NEWS RELEASES

Press Release December 18th 2010: localised client and new in-game features

Darkwind, the multiplayer on-line turn based strategy war game is pleased to announce the availability of the Darkwind game client in Portuguese/Brazilian and Spanish. The website also supports French, German, Italian, and other languages. Full client support for these languages will be coming soon. The game's newest feature, point-to-point wilderness death-races, is proving to be very popular. On January 9th the inaugural Circuit of Evan Deathrally begins, involving a wilderness deathrace near to each of the 8 towns of Evan over an 8 week period.

Press Release August 14th 2010: Computer Controlled Cars learn from player behaviour and evolve through the use of Genetic Algorithms

Darkwind has continued to push the boundaries of possibilities in on-line gaming with the integration of computer generated players who have improved their skills through cross breeding, natural selection, and learning from human behaviour. The game is one of an extreme minority to implement Genetic Algorithms (GAs) to breed new superior computer generated players who additionally can learn from the strategies of their human adversaries. Artificial Intelligence (AI) techniques can make the behaviour of the computer agent more interesting, varied and believable as it has learned behaviours rather than rules being pre-programmed to determine behaviour.

Press Release March 25th 2010: Darkwind launches two major new game features: Factions and Squad Combat Leagues.

Darkwind continues to receive positive media reviews in both indie and mainstream press. The latest features to the game are Factions and Squad Combat Leagues which offer a completely new dimension to the game with an emphasis on consensual PvP play.

Press Release October 5th 2009: Darkwind celebrates the launch of two new towns and associated wilderness maps, a new combat arena, PvP Town attacks, and its new website with two weeks free subscription from October 6th to 19th.

Darkwind announced this week that all people who have signed up to the game prior to October 4th will be given two weeks free playing time with all features accessible from October 6th. This is to celebrate several recent accomplishments including the launch of their new web site and the integration of two new towns and associated wilderness maps into the game. It has been a productive summer for the game, and its developers were delighted to receive reviewers Gametunnel's Gold Award and May "Game of the Month" this summer.

Press Release May 1st 2009: Launch of Darkwind Tactical for players who enjoy the challenge of PvP but wish to play combats without the requirement to build up their own resources in a persistent game-world.

Darkwind announced this week the launch of Darkwind-Tactical. DW-Tactical is targeted at those players who enjoy the challenge of PvP but wish to play combats without the requirement to build up their own resources in a persistent game-world. Players choose the map, the precise vehicle configurations and the characters involved. They can set a time, date and password for the event to ensure that only invited participants can attend. Players get to make their selection from an impressive 52 types of chassis, 57 types of weapon, 19 types of engines and 47 wilderness maps.

 

DARKWIND IN THE NEWS

TorquePowered.com, Oct 2010
Passion and dedication are the core traits to help anyone get through developing a game. Let's take a look at how this group made it through their development process with an interview from Sam Redfern of Psychic Software...

OnRPG.com, Oct 2010
Darkwind: War on Wheels is one of the more unique games I've played in a while. The mix of tactical, turn-based carnage in an MMO setting really works well. We here at OnRPG got the opportunity to talk to the lead developer of the game Sam Redfern and here's what he had to say on how the game started and what's in store in the coming months...

PC Gamer Magazine, Jan 2010
"The brutality of Darkwind is the most appealing thing about it. Your team ages: at 30 their stats start dropping, at 40 their skills follow. You'll give them nicknames, train them, get attached to them, maybe even unlock specialities such as Engine Tuner or Negotiator, and then they'll die."
Overall Rating: 80%

OnRPG.com, May 2010
"Undeniably Darkwind is in fact a league on its own in terms of interest building and gameplay ... The mix of innovation and a good physics engine makes Darkwind a game you can enjoy immensely, however to be able to enjoy the game fully, you must have a lot of time in your hands or you'd only graze what Darkwind has to offer."
Overall Rating: 90%

Games Radar, Dec 2009
"The tactical car combat is fiddly at first, but quickly resolves into an interesting and well-executed idea ... you're thinking about turning circles and terrain, the different stats and skills of your characters and whether anybody's about to panic."
Overall Rating: 8/10

Game Tunnel, June 2009
"When it comes to strategic vehicular combat there has never been a game as engaging and as robust as Dark Wind. Car Wars or Mad Max fans prepare to waste away entire weekends as you build characters, fleets of cars, even small towns in an attempt to survive the harsh waste of the future."
Highest Rated Game, "Gold Award" and "Game of the Month"

Game Tunnel, May 2009
"Dark Wind's actual gameplay is phenomenal. If you like the sound of turn based tactical car combat this is your new holy grail. The physics of car movement, drifting, changing how a car performs offroad and on tarmac, a variety of physics related to each individual car ... I mean, it's all here."

Bytten, Nov 2008
"For those keen on a meatier game, Darkwind is a game with a vast depth of options, characters, vehicles, weapons, strategies and style. The social aspect adds a new dimension - playing alongside your friends is a huge draw, and being able to play even when they're not around is also good. The community support is also brilliant - players are always happy to give advice to new players (like me!) and join in with scouting runs. My first scout, with three other players, was enormously fun and more than a little bonkers."
Overall Rating: 90%

Flagship Magazine, July-Sept 2008
"Any computer game that emulates an older, miniatures, or role-playing game must do two things: eliminate all the time-consuming futzing over calculations, and look better doing it. Darkwind handles all the physics of those earlier games and more; it models the effect of every bump in the road and every gunshot and does it with a visual style that's appealingly user-friendly."

Inside Mac Games, July 2008
"MMORPGs get repetitive to me ... Grinding drives me crazy with rage. How many rat-equivalents do you need to smack around before you get to go beat up something else? I think this is a natural state, though, as the game has to appeal to all levels, from the beginner to the seasoned veteran ... With the addition of scouting between cities, and frequent content injections, Darkwind has a lot to do and see in-game no matter the skill level of the player or the composition of the gang. This is a breath of fresh air in what I consider a very stale and one-sided genre of gameplay, where even the behemoth in the market seems destined for repetition."
Overall Rating: 7.5/10

Games For Windows Magazine, Feb 2008
"If pop culture's taught us anything, it's that the most awesome part of the apocalypse will be strapping guns onto your muscle car to fend for your life ... Darkwind is turn-based online strategic road rage. It could be the best thing going since Auto Assault drove off a cliff."

New Age Gaming Magazine, Sept 2007
"... pinpoint tactical turn-based vehicular mayhem on the deathtrack ..."

 

SPOTLIGHT

Aug 15th, 2010, Evolutionary A.I.
Darkwind's NPC gangs now use Genetic Algorithms to improve their knowledge of the numerous racetracks and chassis types in the game. During combats, they use pheromone trails to learn the best routes around the terrain and other obstacles. The goal is to improve both the challenge and the fun for the players.

 

For any media queries, please contact Olena–at-psychicsoftware.com