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First!
Karz Master
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*Tinker* said:
for a single player how about possibility of uploading your gang to the MMO when your done?


Sounds like a neat idea, but how do you prevent hacking/cheating?
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vet wv zom

Posted Apr 29, 2012, 8:28 pm
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I don't know how to stop hacking, maybe with some kind of unique key number system that has too match the stand alone version??

Also limit gang size to something much lower than what we have now? Thinking 8-10, enough to man a FE and a muscle car?

With a smaller gang they couldn't just take over SS or something, and it could be a boom for the MMO business.

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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Apr 29, 2012, 9:00 pm Last edited Apr 29, 2012, 9:02 pm by *Tinker*
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*Tinker* said:
for a single player how about possibility of uploading your gang to the MMO when your done?


Thats a nice hook to get more subs here too.  Or in absence of subs, more players anyway...
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Posted Apr 30, 2012, 3:18 am
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Karz Master said:
*Tinker* said:
for a single player how about possibility of uploading your gang to the MMO when your done?


Sounds like a neat idea, but how do you prevent hacking/cheating?


It shouldn't be too hard, I can encrypt the data so it's verified as coming from the singleplayer game client.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 30, 2012, 8:51 am
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Well you could have any size gang in the spin-off game but only allow the best, say 8-10, to be "promoted" to an Evan gang (e.g. the MMO).
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vet wv0,3,0

Posted May 1, 2012, 12:38 pm
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*sam* said:
Karz Master said:
*Tinker* said:
for a single player how about possibility of uploading your gang to the MMO when your done?


Sounds like a neat idea, but how do you prevent hacking/cheating?


It shouldn't be too hard, I can encrypt the data so it's verified as coming from the singleplayer game client.


I like this idea also.  ;)
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Posted May 3, 2012, 12:45 am
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If you can upload offline gangs online, no matter how hard you try, people WILL hack it. No matter what kind of protections you have in place. You're really better off leaving it alone, or making it online gang -> offline gang only, instead of a two way street.
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vet wv paintladder ww0,3,0

Posted May 3, 2012, 3:37 am
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yeah, I know of people that hack wow all the time, and that has 100s just working on security
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Posted May 3, 2012, 5:42 am
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hence why i proposed a very low gang limit, but yeah this might not be a great idea
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Posted May 3, 2012, 8:22 am
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As I said many times long ago, I'd be happy for the SP version to simply replicate what a subscribed player gets in MMO minus any player interaction.

The appeal of DW is the 3d, turn based, non-fps with upgradeable and repairable cars.

I see no reason to remove travels and the bog standard trade missions (they are quite enough fun).

I don't see the need forced progression through a campaign, though if that were available fine.

I certainly wouldn't like to see any interaction with the MMO other than possibly being able to download my MMO gang, skins and maybe scenarios that other players have built in tactical into the SP version (not going the other way).

Basically DW as it stands, running on a stand alone PC, without having to arrange your life around other players.

I'd like the ability to save the game at any point (but like the original wasteland when you pick up the game again that's where you are). If it is a wholly SP game with no upward interaction with the MMO it doesn't matter if I "cheat" by saving the game before every nasty encounter and reloading if it goes wrong. Currently we have something like that in a call to Sam if the game rips us off (due to server crash or the like).

So basically put the client and the server on my PC, no manuals, no miniatures, no limited edition fiction bound in human skin. Make those available for those that want it if it would work, but don't make everyone who doesn't want it pay for it.

And definitely not Steam and no tricky DRM stuff. Nothing irritates me more thn not being able to use something I have paid for because someone elses system isn't working today or isn't compatible with my machine anymore.
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vet wv raceL1 deathrceL1

Posted May 10, 2012, 11:38 am
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Well said!!! I LOVE the idea of a open world like it is where i can just build up my gang and then optionally move the story along if i choose.

I wil say it would be nice to build the single player game with the idea of upgrading it to support multiplayer eventually via a patch. I think updating the new offlien client to support what the website site does would make the game more accessable.

Iron Wraith said:
As I said many times long ago, I'd be happy for the SP version to simply replicate what a subscribed player gets in MMO minus any player interaction.

The appeal of DW is the 3d, turn based, non-fps with upgradeable and repairable cars.

I see no reason to remove travels and the bog standard trade missions (they are quite enough fun).

I don't see the need forced progression through a campaign, though if that were available fine.

I certainly wouldn't like to see any interaction with the MMO other than possibly being able to download my MMO gang, skins and maybe scenarios that other players have built in tactical into the SP version (not going the other way).

Basically DW as it stands, running on a stand alone PC, without having to arrange your life around other players.

I'd like the ability to save the game at any point (but like the original wasteland when you pick up the game again that's where you are).  If it is a wholly SP game with no upward interaction with the MMO it doesn't matter if I "cheat" by saving the game before every nasty encounter and reloading if it goes wrong.  Currently we have something like that in a call to Sam if the game rips us off (due to server crash or the like).

So basically put the client and the server on my PC, no manuals, no miniatures, no limited edition fiction bound in human skin.  Make those available for those that want it if it would work, but don't make everyone who doesn't want it pay for it.

And definitely not Steam and no tricky DRM stuff.  Nothing irritates me more thn not being able to use something I have paid for because someone elses system isn't working today or isn't compatible with my machine anymore.
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vet

Posted May 10, 2012, 2:55 pm
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If you do, make it reasonably moddable so I can try my balance changes to certain specs and handguns... No actually, I'd pay you if you let me play around with the weapon stats some :rolleyes:
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Posted May 10, 2012, 3:01 pm
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FireFly said:
If you do, make it reasonably moddable so I can try my balance changes to certain specs and handguns... No actually, I'd pay you if you let me play around with the weapon stats some  :rolleyes:


I'll pay to not let FF near the stats!

heh...
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vet wv pvp5 pvp3 pvp4

Posted May 10, 2012, 4:21 pm
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*Tinker* said:
for a single player how about possibility of uploading your gang to the MMO when your done?


Surprised to see a lot of support for this idea.  No hard feelings but I would put this game away forever, if that was possible.

MMO or not MMO there is no in-between for me personally.
.........................
vet northernsummer deathrce1 raceL1 deathrceL1 ww ped1 sssc paintball semiprocombat ped2 e2g gwextrav gwped combat1 paintladder elmsautumn gateautumn wv race1 combatL1 pvp1 pvp5 pvp4 zom pvp3 circuit1 pvp2 circuit2 circuit3 ss2fl67 slay2013 storm2013 geek triangle198,96,31

Posted May 10, 2012, 4:42 pm
Karz Master
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Iron Wraith said:
As I said many times long ago, I'd be happy for the SP version to simply replicate what a subscribed player gets in MMO minus any player interaction.

The appeal of DW is the 3d, turn based, non-fps with upgradeable and repairable cars.

I see no reason to remove travels and the bog standard trade missions (they are quite enough fun).

I don't see the need forced progression through a campaign, though if that were available fine.

I certainly wouldn't like to see any interaction with the MMO other than possibly being able to download my MMO gang, skins and maybe scenarios that other players have built in tactical into the SP version (not going the other way).

Basically DW as it stands, running on a stand alone PC, without having to arrange your life around other players.

I'd like the ability to save the game at any point (but like the original wasteland when you pick up the game again that's where you are).  If it is a wholly SP game with no upward interaction with the MMO it doesn't matter if I "cheat" by saving the game before every nasty encounter and reloading if it goes wrong.  Currently we have something like that in a call to Sam if the game rips us off (due to server crash or the like).

So basically put the client and the server on my PC, no manuals, no miniatures, no limited edition fiction bound in human skin.  Make those available for those that want it if it would work, but don't make everyone who doesn't want it pay for it.

And definitely not Steam and no tricky DRM stuff.  Nothing irritates me more thn not being able to use something I have paid for because someone elses system isn't working today or isn't compatible with my machine anymore.


Wow long time no see man. You're back just in time for the grand opening of Sam's new game. ;)
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vet wv zom

Posted May 10, 2012, 4:46 pm
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Joel Autobaun said:
*Tinker* said:
for a single player how about possibility of uploading your gang to the MMO when your done?


Surprised to see a lot of support for this idea.  No hard feelings but I would put this game away forever, if that was possible.

MMO or not MMO there is no in-between for me personally.


No hard feelings, but why would this put this game away forever? talking about the MMO right?
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted May 10, 2012, 5:05 pm
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yup.
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Posted May 10, 2012, 5:07 pm
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Definitely think single player DW would starve DW MMO. It took 5 years to get Morgan... ;)

Be careful what you wish for
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Posted May 10, 2012, 5:11 pm
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I din't think about that, or how that could happen being a big fan of group scouting...
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Posted May 10, 2012, 10:08 pm
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I think the reverse would happen. It would increase interest in the MP version of the game, especially if the new client evolved to support all the fuctions that are split between the game client and website. No matter how easy or fun the system is that 2 client interface is going to keep some people distant. Intergrating and getting more visability and creating more buzz is just going to increase population.

Hey maybe a tier would include 1 month free and another teir could include 1 year free for kickstarter!
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vet

Posted May 11, 2012, 3:39 am
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