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Sidewinder Raceway
Tez
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I'd appreciate it if people could run this track & let me know on some changes they'd like to see, I'd like some more feedback.
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vet wv combat1 pvp3 pvp51,4,0

Posted Jan 24, 2015, 11:53 am
*Bastille*
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In its current format Id say its a player only track.

I like the track, I find it challenging and thrilling to drive.

But!!!!

the AI can't handle it, is not made for this sort of thing. Thats one thing I guess thats super important about map design, is fitting the game mechanics and limiting vision to super piss off firefly and lord foul (the last point probably more important)

If I was to be picky...

-Open up the start to allow the AI to get into the track

-limit the cliffs and falls, holes that you can get stuck in. Add barriers or flatten sections (perhaps)

-add more direction signs (some new folk just cannot work their way around this place without guidance)
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Jan 25, 2015, 10:29 am Last edited Jan 25, 2015, 10:30 am by *Bastille*
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My understanding is that the pheremone trails will improve AI pathing overtime.

i.e. The more the track is plaed with AI vehicles the better laptimes and the less wipe outs they will experience. That said I'm not sure I've ever driven on this track.
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vet wv deathrceL1 marshal pvp5 pvp20,0,1

Posted Mar 3, 2015, 12:08 pm
*StCrispin*
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I enjoy the track and the jump, only problem I have with the jump itself is that even on a successful run (landing on the other side, or even landing perfectly, the driver takes significant injury such as crushed spines, smashed in face or a$$ bone through the brain...

Did it hurt him? Yup, it rectum!

I certainly don't have a solution to that but it's the one thing that keeps me from playing the track with anyone other than a new hire.

I would like to see it go live though!
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vet wv gwped paintladder paintball marshal raceL10,1,0

Posted Mar 20, 2015, 1:25 am
Tez
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Ok...I think the terrain is resorted. There's a new start line & couple features removed & some more added. Going to re-path the AI & send it to sam this week.
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vet wv combat1 pvp3 pvp51,4,0

Posted Mar 23, 2015, 12:05 pm
*Bastille*
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Sweet
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Mar 24, 2015, 11:33 am
*Snipe*
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Bout time this track got some work - one of the few who still roll on it.
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vet wv gateautumn sssc santa1 raceL1 deathrceL1 marshal pvp2 zom combatL1 pvp52,6,2

Posted Mar 24, 2015, 3:50 pm
Tez
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Is the mission builder supposed to lag to #### when the number of waypoints gets high?
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vet wv combat1 pvp3 pvp51,4,0

Posted Mar 29, 2015, 8:17 pm
*Bastille*
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Once I get to 41 it crashes the program, other than that, not that I can remember.
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Apr 6, 2015, 1:48 pm
Grimm Sykes
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This is a great track to get gangers killed on, so you can hire better ones before the 24 hour limit is up. Just bail out of the car after it takes off from the jump.
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vet wv pvp5 pvp4

Posted Apr 6, 2015, 2:43 pm
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