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Bulk Goods changes coming soon
metrocube
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*Ninesticks* said:
Metro said:

But, not really back at you. How are we going to fuel the new cars at camp?


Run them back with a tanker/scout vehicle


I hadn't thought of that. Thanks, nine!
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vet wv

Posted Sep 12, 2009, 1:11 am
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*sam* said:
1. Each bulk good only spawns in specific town(s) - fuel in TX, Car Parts in SF/TX, Food in SS/Elms, etc.


Sam are these spawning inside trader vehicles?

If so wouldn't it be more fun if there was also the odd rare commodities of that town, because how much fun is it to loot fuel in TX where it's so common allready..... unless this is intended to make it hard, or prevent some kind of exploit?



<insert vulcan ears>
Logic dictates that goods travel both ways, so a trader squad will inevently have to come back to a town to make profits with cheap goods bought elsewheres
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Sep 12, 2009, 2:35 am Last edited Sep 12, 2009, 2:40 am by *Tinker*
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Speaking of evil...

wouldn't food sometimes spawn in FL, like, right after the gladiator events?
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vet wv

Posted Sep 12, 2009, 2:55 am
Joel Autobaun
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Not even implemented yet and I CALLED IT.

Sorry I know this will look really arrogant, but I don't care.

I told ya('all) so.

Joel Autobaun said:
Crazy AL said:
A small newb gang's requirements should be very manageable. All they will need at first is food and water of which I think they should get a starting stock of each that should hold them for a RL month as long as they don't recruit a whole bunch of gangers immediately. They won't have any cars needing repairs using rentals all the time so the starting cash they get should hold them easily.

Here's another reason to encourage them to scout with other people FIRST. Some of the loot they might get will be CPs or scrap or EPs all that can go towards getting their buildings started and maintained. And those first loot cars should be broken down for parts instead of repaired in my opinion anyway. Takes more vehicles out of the market and adds to the money sink in the form of sinking assets instead of cash.


I'm going to go back and respond to this, since the topic is still going.

I could probably feed all PC Gangs each month with just one Lorry load(of course it would be a chore to get it all over Evan).  Even inactive ones. A lot of camp owners can make food and water, undercutting each other, etc.  Yes it could be "affordable" for players, but it would be a TIME SINK on top of a money sink.  I frankly wouldn't bother checking market prices and people are not going to pay enough for the Time, I know that right now, in all honesty.  Trust me I know about this stuff, I have barely commented on your other GOOD ideas, I don't know a heck of a lot about how a lot of these ideas would pan out.  I am not hauling food all over the place and making sure I am selling for lessthancaps or some bull####.  It's not worth my time.  It might be worth some min maxers time, but only if they make enough money.  Plus all the buyers have got to waste time
trying to get a good deal and not get screwed by buying up hoarders who probably won't even make any food/water/whatever.

Evan Wheat Pool or no go (pumpkin pool actually lol).  Seller's price protection and buyers price protection.  Yes it's just my opinion.  I don't know if Sam can code it so that gangs get their "share"(paid for of course) before the extra food/water is dumped on the market.  That would be cool.  Also if there is going to be a shortage...to offer a special bells and whistles WHOOP WHOOOP ALERT onthe town page that it needs food badly and the price is shot way up until the shortage/undersupply is filled.  That let's the hoarders have a little fun too.  Al least no one will really suffer for not paying attention.  Unless they run out of money, like how it is now.
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vet northernsummer deathrce1 raceL1 deathrceL1 ww ped1 sssc paintball semiprocombat ped2 e2g gwextrav gwped combat1 paintladder elmsautumn gateautumn wv race1 combatL1 pvp1 pvp5 pvp4 zom pvp3 circuit1 pvp2 circuit2 circuit3 ss2fl67 slay2013 storm2013 geek triangle198,96,31

Posted Sep 12, 2009, 3:38 am
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Care bear reactions.

Reactionary.

Quick to blame.

Unable forsee or address the real ingame dilemmas

Make personal attacks when ever possible

Blame , blame, blame, Cry, cry, cry


COCO
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vet wv

Posted Sep 12, 2009, 8:45 am
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Glow Plug said:
*Grograt* said:
well its an easy fix, just get all the fuel cans back from Caps as either he or COCO ( inside information ) has bought them, its how they operate  B).

In all seriousness, whoever bought out the fuel has abused the situation, its as good as cheating as far as im concerned ....

*edited* with a smiley


Yeah... I am Evil. I will feed my gangers with your children. I will quench my thirst with your blood. I will buy all fuel and I will sell it back for obscene profit. Then I kill you and get the fuel back.

Can you see my head turning 360 degres?

mu ha HA HA HAR HARRR !

Je veux votre bien et je l'aurais!


Those infamous words.... 'See you on the road scag'

    Day after day, day after day,
    We stuck, nor breath nor motion;
    As idle as a painted ship
    Upon a painted ocean.

    Water, water, everywhere,
    And all the boards did shrink;
    Water, water, everywhere,
    Nor any drop to drink.
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vet marshal wv community

Posted Sep 12, 2009, 10:10 am Last edited Sep 12, 2009, 10:28 am by *Grograt*
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*jimmylogan* said:
*Ayjona* said:
player convoys are absolutely safe, thanks to the limited PvP. What do we do, if the need to regulate the economy against other players through force arises?


Get your camp owner to go to war and PvP them; don't buy from them - get your own circle of friends and buy from them only.

Just thinking out loud.



Good ideas, all of these ;) But all these are second-hand solutions, necessary only because the PvP is limited. In the end, having a fully dynamic and exploitable economy without free PvP, will ALWAYS pose problems, since the destitute and desperate cannot take matters into their own hands.

And the possibility to actually go to war against another player over hoarding issues, should not be limited to camps only (if the option exists at all). While I certainly agree that camps should offer many material and social advantages, taking part in camps and the camper society of Evan should not be a requirement to make use of the actual mechanics of the game.

Buying only from my own circle of friends is probably the best bet, when violence isn't a mechanical option. If If done on a large scale, it is an excellent way to protest against an uneven distribution of goods.

Jety said:
Let's not forget that you can PvP even in Somerset if your camp is at war with their camp. And since almost everyone is a member of multiple camps....


This is a temporary solution, an excuse for a more complex system, and only cold comfort, unfortunately.

Me, I haven't taken part in camp business for a year, and while I certainly think camps are a great asset to Darkwind, I don't think they should be a requirement for resisting hoarding and reacting to economic monopolies.

(Don't get me wrong: I think the possibility and ability to control the economy and hoard assets is a great gameplay aspect, as long as it can be counteracted and opposed in other ways. I'm strictly opposed to limiting the economy. But I do want a multitude of ways of affecting the economy and in-game assets, and the absence of the possibility of direct stealing creates a lack of balance.)
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vet marshal wv

Posted Sep 12, 2009, 3:25 pm Last edited Sep 12, 2009, 3:26 pm by *Ayjona*
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If we carry a weapon or good from one town to another and sell it to NPCs, will that good then become available to purchase by other players?
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vet wv

Posted Sep 12, 2009, 6:15 pm
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Quote:
Day after day, day after day,
    We stuck, nor breath nor motion;
    As idle as a painted ship
    Upon a painted ocean.

    Water, water, everywhere,
    And all the boards did shrink;
    Water, water, everywhere,
    Nor any drop to drink.


*The Rhyme of the Ancient Mariner*

It sounds like a lot of us have dead albatross's hanging around our necks until the winds of change blow in!
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vet marshal wv cont

Posted Sep 12, 2009, 6:43 pm
Joel Autobaun
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*ISHOULDCOCO* said:
Care bear reactions.

Reactionary.

Quick to blame.

Unable forsee or address the real ingame dilemmas

Make personal attacks when ever possible

Blame , blame, blame, Cry, cry, cry


COCO


I don't care Coco, bring it.

My point was they were discussing ways to facilitate travel in Evan and incentive to haul goods.  Now maybe SOME of that WILL occur (I believe by the same people that are already doing it).  Mostly, I think people will just trade/buy from you hoarders.
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vet northernsummer deathrce1 raceL1 deathrceL1 ww ped1 sssc paintball semiprocombat ped2 e2g gwextrav gwped combat1 paintladder elmsautumn gateautumn wv race1 combatL1 pvp1 pvp5 pvp4 zom pvp3 circuit1 pvp2 circuit2 circuit3 ss2fl67 slay2013 storm2013 geek triangle198,96,31

Posted Sep 12, 2009, 7:01 pm
Philyn
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Well my camp really got the short end of the stick on this deal. I can't get water or grow food and I am 2000 miles from the farmlands of the north. What about a new "Greenhouse" building in which I can bring in water and grow food. You could even sell seeds in the marketplace.

I am all for additional items in the game. Another one would be a rare crystal needed to build lasers. You could break down 5 normals and get enough to build a heavy.

Another item that would be neat would be a scope that you could attach to a weapon to get a range bonus or just rare weapons that have been upgraded to have additional attributes. Completely new weapons would be nice like a flaming oil ballastics weapon.



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vet gwped wv northernsummer

Posted Sep 12, 2009, 8:58 pm
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Glow Plug said:
I will return fire with my car canons anyways.



but you won't... because when you are challenged you slink back under a rock.. because you have neither the gunners nor teh equipment to fight a protracted PVP war.

shame really as I would love to see you try!
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Sep 12, 2009, 11:51 pm
This member is currently online darthspanky
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you want a pvp hardcore war goat try asking me ill be more than happy to grieve you B)
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vet paintball wv1,0,1

Posted Sep 13, 2009, 12:03 am
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darthspanky said:
you want a pvp hardcore war goat try asking me ill be more than happy to grieve you  B)


well since mr enormous chicken wont come out to play... i accept your challenge darth!!! get yourself to shanty and lets knock 7 bells out of one another.  B)
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Sep 13, 2009, 9:25 pm
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OK, this stuff has all now gone live.. since the refuelling costs have generally increased a lot, I have also reduced gates fees by 50%.

When a town has little or no fuel cans for sale, not only does the refuelling costs rise dramatically, but also you can't refuel any one vehicle above 5 units (or 10 in SS).
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Sep 14, 2009, 11:53 am Last edited Sep 14, 2009, 11:54 am by *sam*
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luckily my lorry squad has just fueled up and is headed to Texan as we speak.
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vet wv zom0,3,0

Posted Sep 14, 2009, 11:59 am Last edited Sep 14, 2009, 12:00 pm by lordbam
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I see someone has filled the northern markets with fuel again..
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Posted Sep 14, 2009, 12:21 pm
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Heh, I wonder why?

So much for taking money out of the economy, eh Sam? ;) :stare:
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vet wv paintladder ww0,3,0

Posted Sep 14, 2009, 12:28 pm
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Heh yep. Well I know how much fuel was available the other day before the announcement so the profit from this won't run to more than 1 or 2 millions anyway; not a gamebreaker.
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Posted Sep 14, 2009, 12:31 pm Last edited Sep 14, 2009, 12:38 pm by *sam*
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Yeah I'll agree with that, though it still pissed me off a bit. Oh well.

It's not like I'm helping things much with my massive amounts of scouting, anyway.

If it makes you feel better though, I spent 60000 dollars refueling my 2 lorries.
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vet wv paintladder ww0,3,0

Posted Sep 14, 2009, 12:34 pm
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