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Announcing Phase 1: Land Grab
Grimm Sykes
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*sam* said:
Grimm Sykes said:
How will roads be handled from camps to towns and other camps?


The same system we have now, the moment. So of course a camp that moves might have its 2 town roads changed.


that wuld mean, 1) camps would be able to end up connected to camps from completely different town and 2) large camps could exist in SS
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vet wv pvp5 pvp4

Posted Apr 4, 2020, 11:00 am Last edited Apr 4, 2020, 11:00 am by Grimm Sykes
*sam*
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Grimm Sykes said:
*sam* said:
Updated map here:
http://www.dark-wind.com/hexmaptest/darkwind_map.php


blank page, nothing there


Did you give it time to load? (takes a couple of seconds). What browser? I didn't try it on mobile.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 4, 2020, 11:00 am
*sam*
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Grimm Sykes said:
*sam* said:
Grimm Sykes said:
How will roads be handled from camps to towns and other camps?


The same system we have now, the moment. So of course a camp that moves might have its 2 town roads changed.


that wuld mean, 1) camps would be able to end up connected to camps from completely different town and 2) large camps could exist in SS


1) No, camps are connected by virtue of having the same primary town. That's how it has always worked.

2) I think we'll have to force camps to stay in the same region. For this reason and also because the camp map graphics assume a region.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 4, 2020, 11:02 am
Grimm Sykes
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*sam* said:
Grimm Sykes said:
*sam* said:
Updated map here:
http://www.dark-wind.com/hexmaptest/darkwind_map.php


blank page, nothing there


Did you give it time to load? (takes a couple of seconds). What browser? I didn't try it on mobile.


5 minutes on chrome on my PC
.........................
vet wv pvp5 pvp4

Posted Apr 4, 2020, 11:03 am
Grimm Sykes
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*sam* said:
Grimm Sykes said:
*sam* said:
Grimm Sykes said:
How will roads be handled from camps to towns and other camps?


The same system we have now, the moment. So of course a camp that moves might have its 2 town roads changed.


that wuld mean, 1) camps would be able to end up connected to camps from completely different town and 2) large camps could exist in SS


1) No, camps are connected by virtue of having the same primary town. That's how it has always worked.

2) I think we'll have to force camps to stay in the same region. For this reason and also because the camp map graphics assume a region.


but that is NOT how camps are connected now, my camp is a GW camp and I can go to black stump then to badlands without ever passing through gateway. I can also go from firelight to a camp, to another camp and then go to morgan without hitting either truckstop
.........................
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Posted Apr 4, 2020, 11:06 am
*sam*
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Grimm Sykes said:
*sam* said:
Grimm Sykes said:
*sam* said:
Updated map here:
http://www.dark-wind.com/hexmaptest/darkwind_map.php


blank page, nothing there


Did you give it time to load? (takes a couple of seconds). What browser? I didn't try it on mobile.


5 minutes on chrome on my PC


Works fine for me in Chrome.
Can you open up the Developer Tools in Chrome, and see if there are any error messages in the Console ? if there's no errors you should just see:


PixiJS 5.2.1 - ✰ WebGL 2 ✰      http://www.pixijs.com/    ♥♥♥

PixiJS Deprecation Warning: PIXI.loader instance has moved to PIXI.Loader.sharedDeprecated since v5.0.0
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 4, 2020, 11:07 am
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Come on Grimm.

You cannot travel from a GW camp to a BL camp. Camps from the same town are all interconnected.

Your BS example is flawed, that is a GW camp with a second road to BL.

My GW camp, RoM, has it's second road connected to SS. You can bypass GW by using the camp network in this instance, but never have camps from one town directly connected to camps from another town.
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Posted Apr 4, 2020, 11:12 am Last edited Apr 4, 2020, 11:14 am by *Awefense*
Grimm Sykes
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So I'm trying to figure out where my camp, Zombieville is located on the new map currently, is it 15,14?
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Posted Apr 4, 2020, 11:18 am
*sam*
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Grimm Sykes said:
So I'm trying to figure out where my camp, Zombieville is located on the new map currently, is it 15,14?


I'm currently transferring over the current map code (for camps and travel) to the new map system, so I can't say precisely until that's done.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 4, 2020, 11:20 am
*sam*
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Grimm Sykes said:

my camp is a GW camp and I can go to black stump then to badlands without ever passing through gateway.


Correct. Black Stump is also a GW camp, hence you can go directly to it from your camp.  And Black Stump's secondary road is to BL.

Grimm Sykes said:

I can also go from firelight to a camp, to another camp and then go to morgan without hitting either truckstop


Which camps are your referring to? I'll check them.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 4, 2020, 11:26 am
Grimm Sykes
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*sam* said:
Grimm Sykes said:
*sam* said:
Grimm Sykes said:
*sam* said:
Updated map here:
http://www.dark-wind.com/hexmaptest/darkwind_map.php


blank page, nothing there


Did you give it time to load? (takes a couple of seconds). What browser? I didn't try it on mobile.


5 minutes on chrome on my PC


Works fine for me in Chrome.
Can you open up the Developer Tools in Chrome, and see if there are any error messages in the Console ? if there's no errors you should just see:


PixiJS 5.2.1 - ✰ WebGL 2 ✰      http://www.pixijs.com/    ♥♥♥

PixiJS Deprecation Warning: PIXI.loader instance has moved to PIXI.Loader.sharedDeprecated since v5.0.0


it came up  blank and showed 1 error with the option to generate a report, the result was:

There were issues affecting this run of Lighthouse:
Something went wrong with recording the trace over your page load. Please run Lighthouse again. (NO_FCP)
.........................
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Posted Apr 4, 2020, 11:27 am
Grimm Sykes
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*sam* said:
Which camps are your referring to? I'll check them.


I can't remember which one because I am no longer a member at the FL camps, it was either Agincort or Firebase Red Six to The Embassy to morgan. There was another camp in there as well but I can not recall which one
.........................
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Posted Apr 4, 2020, 11:30 am
*sam*
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Grimm Sykes said:
*sam* said:
Grimm Sykes said:
*sam* said:
Grimm Sykes said:
*sam* said:
Updated map here:
http://www.dark-wind.com/hexmaptest/darkwind_map.php


blank page, nothing there


Did you give it time to load? (takes a couple of seconds). What browser? I didn't try it on mobile.


5 minutes on chrome on my PC


Works fine for me in Chrome.
Can you open up the Developer Tools in Chrome, and see if there are any error messages in the Console ? if there's no errors you should just see:


PixiJS 5.2.1 - ✰ WebGL 2 ✰      http://www.pixijs.com/    ♥♥♥

PixiJS Deprecation Warning: PIXI.loader instance has moved to PIXI.Loader.sharedDeprecated since v5.0.0


it came up  blank and showed 1 error with the option to generate a report, the result was:

There were issues affecting this run of Lighthouse:
Something went wrong with recording the trace over your page load. Please run Lighthouse again. (NO_FCP)


I don't know what Lighthouse is... a plugin you have installed?
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 4, 2020, 11:31 am
Grimm Sykes
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*sam* said:
I don't know what Lighthouse is... a plugin you have installed?


I have no idea either, the developer window was empty, running a diagnostic was the only ting that showed, and that was the result.
.........................
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Posted Apr 4, 2020, 11:57 am
Grimm Sykes
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it works now
.........................
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Posted Apr 4, 2020, 8:04 pm
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