Implemented Features
- In-Town Event Types: timetrials, races, deathraces, arena combats
- Out-of-Town Event Types: town gates combats, wilderness combats
- All vehicle-mounted weapons and associated critical hits tables
- Purchase, design, upgrade of cars
- Race/deathrace/combat leagues and ladders
- Squad-based world travel and wilderness encounters with other gangs
- Contract missions
- Detailed, dynamic economy and trade system
- Player ownership of resource production centres
- Characters on foot
- Hand Weapons
- Drugs
Features Still In-Development
- Siege-based camp conflicts
- Field artillery
- More vehicles: trucks, cycles, trikes
- Weather
- Illness, Psionics