Sarsfield is a large and dangerous town situated on the edge of the Badlands region, and relying on throughcoming trade from the southern port, in addition to control of the nearby factories which produce vehicles and weapons from the imported raw materials.
* click on the named buildings to use their facilitiesSarsfield has a good hospital and training facility. Mechanics will learn quickly here. The local militia charge a typical fee of $250 for each arriving vehicle - this fee is reduced or waived for those who are considered allies, and increased for those who are considered enemies. This town is most closely aligned with the Merchants faction.