Machine Guns
Increased accuracy with MGs and HMGs, and ability to unjam them
Mine Layer
Ability to deploy mines and spikes at high speed with less inherited velocity
Heavy Weapons
Increased accuracy with Cannons, Tank Guns, Anti Tank Guns, and ability to unjam them
Flamethrowers
Increased damage with flamethrowers, and ability to unjam them
Laserfire
Increased battery efficiency while firing with lasers and heavy lasers
Ballistic Prediction
Increased accuracy with mortars and grenade launchers, and ability to unjam them
Rocketeer
Increased accuracy with all types of rockets and missiles, and ability to unjam them
Moving Targets
Skilled at hitting moving targets
Sniper
Skilled at long rang fire
Rapid Reloading
Capable of speedy reloading
Courage Under Fire
Better able to shoot accurately while taking damage. Less likely to gain stress while in combat on foot.
Engine Tuning
Ability to squeeze a little extra acceleration from an engine
Jury Rigging
Highly skilled at getting a broken engine running
Jumpstart
Quick off the line and highly skilled at acceleration during the first 2 seconds of a race
Field First Aid
Ability to staunch the bleeding of any nearby characters, during a combat
Rapidshot
Ability to occasionally make 2 shots in one move, while using a weapon on autofire
Combat Psychologist
Ability to calm nearby team-mates and reduce their stress
Defensive Driver
Ability to make your vehicle hard to shoot while its moving at speed
Offensive Driver
Increased collision damage to your opponents
Salvager
Skilled at salvaging parts from a car whose engine cannot be fixed
Recruiter
Ability to recuit skilled gang members
Motivator
Improve the training of gang members in the same town
Negotiator
Ability to negotiate truces with NPC pirate gangs, sometimes
Reload In Motion
Ability to reload a weapon while driving
Deathracer
Reduces the accuracy penalty for firing while driving
Shoot From The Hip
Skilled at firing hand guns quicker than other characters, during the firing phase
Long Throw
Ability to throw grenades and other objects a long distance
Car Killer
Skilled at scoring telling hits against vehicles, and of scoring internal hits through weak armour
Runner
Extra fast at running
Slipstreamer
Ability to gain more of a speed boost than normal when slipstreaming or drafting
Pragmatist
Stress decreases faster than normal when far away from enemies
Adrenalin Junkie
This character thrives on that little kick of adrenalin. When stressed, running speed increases.
Eye of the Hurricane
This fine fellow is an inspiration to everyone around him. Other people in the car are somewhat more likely to gain courage after a fight when this guy is in the car with them (and has not panicked)
Mind Control
A number of useful effects can be achieved by this specialism which affects characters other than the Psi themself.
Telekinesis
The psionic ability to push and throw objects from a distance
Pyrokinesis
The psionic ability to set cars, pedestrians and animals on fire
Electromagnetic Pulse
Sends out an EMP which affects electronically-controlled weapons and V8/V12 engines within range, causing them to malfunction
Defensive Energy
Psionically-constructed `hard air` barriers can protect the individual or their vehicle
Pathfinder
Pathfinders can achieve faster squad travels without adding so much to the risks normally associated with hasty travel. They can also reduce travel risks more than normal when travelling carefully.