Week of July 25 -- Miscellaneous Bits and Pieces
Lots of stuff done this week! -- transparent dialog boxes, smoke/dust from cars,
collision impacts -- spent a lot of time crashing vehicles into walls and other vehicles in order to
get collision forces working nicely. This was something that was very much incomplete in the Torque engine,
which seems strange as the vehicle physics is very nice in other ways. I also did some work on the
ghost car, whose location is an estimated position with its accuracy affected by the driver's skill. Car
handling is also affected a little by driver skill. Added surface properties for tyre friction (e.g. mud
vs. tarmac) and bounciness (e.g. concrete vs. tyre walls). Added speech bubbles, races with lap counters,
server-controlled countdown timer...