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Money Cap
Groove Champion
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Since I started playing, quite a few changes have been brought to the game in hopes of "sucking out" the wealth we've accumulated: higher weekly fees, gate fees, food/water fees, worse equipment selection in the North... But after a few weeks of forum flaming, we adapt to the changes and make tons of money.

All the implemented "money pits" work to a degree, but they affect all players -rich or poor- so Sam and the RC are forced to make them bearable for the poorest of the poor: they are too easy on the established rich (which I'm part of).

The bottom line is that even if I try to spend money on A-armored toys down south or even player-sold items, I rarely have a week with a monetary loss over 200K-300K (all expenses/profits considered). Once you have money, it's hard to lose money.

I propose a cap on the amount of cash a gang can have to its name. Nothing drastic (like 500K) but something that would eliminate accounts in the tens or hundreds of millions of dollars. This might have the following effects:

1. Fairer camp/sponsorship auctions
2. Less price inflation on player-sold equipment

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I know some will argue they've earned their millions, that this is arbitrary persecution of veterans. I understand the sentiment, but I answer that you never actually use your accumulated wealth... It's just a glorified high score: we have the hall of fame for that B)

I also know the community generally has to be dragged kicking and screaming through changes that make the game more challenging so... kick and scream away!
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vet combatL1 wv cont0,5,0

Posted Jun 10, 2010, 8:22 pm Last edited Jun 10, 2010, 8:23 pm by Groove Champion
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I vote the cap be set at 150% of my current wealth.
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vet wv marshal pvp2 cont

Posted Jun 10, 2010, 8:39 pm
Groove Champion
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lol so do I... but I don't know about discussing the amount of the cap just yet: I'd like to know if players think this is a viable idea at all.

I'll throw the number I'm thinking of to get the ball rolling. All things considered, I feel it's still too high, but it'll be a step towards weening us aristocrats off our money hoards:

5 million.
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vet combatL1 wv cont0,5,0

Posted Jun 10, 2010, 8:48 pm Last edited Jun 10, 2010, 8:57 pm by Groove Champion
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Nope, no reason for it...some of us play for wealth goals .. do not like... why do you have these odd ideas ... lol ....
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vet marshal wv community

Posted Jun 10, 2010, 8:57 pm Last edited Jun 10, 2010, 8:58 pm by *Grograt*
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*Grograt* said:
Nope, no reason for it...some of us play for wealth goals .. do not like... why do you have these odd ideas ... lol ....


Quote:
1. Fairer camp/sponsorship auctions
2. Less price inflation on player-sold equipment
3. Pissing off retired folk :p
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vet combatL1 wv cont0,5,0

Posted Jun 10, 2010, 9:07 pm
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just cap the jury rigging specialism and/or put a diminishing return

that will increase a lot cost of megascouts and will make money making from linefighting very thin
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vet wv

Posted Jun 10, 2010, 9:18 pm
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But we don't necessarily need more pressure from the ground up: the problem is how trivial expenses become once you hit a certain financial threshold.

What's the point of having auctions for camps and sponsorships when some players have more money than the most outrageously inflated final purchase price? If there was an upper limit to the amount of wealth you can accumulate, players would have to combine forces and reach some sort of agreement to place a "super bid" exceeding the known money cap. I feel this would only add to the game's enjoyment.

As for Grograt's comment about setting monetary objectives, it's undeniable that aspect of the game would be reduced if a cap was implemented, however it would still be a challenge to build back up to the maximum permitted amount after a big purchase.

At least this way there would be some kind of pressure on the rich players... There's literally none right now. That is a lack of challenge IMO.
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vet combatL1 wv cont0,5,0

Posted Jun 10, 2010, 9:25 pm
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if big money is really that much of a problem you should give it to me!
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vet wv

Posted Jun 10, 2010, 9:49 pm
johnny go
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if you wana money pit have hinge skill gangers demand out ragus wages :-)
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Posted Jun 10, 2010, 9:51 pm
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With just over 2.2 million in the bank, I give equipment to needy players in the marketplace, provide free rides for characters all over Evan and even moved a Tanker from FL recently: that last endeavour ended up costing me upwards of 50K in various armor, fuel and engine purchases but I failed to see why I might ask for monetary compensation... What's the point, really? I can do all that and never feel any pressure at all.

Normal?
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vet combatL1 wv cont0,5,0

Posted Jun 10, 2010, 9:52 pm Last edited Jun 10, 2010, 9:52 pm by Groove Champion
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Well personally I think having lots of money is a good thing, for me and the noobs.

I tend to give my stuff away in the lobby if I don't need, I gave a buzzer away a couple of days ago, and a few morays, a couple of buccs etc.

I wouldn't do that if I didn't have money :)
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vet wv deathrceL1 marshal pvp2 zom pvp3

Posted Jun 10, 2010, 9:54 pm
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Personally I don't give stuff away because I think it spoils the game a bit if you can get the best stuff without earning it. I am mostly charging for stuff for the fun of it though - I don't really need the money.
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vet wv marshal pvp2 cont

Posted Jun 10, 2010, 9:57 pm
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I like money :D
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vet marshal wv community

Posted Jun 10, 2010, 10:00 pm
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It smells good :)

Oh and also (get your pitchforks ready, yeah, that's right, I'm bringing out the realism card) There's no money cap in real life, the rich get richer and the poor get poorer, that's just the way it goes. B)

*Runs away*
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vet wv deathrceL1 marshal pvp2 zom pvp3

Posted Jun 10, 2010, 10:03 pm Last edited Jun 10, 2010, 10:11 pm by *Rezeak*
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*Rezeak* said:
Oh and also (get your pitchforks ready, yeah, that's right, I'm bringing out the realism card) There's no money cap in real life, the rich get richer and the poor get poorer, that's just the way it goes.


Very true.  Real life also has taxes and laws against shooting people. :)

Really it comes down to whether the game needs a gameplay balance from this money.
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vet wv

Posted Jun 10, 2010, 10:37 pm
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There's no laws against it here. This is post apocolypse! :rolleyes:
If there was to be a money cap, it would have to be ridiculously high. What if somebody lost a fleet of firetrucks and had to buy two, three, maybe four of them at once? You'd need more than 5 million to do that, and it would take a long time to constantly make 5 million or more, and it would just be hugely frustrating. If there has to be a cap, in which I'm against in the first place, it would have to be around 25 million dollars or so.
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wv vet zom marshal pvp2 paintladder

Posted Jun 10, 2010, 10:48 pm
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Oscoda said:

Very true.  Real life also has taxes and laws against shooting people. :)

Really it comes down to whether the game needs a gameplay balance from this money.


maybe game needs to be rebalanced for high league players, but please make sure that this time we the noob won't get nerfed again
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vet wv

Posted Jun 10, 2010, 10:56 pm
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The problem with a money cap is that it wouldn't affect the prices of anything and prohibit the purchase of anything but RGMs, Camps and Firetrucks. I can't think of anything else that even sells for more than 5 million if it's even available except perhaps Heavy Lasers. Consequently, this would very rarely affect only the people in the market for such things when they rarely come up for sale. The prices of everything else wouldn't change so it becomes a moot point.

I'm guessing the lackadaisackal (sp) attitude that you are feeling because you have so much money isn't necessarily shared by the rest of the wealthy. I lost a trashtruck with a TG, 2 ATGs and 2 HGGs along with a BPU armed with 2 HGGs just two days ago. I lost 4 BL level gangers in that encounter and trying to replace all that with cash would probably come close to breaking your 5 million cap. Not for it...
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vet wv zom pvp1 ped1

Posted Jun 10, 2010, 10:59 pm
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oh, btw, this week I got a million in gross profit, only from somerset scouts so a 5mil cap is both to low and to high for the desired result. please balance money and the market, but one step at time:

create the wtb marketplace

unify player and npc market

regulate market prices by managing town item creation/availability

tie item rarity to their sale price so that npc cars with rare item are rarer

make it so npc gang could buy items from any town and move them to any other town for a fame increase (or decrease if their roll fail)

make it so that camp could allow npc to trade goods there (buy only)

watch as price and item availability naturally adjust based on the cost of producing them

tune production recipts/time/rating until to tune the item availability balance


enjoy the best economic model in a game to date (2nd best, to tell the truth)
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vet wv

Posted Jun 10, 2010, 11:09 pm Last edited Jun 10, 2010, 11:10 pm by LoSboccacc
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On your fairer camp actions point, if you are somewhat slightly hinting at the me buying the elmsfield one, it was not for selfish reasons, I merely helped a friend (Current camp manager) to buy it, and a pirate raiding post in elmsfield will be put to good use.

And money cap, that's insane, there is no way you can limit the wealth of anyone, if they have the ability to make more money, they should be able to save it as they wish...

And not to mention, even without playing the realism card... a money camp is insane...

Saying all that... I have under 5 mil right now, and I've had under 5 mil for most of my gametime, even with how much I can make... why?

Money is paper, Gear is Value ;)
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Jun 10, 2010, 11:25 pm
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