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Scripts v.266
*sam*
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Apart from the zombie events that I'm announcing over in the "Dexter's Tavern" forum (thanks to goat and tinker for the great zombie skins!), this patch also makes two important changes:

1. New tyre effects from blown tyres, mostly at the time of the actual blowout but also a random lesser effect afterwards: increased loss of traction while skidding in particular, plus some random 'bumps' and steering innacuracies.

2. I have added code to stop NPC reactions from being too good when they lose a tyre or following a hefty collision or weapon strike.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Oct 28, 2009, 1:02 pm
Barbu
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Awesome work again sam! I'm eager to see some of those flesh-eating monsters crushed by out of control cars. B)

BTW:Just saw some zombie taking chunks out of a armor in a league combat(maybe they are meant to bite that hard) and one not dieing form a bullet to the head! Event: Combat League (70189)
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vet wv

Posted Oct 28, 2009, 1:25 pm Last edited Oct 28, 2009, 1:36 pm by Barbu
*sam*
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Quote:
Just saw some zombie taking chunks out of a armor in a league combat(maybe they are meant to bite that hard)


Yeah, that's intentional. Assume they're tearing it with their hands too.

Quote:
one not dieing form a bullet to the head!


That's not intentional. Was this the injury message?: "What was once 's head is crushed" -- I see this in the game log and it doesn't seem to have a name (Zombie) in the text so could be bugged
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Oct 28, 2009, 1:51 pm Last edited Oct 28, 2009, 1:51 pm by *sam*
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Turn 40 ''The bullet caves in the front of Zombie's skull'', so my bad, brain wasn't destroyed i guess.
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vet wv

Posted Oct 28, 2009, 2:06 pm
*sam*
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Yeah.. I could expand it so that skull hits count too..
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Oct 28, 2009, 2:24 pm
Flaming savage
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That would be nice.
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vet wv raceL1 pvp2 combatL1

Posted Oct 29, 2009, 8:05 am
*sam*
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Has anyone noticed the new blown-tyre effects?
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Oct 29, 2009, 10:35 am
Karz Master
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Not I. Haven't blown any tyres yet, but will keep a look out. Thanks Sam.
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vet wv zom

Posted Oct 29, 2009, 11:25 am
*jimmylogan*
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*sam* said:
Has anyone noticed the new blown-tyre effects?


Yes. :)

Acid land last night. I was escorting some traders with my BPU's and a Lorry. Two BPUs were moving close together and taking tyre damage. One lost the entire thing and the ghost was "exaggerated." I could turn the wheel but didn't have the finer control that first turn. After a couple of turns I had better control.

Lost a tyre on the lorry a few turns later but wasn't trying to turn. It was move of a slide.

Event S152665
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vet marshal deathrceL1 wv community combatL1

Posted Oct 29, 2009, 12:35 pm
*sam*
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Quote:
Acid land last night


Did the effects seem reasonable? Assuming you weren't moving too fast it should have been manageable (especially with only one tyre gone).
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Oct 29, 2009, 12:40 pm
*jimmylogan*
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I thought it was very reasonable. That first turn was the worst (when I thought I was going to "out of control" into a sideswipe with the other BPU) but after that it was lots of counter steering and speed loss.

IMO - it was fine. Not too drastic as to make it impossible to drive, but definitely had an effect.

I assume "driver skill" could have something to do the lorry being not as erratic?
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vet marshal deathrceL1 wv community combatL1

Posted Oct 29, 2009, 12:46 pm
Ivan Kerensky
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I sure hope it is also related to the higher number of tyres on the lorry...
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vet wv

Posted Oct 29, 2009, 12:55 pm
The Paranoid Tourist
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Ivan Kerensky said:
I sure hope it is also related to the higher number of tyres on the lorry...


I'm guessing that you haven't looked at a lorry, lately.
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vet gateautumn gwextrav raceL1 wv e2g0,2,0

Posted Oct 29, 2009, 3:06 pm
Ivan Kerensky
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The Paranoid Tourist said:
Ivan Kerensky said:
I sure hope it is also related to the higher number of tyres on the lorry...


I'm guessing that you haven't looked at a lorry, lately.


Grrr :p you are right :)
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vet wv

Posted Oct 29, 2009, 3:20 pm
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*sam* said:

I have added code to stop NPC reactions from being too good when they lose a tyre or following a hefty collision or weapon strike.


That would explain the nice results I got from the awesome flaming oil jet slide I constructed last night down the middle of a very steep hill.  The cars that lost their tires kept falling straight down the hill into even more flaming oil jet. ;-)

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vet wv

Posted Oct 29, 2009, 4:08 pm
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Alright, I tried this out in TAC moving along a straight road (with some help), driving cars at 140mph, when the chasing cars hit the spikes and got it tyres blown, sure, they had trouble driving straight, but the nasty wipe out just wasn't there.

Now, moving at over 140mph I would expect the car to lift of the ground a little, but on the other hand, only tried a pickup (3l rotary) and vamp (5lv12).

The pickup could barely go straight, hell, it were impossible for it to go straight, but it kept the speed up, the vamp on the other hand, after the initial blowout (lost both front tyres) it had no issues going straight, and it could still do 100 - 120mph.


I guess what I want is, at those kinds of speeds, the blowout to be a little more "forceful/violent"
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Nov 1, 2009, 12:57 am
*sam*
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Thanks for the comments, FF. I'll take a look at this..
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Nov 1, 2009, 4:01 pm
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