints, and devils of Evan.

All of them have the same opportunities, for good or ill.

If you wish play those people warlike, be also have them prepared for Death's peace.

If you wish to use them peacefully, be prepared to defend your means through War.

Violence is the way of life in Evan, because to your men and women, it is the only thing that ensures survival.
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Posted Jan 16, 2014, 8:05 pm Last edited Jan 16, 2014, 8:24 pm by Necrotech
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"Plainly speaking, most Intercept PvP is probably some of *the* most gentlemanly play, when it happens. "

I would agree with that statement.
People can bitch all they want, but it REALLY does come down to the fact that the people who do the intercepting don't want to break their toys.
(IE: the folks they are intercepting)

I have YET to be in an intercept where once your gangers got a blue hit on them, the opponent didn't let you resign.
It's just good business NOT to totally red your opponents gangers and steal all of their stuff.
Because if that DID happen on a regular basis, the folks who DO fly the PVP flag would turn it off, and the pool of targets just gets smaller and smaller.

I once lost a *SQUADCAR* in a pvp and got it back from my opponent!

PVP isn't evil, and neither are the folks doing intercepts.
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Posted Jan 16, 2014, 8:20 pm
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Rev I totally agree.

Necro I partially agree, Although I never said PVP was irrelevant so you are mis-quoting me. Your point 4 was that you only learn and improve by doing PVP which was irrelevant to my original point which was some people don't want to do PVP. I didn't say you were wrong.

I also agree that PVP is an important part of what Darkwind is. Just not to everyone and I don't see why what you or I want should be forced on other people just because we want it. I think the game should be playable in whichever way you want to subject to some basic real world decency.

On the subject of my intercept you are completely wrong. I had one vehicle, have never been pvp open, there was no one else in the squad and my vehicle was an unarmed flail. I was intercepted by someone who was in a single rear weaponed car who told me if I came back I would feel the wrath of their sniper level 6. They said they couldn't be bothered to chase as they were rear mounted and I said you can if you want don't worry its part of the game but they were not bothered and so I ran away. Its not an unpleasant experience but does imply that had they been front armed they would have stolen my courier vehicle just for the hell of it. If that's shanty its fair also.

It does seem that many people have no idea what is even available and my original point that no one uses what is still stands. No one has told me a single occasion in the last few months they have played a wilderness pvp encounter. That does make the volume of demand seem hot airish.

I think they should play PVP and it should be available and shanty should be the PVP open paradise people want and maybe expand that to sars and fl.

I believe you when you talk of the good conduct and I believe most people.

I don't even know how PVP is arranged but I am keen to try as long as its not always a David and Goliath situation. I don't find being hopelessly outclassed much fun so I don't do it but I love a close game.

Nothing will change if everyone stays so polarised and so I would suggest a few people should start to make a few concessions to people of differing opinions and needs.
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Posted Jan 16, 2014, 10:07 pm
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*Rev. V* said:
It's just good business NOT to totally red your opponents gangers and steal all of their stuff.

PVP isn't evil, and neither are the folks doing intercepts.


I heard Snipe will steal your meds and sell them on the black market for a profit  ;)
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Posted Jan 16, 2014, 10:12 pm
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"Battle for survival and supremacy in the gritty post-apocalyptic world of vehicular combat where strategy and tactics determine winners and losers.

Manage your gang, train your characters, design your own cars and scavenge for parts. Make your fortune in racing, deathracing and arena combat leagues, OR venture into the wilderness and engage in tense multiplayer battles with pirates, traders and other players."


Think you seem to overlook the biggest 2 letter word in that quote. So I made it bigger for you. Your welcome!
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Posted Jan 16, 2014, 10:55 pm
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Well also, it says multiplayer, not PVP. But a guess a uncooperative player wouldnt comprehend what COOP multiplayer is
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Posted Jan 16, 2014, 11:05 pm
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PA Racers said:
"Battle for survival and supremacy in the gritty post-apocalyptic world of vehicular combat where strategy and tactics determine winners and losers.

Manage your gang, train your characters, design your own cars and scavenge for parts. Make your fortune in racing, deathracing and arena combat leagues, OR venture into the wilderness and engage in tense multiplayer battles with pirates, traders and other players."


Think you seem to overlook the biggest 2 letter word in that quote. So I made it bigger for you. Your welcome!


I don't get your point... The OR would suggest that you can either just play arena games or accept you may be playing against players in the wild.

Are you suggesting that people who don't like pvp should be restricted to the (more dangerous pvp enabled) arena and race events?

Or did you not read the quote correctly?


This quote simply offers 2 ideas of how a player might play the game... The fact that both involve PvP speaks volumes but it's otherwise pretty irrelevant.
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Posted Jan 16, 2014, 11:40 pm Last edited Jan 16, 2014, 11:56 pm by goat starer
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I really am done arguing about this ####. Do what you want. I do what I want etc.

I had my Ateam in shanty for two real years and never intercepted anyone there. I finally caught one squad leaving (it is rare enough) and it was FKIN IMMUNE(PvP flag off and it worked in shanty) I lost it on the forums a while back, nothing happened and I left shanty.

Honestly. I dont care- dont fix intercepts, fix intercepts - chage it all dont change anything. I dont give a flying goat.
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Posted Jan 17, 2014, 12:02 am
Juris
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Darkwind OR Wasteland Tycoon ;)

Seriously though, something Joel said awhile back - think about the best times you ever had playing DW. Bet it was PvP. Yeah, this includes town events. Sure, your first few co-op scouts were really cool. But after that first 3 month period of time, bet it was PvP.

When your characters survive something like that you feel like your gang deserves the millions in cash it sits on like Scrooge McDuck's vault :)
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Posted Jan 17, 2014, 12:19 am
*Bastille*
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Bigspenner said:
...

It does seem that many people have no idea what is even available and my original point that no one uses what is still stands. No one has told me a single occasion in the last few months they have played a wilderness pvp encounter. That does make the volume of demand seem hot airish.

I think they should play PVP and it should be available and shanty should be the PVP open paradise people want and maybe expand that to sars and fl.

...


It appears to be very difficult to intercept people at present. You try for hours and get nothing. Or so I have heard. Ive tried for about 30 minutes on a dozen occasions, thought about the claims of hours, got bored and went and did something else. Im not that interested in PvP. But I can see that people are trying, its just not happening.

I don't see why people should be interested in PvP. Some people don't want it for whatever reason. They shouldn't be required to deal with it. Theres a flag for that.

I don't see why people who are keen for global PvP should be worried about what someone else has gained being able to 'dodge' PvP, Or be worried by people who abuse the flag. Just don't worry about them. Accept whatever they have gained, whatever they achieve, whatever taunt they have made in the forums, or in some place where you are not the dominant party, accept that as some part of the harsh post apocalyptic environment that you cannot control and move on. If it comes down to gentlemanly conduct and returning goods (whish is nice and makes things fun), its not played in theme with the game, so the whole point is moot.

PvP can be fun, there is a little flag for it. Use it or stfu.
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Posted Jan 17, 2014, 12:19 am
Groovelle
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The difference between squad challenges and intercepts is the difference between having a significant other that *schedules* intimate times, and spontaneously being with your significant other (or other people) as the want pops up.

I've had my flag on since that started and I've been intercepted twice. They were thrilling, both when I was armed or unarmed.

But, I run muscle cars. There isn't much many people can do to me in their landies and apaches.

If you're only able to afford a couple apaches, though, and you're trying your luck to get your first sniper spec, how much fun is it really to go out there when people have sniper 6?

That's ignoring the fact that if my phoenix squad runs into a laser muscle car with a V8, I'm in for trouble. But, I could also score a laser.

Point is, if you're in a tank and someone not only more skilled than you but with more skilled characters comes up, you might as well go get a drink and let him have his way with you - same outcome.

Edit: So, keep the PVP flag, make intercepts easier. That's logical.
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Posted Jan 17, 2014, 5:22 am Last edited Jan 17, 2014, 5:36 am by Groovelle
Joel Autobaun
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Squad challenges are usually for friends.

Intercepts are usually for enemies.

Squad challenges are meaningless , perhaps bragging rights or just for fun...

Intercepts are (or were) about hurting someone. Stopping them and pillaging them. Maybe they pissed you off , or maybe they are carrying tonnes of good stuff or you just plain want to have a a reputation that you are the dread pirate of BL and everyone better watch their ass when they roll out of town. It a sandbox/RP thing....some people will never understand.
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Posted Jan 17, 2014, 5:39 am
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