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Scripts v.261
*sam*
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Added a new lobby chat command /mim <message> which sends a chat message to all logged-in marshals.

The new per-car camera angle is now the default behaviour when you press < and > to move between cars. You now need to use SHIFT when you want the camera to keep its current orientation when moving between cars

Added a few models I realised were missing from the Shantyville map

There's some bugfixes server-side, related to the new Town Attack PvP events
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Sep 9, 2009, 11:39 am Last edited Sep 9, 2009, 11:48 am by *sam*
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*sam* said:
Added a new lobby chat command /mim <message> which sends a chat message to all logged-in marshals.

This we Marshals are pretty excited about, as it should make it much easier to contact one of us, regardless of if you're in an event, etc.

With this addition, any questions or requests for assistance can be handled faster and more efficiently. 
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vet marshal wv

Posted Sep 9, 2009, 3:51 pm
*sam*
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Yep, it makes good sense.. thanks for suggesting it guys :)
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Sep 9, 2009, 3:55 pm
*sam*
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Also website changes:

1. new Floating list of Towns/Camps (from Places menu) – browser cache refresh required
2. squads are now dynamically added to the Squads menu as you view them
3. I made the vehicle popup window wider, so you can do mechanic work without too many scrollbars
4. added quicklinks to different cargo types on vehicle install/remove page
5. running totals shown when reconfiguring armour
6. characters can now be listed in one big list or broken down by town/camp
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Sep 9, 2009, 4:37 pm Last edited Sep 9, 2009, 4:44 pm by *sam*
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Sam  :D :D :D just one more... can we have the details of the squads actions )http://easycaptures.com/fs/uploaded/352/thumbs/9995542613_b.jpg
visible on the squad page alongside the squad names, would make it so much easier to see which courier squad has arrived, who you need to refuel and travel etc. excellent additions Sir.
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vet marshal wv community

Posted Sep 9, 2009, 5:18 pm Last edited Sep 9, 2009, 5:20 pm by *Grograt*
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*sam* said:
6. characters can now be listed in one big list or broken down by town/camp


If I have more than one person in the same camp they are still not showing "together" even if I click to sort by location. Is this normal?

EDIT: it appears that no matter what I click to sort by is being overridden with "name"
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vet marshal deathrceL1 wv community combatL1

Posted Sep 9, 2009, 6:15 pm Last edited Sep 9, 2009, 6:16 pm by *jimmylogan*
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*jimmylogan* said:
If I have more than one person in the same camp they are still not showing "together" even if I click to sort by location. Is this normal?

EDIT: it appears that no matter what I click to sort by is being overridden with "name"


Got the same problem, have multi people in camps not grouped, works normal for towns

Sorting for me seems to works
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Sep 9, 2009, 6:26 pm
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*sam* said:
Also website changes:

1. new Floating list of Towns/Camps (from Places menu) – browser cache refresh required
2. squads are now dynamically added to the Squads menu as you view them
3. I made the vehicle popup window wider, so you can do mechanic work without too many scrollbars
4. added quicklinks to different cargo types on vehicle install/remove page
5. running totals shown when reconfiguring armour
6. characters can now be listed in one big list or broken down by town/camp


Sam- I see you fixed the character list by town. I love it! Also the expanded window for the vehicles is a great addition. Thanks!
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Sep 11, 2009, 6:02 pm
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cant wait to try /mim yer all gunna get pvpd :D


oops forgot the .
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Posted Sep 11, 2009, 8:02 pm Last edited Sep 11, 2009, 8:02 pm by darthspanky
*sam*
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Quote:
cant wait to try /mim yer all gunna get pvpd



Darth, don't forget that marshals also have /mute and /boot

:cyclops:
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Posted Sep 11, 2009, 8:11 pm
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I love the new character sorting, thanks a lot Sam!

Could there be an option in the future (no rush :) ) in the preferences for selecting which camera type is the default? I use < and > a lot and all the spinning makes me dizzy :p
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vet wv

Posted Sep 12, 2009, 1:06 pm
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You do realize that < and > send your camera to the most recent position from which you looked at that car, right?
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Posted Sep 12, 2009, 2:25 pm
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The Paranoid Tourist said:
You do realize that < and > send your camera to the most recent position from which you looked at that car, right?


Yes. I prefer to keep my viewing direction unchanged when swapping cars. Having separate views for each car is a nifty feature but for my playing style it just feels like an extra micro management layer. It's not a big deal, but it would be a nice thing to have the option of having the old system as a default as well.
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vet wv

Posted Sep 12, 2009, 3:40 pm
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best way of getting the old feel is to shift+<> between your vehicles on the first turn. This then sets the camera view as similar for each car.
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Posted Sep 12, 2009, 7:44 pm
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*Ninesticks* said:
best way of getting the old feel is to shift+<> between your vehicles on the first turn. This then sets the camera view as similar for each car.


My playing style in scouts has been to set the facing of the camera and then switching fast between the cars to check the orders. I pan the camera to get the most suitable angle and adjust it every few turns if necessary. In solo scouts this works fine for me and allows fast combats.

The car specific camera angles is a nice feature and probably helpful for many, if not most other players. It's just not something I prefer. Therefore I was just suggesting that if it's not complicated, it might be made optional to switch between the function of the shift and car swap keys.
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vet wv

Posted Sep 12, 2009, 11:20 pm
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I don't have any specific details because it seems random so far. But I've had a lot more crashes and freezes than normal since this patch went into effect.
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Posted Sep 24, 2009, 4:25 am
*sam*
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The changes to the game client in this patch were tiny, so it has to be a co-incidence if you're finding it less stable. Nothing else changed on your computer?
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Posted Sep 24, 2009, 8:46 am
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Nothing that I know of (and I'm the only one who uses it).

Sam said:
The changes to the game client in this patch were tiny, so it has to be a co-incidence if you're finding it less stable.


I've heard this before, Sam. . .  ;)
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vet gateautumn gwextrav raceL1 wv e2g0,2,0

Posted Sep 24, 2009, 2:00 pm
*sam*
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Quote:
I've heard this before, Sam


No, really. This time I mean it. I was lying those other times..  :rolleyes:
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Posted Sep 24, 2009, 7:01 pm
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*sam* said:
Quote:
I've heard this before, Sam


No, really. This time I mean it. I was lying those other times..  :rolleyes:


That's what she said...
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Posted Sep 24, 2009, 8:12 pm
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