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Engine v.126, Scripts v.280, Psionics, Deathrace Mafia
Marrkos
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Wolfsbane said:
Marketplace says yes :)


:o

Didn't think to check there.  :rolleyes:
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vet wv community

Posted Apr 30, 2010, 2:51 pm
Serephe
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Marrkos said:
Wolfsbane said:
Marketplace says yes :)


:o

Didn't think to check there.  :rolleyes:


And YOU call yourself a WIKIMASTER? For shame!  B)
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vet wv paintladder ww0,3,0

Posted Apr 30, 2010, 3:29 pm
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I was urged by another play to post my opinion on this matter.

Honestly I dont like the idea of Psionics in the game. I dont think it's needed and is just another variable to worry about.

It also isnt fair that some people can get Psi users and others not. Realistically I could go my whole gaming time without ever recruiting a Psi user.

I understand that realistically I could go my whole game time not ever finding a fire truck, but I can buy a fire truck from another player. I cant buy a Psi user.

I also dont want to be able to buy a psi user.

Again, I just dont see the need for it's inclusion into the game
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vet wv combatL1

Posted Apr 30, 2010, 8:59 pm
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Axiin said:
I was urged by another play to post my opinion on this matter.

Honestly I dont like the idea of Psionics in the game. I dont think it's needed and is just another variable to worry about.

It also isnt fair that some people can get Psi users and others not. Realistically I could go my whole gaming time without ever recruiting a Psi user.

I understand that realistically I could go my whole game time not ever finding a fire truck, but I can buy a fire truck from another player. I cant buy a Psi user.

I also dont want to be able to buy a psi user.

Again, I just dont see the need for it's inclusion into the game


It's a little late for that, best you can do is advocate it be balanced so that it has only small impact on the game.  That it is useful in acute instances and it's use is spareing.

It already will age the PsI ganger if he uses it too much
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Posted May 1, 2010, 2:07 am
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i hate the idea of psionics...

stupid stupid stupid idea...

like lasers
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Posted May 1, 2010, 2:33 am
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It actually makes more sense than lasers in the setting, though I wish it was implemented differently.

But this is what we've got so I'll do my best to give Sam whatever data he needs from it to get it working properly, as will the others testing it I'm sure.
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Posted May 1, 2010, 5:26 am
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Quote:
It's a little late for that, best you can do is advocate it be balanced so that it has only small impact on the game.  That it is useful in acute instances and it's use is spareing.


A-greed
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Posted May 1, 2010, 7:45 am
*sam*
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Quote:
balanced so that it has only small impact on the game


This was always the intention
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Posted May 1, 2010, 9:56 am
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*sam* said:
A character needs to have 1 Psi skill to start training. That makes it rare.. probably no more than 1 in 50 characters has it. Some mutants start with it, but other than that it only appears following lengthy use of 46Ys.

edit: actually there are 239 player-characters with Psionic skill, out of a total of 93507. So only 0.25% of characters currently have it. 1 in 400.


46Ys?  what's that?

So if some mutants start with it, are gangs going to burn a million bucks on a hire/fire run at the tavern to get more than a couple Psi's in the gang?
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vet wv

Posted May 1, 2010, 1:27 pm
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46ys is a drug your people can get hooked on which makes them age faster and helps develop psi skills
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Posted May 1, 2010, 5:09 pm
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I'm currently running my only Psi' character solo, using her to grab rares until she croaks.

As for FL being best for Psi' training...recruited at 13 Psi'...trained in BL 3 weeks...no gain...training now, in FL, for 11 weeks. Points garnered: 7

She was recruited with "Good" health...just hanging out in FL, she is now "weakening" at 18.

Muties must die.

I already see these unbalancing game when entire sides give up without actually fighting.

I've had gangers on 46Y for 8 months...no Psi' points developed.
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vet wv

Posted May 1, 2010, 7:00 pm Last edited May 1, 2010, 7:07 pm by Damon_Angel
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i think this is probably the thing that will end my days here (a blessed relief to many of you :cyclops: :cyclops:). I jsut sat in a gladiator fight with tinker dicking around with a psy instead of shooting the beetles that were bearing down on us... with hindsight i wish i had taken the chance to shoot his character and remove a 150 psi from the game.

the whole thing just seems silly...
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Posted May 1, 2010, 8:11 pm
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He was testing it. There are no 150 Psis in the game.
Goat, Damon - chill out. I have said we're in testing. I have said it's not going to be a big game changer.
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Posted May 1, 2010, 8:43 pm
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hey i'm pretty chilled about it... but its one of those things.. like getting beaten up in towns, and RGMs .. where you have no tactical ability to deal with it... its not based on sykill and tactics and it changes the dynamic of the game too far...
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Posted May 1, 2010, 8:47 pm
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Let's not get all drama queen, this is just a big experiment at the moment to guage things.

That said I would personally hope that the test players would be kind enough to let others know before going in to a multi-player event that they will be testing things so that the other players can adjust their play appropriately/decide not to take part.

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Posted May 1, 2010, 8:47 pm
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goat said:
it changes the dynamic of the game too far


I have said we're in testing. I have said it's not going to be a big game changer.
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Posted May 1, 2010, 8:49 pm Last edited May 1, 2010, 8:49 pm by *sam*
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*Ninesticks* said:
Let's not get all drama queen, this is just a big experiment at the moment to guage things.

That said I would personally hope that the test players would be kind enough to let others know before going in to a multi-player event that they will be testing things so that the other players can adjust their play appropriately/decide not to take part.

That's what I've done, before I joined the event I asked the participants if it was okay for me to test the psi in there, if anyone says no, I simply don't join it.
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Posted May 1, 2010, 8:52 pm
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well try testing with no head!
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Posted May 1, 2010, 9:00 pm
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Yeah thanks goat for taking out my 150 psi in gladiator event.. way to help out.

Everyone is  telling you this is a testing phase, your tamper tantrums are not helping things getting tested as fast has they could
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Posted May 1, 2010, 9:42 pm
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you stick something that can set me on fire.. can apparently start attacking before weapons go active... and is in the hands of a madman in a gladiator arena with three of my best gangers and I will take one look at it and decide its a lot more dangerous than a rat.

you want to test it do it a long way away from me.
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Posted May 1, 2010, 9:50 pm Last edited May 1, 2010, 9:55 pm by goat starer
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