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Into the Ruins?, Are we going into the ruins?
Groovelle
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Quote:
I have been working on several prototype ideas.. actually too many. Two of them are direct spin-offs of DW. I'd love to be able to pick between these two, but I'm finding it very hard.. certainly trying to do both at the same time isn't the smartest idea:


I wanna hear what else he'd like to do. That's only the two things related to Darkwind he's thought of. Maybe the nextbig thing is different than whatwe've been wishing for.
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Posted Dec 17, 2014, 8:34 am
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Groovelle said:
Quote:
I have been working on several prototype ideas.. actually too many. Two of them are direct spin-offs of DW. I'd love to be able to pick between these two, but I'm finding it very hard.. certainly trying to do both at the same time isn't the smartest idea:


I wanna hear what else he'd like to do. That's only the two things related to Darkwind he's thought of. Maybe the nextbig thing is different than whatwe've been wishing for.


That's the right attitude.
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Posted Dec 17, 2014, 8:36 am
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he said he was wanting to do ONE of those two.

Real time Arena
or
Real time MMO

either way "Real time"

I just bought (on sale with deep discount!) a new Turn Based game though, Endless: Legend. Looks like a less pretty version of Civ 5 mixed with Master of Magic. Not sure if I like it or not yet.

Some new Turn based games have also caught my eye.

I cant play real time. When the dogs need to take a dump, they wont wait for me to reach a save point. That's why I cant play X: Terran Conflict
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Posted Dec 17, 2014, 8:38 am Last edited Dec 17, 2014, 8:39 am by *StCrispin*
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*StCrispin* said:
he said he was wanting to do ONE of those two.

Real time Arena
or
Real time MMO

either way "Real time"

I just bought (on sale with deep discount!) a new Turn Based game though, Endless: Legend.  Looks like a less pretty version of Civ 5 mixed with Master of Magic.  Not sure if I like it or not yet.

Some new Turn based games have also caught my eye.

I cant play real time.  When the dogs need to take a dump, they wont wait for me to reach a save point.  That's why I cant play X: Terran Conflict


And here we reach the nub of the issue. What we have In the blue corner Is a bunch of guys for who this game suits their personal needs well but who wish it was more polished and had more players.

In the red corner we have a developer and people with objectivity looking at a game in the decline phase of a product cycle and a model that is decidedly not going to appeal to a mass market.

It's hard to how those 2 can work. I like the fact that people put their heart over their head when thinking about the game... It is amazing. But it's a business.. Not a vanity project and in the end heads will triumph.
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Posted Dec 17, 2014, 8:48 am Last edited Dec 17, 2014, 8:51 am by goat starer
*StCrispin*
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*sam* said:
*StCrispin* said:
Sam, the peripheral marketing is key to creating supporting income.  I've said this now for a couple years.  I Even offered about a 1/2 dozen suggestions.  I didn't go forward with any of them, as you showed no interest in promoting the game (at that time).


I have no interest in investing countless hours and $ in something that I believe will nett me a loss, that's true.


Not sure how it costs you money when one Idea was "I spend my money making DW apparel and selling it on eBay as advertising" and another was "I spend my money and time making a DW game book like the old MERP Quest or Car Wars type, and sell them as DW advertising" or the "DW branded Soap" That I already spent my money on (Leather and Smoke fragrance with dead sea clay).  Or the Territorial Boardgame...  All I asked for was permission.
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Posted Dec 17, 2014, 8:54 am
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*StCrispin* said:
*sam* said:
*StCrispin* said:
Sam, the peripheral marketing is key to creating supporting income.  I've said this now for a couple years.  I Even offered about a 1/2 dozen suggestions.  I didn't go forward with any of them, as you showed no interest in promoting the game (at that time).


I have no interest in investing countless hours and $ in something that I believe will nett me a loss, that's true.


Not sure how it costs you money when one Idea was "I spend my money making DW apparel and selling it on eBay as advertising" and another was "I spend my money and time making a DW game book like the old MERP Quest or Car Wars type, and sell them as DW advertising" or the "DW branded Soap" That I already spent my money on (Leather and Smoke fragrance with dead sea clay).  Or the Territorial Boardgame...  All I asked for was permission.


You do know half the people interested in wargames don't use soap?
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Posted Dec 17, 2014, 9:00 am
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This numbers talk makes my head hurt, not just because all the numbers seem naive and unrealistic, but because it's a passion project and the numbers won't ever come out reasonable.

What is it supposed to achieve? To show that it's possible or impossible to make a game like this (but better)? Does the answer make a difference?

It probably wasn't primarily about the money for Sam until he got bored (after a surprisingly long time). And to get it done you would probably need someone with enough "madness" to attempt doing it even if it is impossible.

It seems pretty clear people are passionate about it, but just don't have the skills/time. If there's a way forward it's going to be from someone doing something, not by committee or consensus.
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Posted Dec 17, 2014, 9:13 am
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Alocalypse said:
This numbers talk makes my head hurt, not just because all the numbers seem naive and unrealistic, but because it's a passion project and the numbers won't ever come out reasonable.

What is it supposed to achieve? To show that it's possible or impossible to make a game like this (but better)? Does the answer make a difference?

It probably wasn't primarily about the money for Sam until he got bored (after a surprisingly long time). And to get it done you would probably need someone with enough "madness" to attempt doing it even if it is impossible.

It seems pretty clear people are passionate about it, but just don't have the skills/time. If there's a way forward it's going to be from someone doing something, not by committee or consensus.


You should pop back more often alo
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Posted Dec 17, 2014, 9:59 am
*sam*
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*StCrispin* said:

Ive heard a couple of Emily's programmer friends who looked at DW laugh and say they could do it in less than 6 months. 


LOL.

Sorry, I couldn't help that. Either they don't know what they're talking about.. most likely they have no idea of the depth in DW, or they're inexperienced (you mentioned Emily was a student?), or they're joking.
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Posted Dec 17, 2014, 10:55 am Last edited Dec 17, 2014, 11:02 am by *sam*
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Alocalypse said:
This numbers talk makes my head hurt, not just because all the numbers seem naive and unrealistic, but because it's a passion project and the numbers won't ever come out reasonable.

What is it supposed to achieve? To show that it's possible or impossible to make a game like this (but better)? Does the answer make a difference?

It probably wasn't primarily about the money for Sam until he got bored (after a surprisingly long time). And to get it done you would probably need someone with enough "madness" to attempt doing it even if it is impossible.

It seems pretty clear people are passionate about it, but just don't have the skills/time. If there's a way forward it's going to be from someone doing something, not by committee or consensus.



This guy knows what he's talking about  B)
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Dec 17, 2014, 11:12 am
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Groovelle said:
Quote:
I have been working on several prototype ideas.. actually too many. Two of them are direct spin-offs of DW. I'd love to be able to pick between these two, but I'm finding it very hard.. certainly trying to do both at the same time isn't the smartest idea:


I wanna hear what else he'd like to do. That's only the two things related to Darkwind he's thought of. Maybe the nextbig thing is different than whatwe've been wishing for.



Thanks for asking!

Yeah, the 2 things above are both car combat. I have had various other ideas bubbling away, one of which (a smaller game) has been making some good progress in the last couple of weeks:

It's a multiplayer 2D isometric pixel zombie shooter, for LAN/party play. With players using computers *or* their phones as controllers. This is the unique hook of course: everyone can play, even those who don't have a computer with them. I prototyped the phones-as-controllers concept in a recent game jam, and it was very popular:

http://www.psychicsoftware.com/2014/hittin-worlds-game-jam-winner/


Here's a pic of zombie-pixel-whatyacallit:

http://www.dark-wind.com/images/gg/dbd.jpg

I start and abandon far too many game projects, which I'm not always happy about, but it's one way of tinkering with ideas and seeing which ones take off.

The realtime 3D car-combat arena/deathracing game has been coming along well also (although I'm loving the extra productivity of working in 2D and with web languages). The 2D web-based MMO idea is just a barebones concept right now, I was mostly focusing on efficiency considerations and getting thousands of players simultaneously driving around without killing the server.
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Posted Dec 17, 2014, 11:24 am Last edited Dec 17, 2014, 1:13 pm by *sam*
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I'm confused, is that 3D 3rd person perspective image, the 2D game your talking about?

looks neat
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Posted Dec 17, 2014, 12:36 pm Last edited Dec 17, 2014, 12:38 pm by Grimm Sykes
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Sorry yeah.. 2D graphics giving a false-3D isometric view. Graphics a lot like old school sim city ;-)
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Posted Dec 17, 2014, 1:12 pm
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Did I mention I really love Darkwind?

If I had a suggestion it would be that's it should have a buffet and better toilet facilities.
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Posted Dec 17, 2014, 4:41 pm
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*Bigspenner* said:
Did I mention I really love Darkwind?

If I had a suggestion it would be that's it should have a buffet and better toilet facilities.


The last thing you need is a buffet
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Posted Dec 17, 2014, 4:58 pm
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rofl. probably true of a lot of us, maybe just more so with big. or so i've heard.
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Posted Dec 17, 2014, 5:10 pm
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goat starer said:

You do know half the people interested in wargames don't use soap?


half sounds low, frankly.
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Posted Dec 17, 2014, 5:11 pm
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*sam* said:
*StCrispin* said:

Ive heard a couple of Emily's programmer friends who looked at DW laugh and say they could do it in less than 6 months. 


LOL.

Sorry, I couldn't help that. Either they don't know what they're talking about.. most likely they have no idea of the depth in DW, or they're inexperienced (you mentioned Emily was a student?), or they're joking.


yeah, that's truly ludicrous. i think they misunderstand what it is. a quick glance or two doesn't do it justice.
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Posted Dec 17, 2014, 5:17 pm
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oh and i know this got no traction from anyone but me in the past, but the dw fundamental concept (persistence, permadeath, turn based, etc) in a fantasy setting would really be cool. instead of gangs/gangers have clans/wizards/knights/etc. ai would be monsters, good physics for spell effects (including concussive force, lighting things on fire, etc), good physics for an ogre hitting the ground with a club knocking people off their feet, or batting things into the air, mounts, including flying mounts, etc.

probably way more work than it would ever net in return, but i can dream, can't i?
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Posted Dec 17, 2014, 5:22 pm
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musashi_san said:
oh and i know this got no traction from anyone but me in the past, but the dw fundamental concept (persistence, permadeath, turn based, etc) in a fantasy setting would really be cool. instead of gangs/gangers have clans/wizards/knights/etc. ai would be monsters, good physics for spell effects (including concussive force, lighting things on fire, etc), good physics for an ogre hitting the ground with a club knocking people off their feet, or batting things into the air, mounts, including flying mounts, etc.

probably way more work than it would ever net in return, but i can dream, can't i?


I like the idea of doing it as a space game... Junk trAders and asteroid pirates... Mos Eisley style
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Posted Dec 17, 2014, 6:17 pm
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