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vehicle specialisms = permadamaged gear is valuable
*Dark Tempest*
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Veritio I love that idea.

Have gunners that say right in there description,

"Expert Front Gatling Gun in CarX"

"Expert Driver in CarY"

"Expert mechanic riding in CarZ"

(From having odd tools and useful scraps accumulated in the car.

"Expert reloading in CarT"

(Know exactly where he want that tenth rocket that always seems to get in everyone else way trying to reload in the Apache in question.)

etc.
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vet wv marshal pvp2

Posted Mar 3, 2010, 10:44 pm Last edited Mar 3, 2010, 10:49 pm by Dark Tempest 666
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So... whatever happened to this brilliant idea...?
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Posted Mar 24, 2010, 8:30 pm
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Joel Autobaun said:
Simple - Renowned - pick one, Famous - Pickone, Legendary - pick one.

3 Max.


I like this. Perhaps add that at Renowned *and* 5% permadamage, pick one.
Famous *and* 10% permadamage, pick one.
Legendary *and* 15% permadamage, pick one.
Maybe 'cap' a car at one or two, just like players cap at lower levels.
This means cars already in the system don't have to worry about keeping track of kills or other data that isn't tracked now.

Lots of the character specializations could be used to try out the system.  Jumpstart, Offensive driver, Rapid reloading, Engine tuning (for that car specifically), combat psychologist, the courage skills,  all of these could get applied to the car.

The psychologist and courage skills are based off of how the gang sees the car.  A cars personality is pretty much decided at the bar drinking with the gang, so if a couple gangers swear the car saved their life, it changes their mental condition when in the car.
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vet wv

Posted May 22, 2010, 5:04 pm
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I am anti vehicle specialisms

this is my personal opinion, I must emphasize

But it too WOWish , too sentimental.yuck.

This is DW , everything dies. Full stop

It is inconsistent with the ethos of DW

DW is pitiless , not sentimental

It would be just another way for Vets to lord over newbs

another PVP power gap

this is my personal opinion

COCO

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vet wv

Posted Sep 2, 2010, 9:35 pm
Joel Autobaun
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Everything DOES NOT die. 96% is as dead as "things" get.

How about implement vehicle specs at the same time make permenant damage go all the way to 0%(gone)?
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Posted Sep 2, 2010, 9:49 pm
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ISHOULDCOCO said:
I am anti vehicle specialisms

this is my personal opinion, I must emphasize

But it too WOWish , too sentimental.yuck.

This is DW , everything dies. Full stop

It is inconsistent with the ethos of DW

DW is pitiless , not sentimental

It would be just another way for Vets to lord over newbs

another PVP power gap

this is my personal opinion

COCO




Except people tend to get sentimental over things...even rough men living on the shady side of the law.

As gritty as DW is... it is conceivable that a ganger, who spends much of his life in car (or several different ones) will take extra care of a favorite vehicle...learn the quirks of a vehicle, tinker with it to get that "little bit extra" out of it...etc...etc.

I think the ethos of DW does support the idea, especially as full scale manufacturing of vehicles does not exist within the background story, but rather a constant salvaging of usable parts from other vehicles.

Even a "new" vehicle from an autoshop can be considered to actually be merely a collection of used parts that do not have "damage" to the systems or structures...yet.

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vet wv

Posted Nov 8, 2010, 4:04 am
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I'd like to see minor things that make vehicles unique

weather they are specs or special prizes, or camp modified specials

such as built-in MRP, smoke screens, nitro, bigger engines

would be cool if they didn't sacrifice much bulk

just a thought
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Posted Nov 8, 2010, 6:42 pm Last edited Nov 8, 2010, 6:43 pm by *Tinker*
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I'd like to have a veh specialism that allows for a 3rd weapon in a location...
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vet wv

Posted Nov 8, 2010, 7:31 pm
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Khornishman said:
I'd like to have a veh specialism that allows for a 3rd weapon in a location...


Far too overpowering IMO.

I'd like to see more subtle things such as giving the occupants inside the car a small courage boost, giving the occupants of opposing cars a slight courage decrease. Small boosts to first aid or mechanic skills. Things like that.
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Posted Nov 8, 2010, 7:49 pm
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Khornishman said:
I'd like to have a veh specialism that allows for a 3rd weapon in a location...



i would like it if it was very minor, i.e medium rocket, or perhaps a dropped weapon
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Posted Nov 8, 2010, 8:06 pm
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Exposed heavy rockets :rolleyes:

With the added feature of blowing your car up if they get hit :cyclops:
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Posted Nov 8, 2010, 8:45 pm Last edited Nov 8, 2010, 8:45 pm by FireFly
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Seconded :)
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Posted Nov 8, 2010, 9:34 pm
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*Rezeak* said:
Khornishman said:
I'd like to have a veh specialism that allows for a 3rd weapon in a location...


Far too overpowering IMO.

I'd like to see more subtle things such as giving the occupants inside the car a small courage boost, giving the occupants of opposing cars a slight courage decrease. Small boosts to first aid or mechanic skills. Things like that.


+1
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vet marshal wv community

Posted Nov 8, 2010, 9:50 pm Last edited Nov 8, 2010, 9:50 pm by *Grograt*
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Agreed.

Theres talk of cursed vehicles above, could they help courage training... "You're not going out in the cursed Apache of doom are you?"

*sam* said:
simonmaxhill said:

I also suggested a totally insane, overblown doll-house feature that would track each character's emotional state and preferences, like "hates rocket enemies" or "is angry at x ganger right now and doesn't want to ride with them."  Strange, semi-arbitrary emotional states of all the gangers would be really... neat.


I actually have a system for this sort of thing half-sketched out already. I shelved it at the time due to other priorities.


+lots
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Posted Nov 8, 2010, 11:10 pm
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Bastiel said:

*sam* said:
simonmaxhill said:

I also suggested a totally insane, overblown doll-house feature that would track each character's emotional state and preferences, like "hates rocket enemies" or "is angry at x ganger right now and doesn't want to ride with them."  Strange, semi-arbitrary emotional states of all the gangers would be really... neat.


I actually have a system for this sort of thing half-sketched out already. I shelved it at the time due to other priorities.


+lots

double + lots
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Posted Nov 8, 2010, 11:39 pm
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*Rezeak* said:
Khornishman said:
I'd like to have a veh specialism that allows for a 3rd weapon in a location...


Far too overpowering IMO.

I'd like to see more subtle things such as giving the occupants inside the car a small courage boost, giving the occupants of opposing cars a slight courage decrease. Small boosts to first aid or mechanic skills. Things like that.


Because 2x ATG in a single location is not overpowering?

It would be reasonable to expect that a vehicle with 3 weapon spots in a single location would lose some or all weapon spots in other locations.

Of course, should weapon mounts be weighted by size, (mg = small mount, HGG = large mount) and such a vehicle have weapon size limitations, then being "overpowered" is scaled down drastically.

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vet wv

Posted Nov 9, 2010, 12:39 am
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I'm a fan of having certain attributes in the car when built, and gaining fame only reveals those attributes. It adds an element of surprise as well as a layer of engagement.

If we're dead-set on making a "gain an attribute" type system, then please make it well hidden. Very well hidden. The level of engagement is lost when a 'bold' car is only a 'bold' car because it's killed X number of enemies. The player doesn't ask "Wow, my I knew that car had some spirit!" and instead just says, " To get this stat boost, I need to do this."  Instead of the player feeling privileged for having a 'bold' car, or wary about having a 'cursed' car, the player is only concerned with a calculation. A "what do I need to do to get this attribute." Thus, the layer of immersion is gone.

Anyways, a few suggestions for some attributes for some cars:

Strait shooter: A slight accuracy boost.

Loose Cannon: A slight accuracy loss, but damage is slightly increased.

Jumpy: The car handles as if it where a little lighter than its actual weight.

Steadfast: The car handles as if it where a little heavier than its actual weight.



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vet wv

Posted Jan 3, 2011, 2:50 am
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Nicely put.
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Posted Jan 3, 2011, 5:24 am
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Mute said:
I'm a fan of having certain attributes in the car when built, and gaining fame only reveals those attributes. It adds an element of surprise as well as a layer of engagement.


I agree with this.  Isn't this how characters are already?  That is, they are created with hidden talents that we only discover through months of training and developing them? 
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vet wv

Posted Feb 1, 2011, 8:21 pm
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How are the talents hidden?

We pick them at the tavern when they level up....
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Posted Feb 1, 2011, 8:42 pm
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