06 Oct '05 -- Dayjob Schmayjob
It's a busy time in the day job right now, so I haven't had so much time for DW. Still getting a few
hours at it every week, and things will get a lot better very soon.
We got another vehicle into the game -- it took a bit to convince the AI drivers to treat it differently to the buggy, but they got there in the end. |
I have also continued to tweak the crash resolution code, and spent a day or two improving camera movement: you can now orbit around the selected vehicle, skip around fast by right-clicking on the terrain as well as use the standard mouse/keyboard controls. The mouse wheel directly controls camera height now rather than field of view. All camera animation has been moved from the scripts into the engine, to improve smoothness.
I'm continuing to look into hosting possibilities -- Windows private servers seem to be dropping in price, so the time may be soon...