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Return Shanty to its True Vision (40 Votes)
Yes  67.5% - 27 votes
No  32.5% - 13 votes
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Return Shanty to its True Vision
*Longo*
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Shanty was designed and made to be an Open Pvp town, for everyone. Thats what made it different. You could use it as a shortcut to Texan also. It worked fine there. When I was on the RC I agreed to all of the present changes under the assumption that Shanty would remain the same. When Sam posted the polls on the new Pvp system the idea of keeping Shanty the same (open Pvp for all) was accidently left out. I would like to see it return to Open Pvp for all.

For those of you newer players or those who havent been to Shanty, you cannot buy or sell anything from NPCs. The maps there are of medium difficulty. However, the loot/rares available there are the best in the game. It should be a dangerous place. SO vote what you think. You don't have to agree with me, but at least let your 2 cents be heard either way.

-Longo
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Nov 29, 2012, 3:11 pm
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i never knew this had been changed.. at teh time of teh PVP changes sam specifically said he would look at it when he realised the impact on shanty
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Nov 29, 2012, 3:49 pm
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I'll abstain from voting because I don't like Shanty's lack of NPC traders/garage. Though I like the PvP emphasis, I don't want to dedicate my gang to surviving in one town: I'd rather see the rest of Evan.

I hope this poll goes the way Shanty players want it...
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vet combatL1 wv cont0,5,0

Posted Nov 29, 2012, 9:11 pm
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Really makes no difference there are so few players in Shanty there is no chance of PvP. Shanty is just a PITA.
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vet wv pvp1 pvp5 pvp4 race1 zom pvp2 deathrce1 pvp3 combat1

Posted Nov 29, 2012, 9:17 pm Last edited Nov 29, 2012, 9:18 pm by Juris
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Wait till I get back there
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Posted Nov 29, 2012, 9:24 pm
*Longo*
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Juris said:
Really makes no difference there are so few players in Shanty there is no chance of PvP.  Shanty is just a PITA. 


Quite the contrary. I posted some cheap semi rare cars up there and they sold like mad and were bought by a variety of gangs.
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Posted Nov 29, 2012, 11:28 pm
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My stuff is selling like hotcakes there right now.

I have so much junk down there, Im really happy to sell it, even if it is for 10-20% of SS prices.

I got my flag on, I don't care one way or the other.
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Nov 30, 2012, 12:49 am
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Longo said:
Juris said:
Really makes no difference there are so few players in Shanty there is no chance of PvP.  Shanty is just a PITA. 


Quite the contrary. I posted some cheap semi rare cars up there and they sold like mad and were bought by a variety of gangs.


How many of those gangs do anything besides ship vehicles north and resell them or use them in other towns? It's not hard to leave a single member of your gang in a worthless town on a trade route.
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vet wv paintladder ww0,3,0

Posted Nov 30, 2012, 5:03 am
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Serephe said:
Longo said:
Juris said:
Really makes no difference there are so few players in Shanty there is no chance of PvP.  Shanty is just a PITA. 


Quite the contrary. I posted some cheap semi rare cars up there and they sold like mad and were bought by a variety of gangs.


How many of those gangs do anything besides ship vehicles north and resell them or use them in other towns? It's not hard to leave a single member of your gang in a worthless town on a trade route.


At least 5 gangs had at least 1 peep there in the last 24 hrs I can tell ya.
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Posted Nov 30, 2012, 6:07 am
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That doesn't mean that they're actively using the town.
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Posted Nov 30, 2012, 7:07 am
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I don't think anyone can "actively" use Shantyville. It's kind of pointless to operate out of it, as it lacks any of the amenities required for active scouting. Scouting out of nearby camps would seem a better prospect.
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vet wv deathrceL1

Posted Nov 30, 2012, 7:25 am
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Serephe said:
That doesn't mean that they're actively using the town.


Your point was taken the 1st time, I just added my observation.

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Posted Nov 30, 2012, 7:34 am
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Blackwill said:
I don't think anyone can "actively" use Shantyville.  It's kind of pointless to operate out of it, as it lacks any of the amenities required for active scouting.  Scouting out of nearby camps would seem a better prospect.


Its a gold mine hauling in rares, playing medium level maps.
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Nov 30, 2012, 7:35 am
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its brilliant.. i ran out of sahnty for years and looted all the best stuff i owned there.

try it before saying it is impossible
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Posted Nov 30, 2012, 10:12 am
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It's completely possible, I've been there for a very long time. Like others I've sold many rare vehicles for there and they sell well, they also sell at very low prices. Lots of low to medium gangs buy good stuff there and take it south on their own. I've also moved stuff for people etc. Shanty is active, perhaps not as active as we would like.

I thought shanty was always PvP open? Didn't even realize it had changed. But isn't everything sout of GW now PvP open? So damn confused...
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Posted Nov 30, 2012, 12:35 pm
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I never said it was impossible, gents....
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vet wv deathrceL1

Posted Nov 30, 2012, 2:19 pm
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Blackwill said:
I don't think anyone can "actively" use Shantyville. 


i read that as impossible

you can actively scout out of it.. all you need to do is ship in ammo... everything else is fine
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Posted Nov 30, 2012, 2:56 pm
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By the same token, can Somerset be made to be a PvP-closed area? By that, I merely mean that intercepts (intentional / accidental) are disabled. Not that there's no Squad Challenges, SCL, PvP events, or anything ludicrous like that.

The frequency of unintentional intercepts between PvP-on squads seems to have increased. Generally speaking, that's the price of having a PvP flag on, I get it. But when neither side set out for an intercept and both truce, it just costs hours of time to get back and prepare the next scout.

So Somerset being reverted to a Pvp-off area at the same time as Shanty being flipped back on would serve as a meaningful compromise. Win-win for both schools of thought and couldn't be perceived as a one-sided encroachment.
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vet wv

Posted Nov 30, 2012, 4:12 pm
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JS said:
I thought shanty was always PvP open?  Didn't even realize it had changed.  But isn't everything sout of GW now PvP open?  So damn confused...


The flags now affect  every towns, including SS, and there are no exceptions to the rule to keep things simple. That's what was voted, and Sam said he would revisit Shanty's role sometimes after a period of cooling down from the last vote.
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Nov 30, 2012, 4:22 pm Last edited Nov 30, 2012, 4:23 pm by *Tinker*
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Simple Zed said:
By the same token, can Somerset be made to be a PvP-closed area?  By that, I merely mean that intercepts (intentional / accidental) are disabled.  Not that there's no Squad Challenges, SCL, PvP events, or anything ludicrous like that.


This would effectively reverse the vote we had on PVP just a few months ago. Given the overwhelming tide of that vote, I don't see any need for a compromise of making Somerset PVP closed in order to return Shanty to how it was always intended to be.

Shanty not being kept completely PVP Open regardless of the flag was an oversight by Sam in drawing up the PVP vote, and he said as much almost immediately.

If the "problem" (and I'm not certain this really is a problem) is the accidental PVP encounters where neither team was trying to PVP, the simpler solution would seem to be to look at the code which creates such accidental PVP encounters. No need to completely close Somerset to PVP.
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vet wv pvp5 pvp2

Posted Nov 30, 2012, 4:42 pm Last edited Nov 30, 2012, 4:55 pm by Alec Burke
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