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Advance Warning of Rule Tweaks
Crazy AL
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A small newb gang's requirements should be very manageable. All they will need at first is food and water of which I think they should get a starting stock of each that should hold them for a RL month as long as they don't recruit a whole bunch of gangers immediately. They won't have any cars needing repairs using rentals all the time so the starting cash they get should hold them easily.

Here's another reason to encourage them to scout with other people FIRST. Some of the loot they might get will be CPs or scrap or EPs all that can go towards getting their buildings started and maintained. And those first loot cars should be broken down for parts instead of repaired in my opinion anyway. Takes more vehicles out of the market and adds to the money sink in the form of sinking assets instead of cash.
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vet wv zom pvp1 ped1

Posted Sep 3, 2009, 2:29 am
The Paranoid Tourist
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Joel Autobaun said:
*sam* said:
Marc5iver said:
Joel Autobaun said:
Marc5iver said:


This can be very easily corrected – No towns will buy our bulk goods.




Ummm huh/what??

I like selling bulk goods I make at camp, most of my members are only visiting my camp for this reason.


The reason we are not able to break down items in town is that the bulk goods received (CP, EP and scrap) can then be sold to the NPC market for more money that the item that was broken down was worth.

Are you talking about the bulk goods you "make" from breaking items down?


Joel, I think you're missing part of this. No, the NPC towns won't but them from you, but neither will they sell them. And players will potentially need them directly to kepp their gang going; so you'll sell them into the player marketplace instead of to the NPC shop.


Aside - OMG I just discovered the 'quote' button in the forums! I was just admiring how well Marc5iver had nested all those 'said' boxes.. and then I saw it.


Well I don't think players will pay sars prices...oh well.


Oh, man. I just found that too, Sam. And to think, all of this time I've been doing the same manually.

It didn't take me 8,354 posts and a few degrees in computer science to figure it out, though. ;)
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vet gateautumn gwextrav raceL1 wv e2g0,2,0

Posted Sep 3, 2009, 3:05 am
The Paranoid Tourist
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The Paranoid Tourist said:
Joel Autobaun said:
*sam* said:
Marc5iver said:
Joel Autobaun said:
Marc5iver said:


This can be very easily corrected – No towns will buy our bulk goods.




Ummm huh/what??

I like selling bulk goods I make at camp, most of my members are only visiting my camp for this reason.


The reason we are not able to break down items in town is that the bulk goods received (CP, EP and scrap) can then be sold to the NPC market for more money that the item that was broken down was worth.

Are you talking about the bulk goods you "make" from breaking items down?


Joel, I think you're missing part of this. No, the NPC towns won't but them from you, but neither will they sell them. And players will potentially need them directly to kepp their gang going; so you'll sell them into the player marketplace instead of to the NPC shop.


Aside - OMG I just discovered the 'quote' button in the forums! I was just admiring how well Marc5iver had nested all those 'said' boxes.. and then I saw it.


Well I don't think players will pay sars prices...oh well.


Oh, man. I just found that too, Sam. And to think, all of this time I've been doing the same manually.

It didn't take me 8,354 posts and a few degrees in computer science to figure it out, though. ;)


Now I'm just interested in how deep and 3d-ish we can make this look.
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vet gateautumn gwextrav raceL1 wv e2g0,2,0

Posted Sep 3, 2009, 3:06 am
*jimmylogan*
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In response to Al's last post...

I think it's wise to point out that not everyone scouts. Yes, it's my main thing in game, but that's not ALL. People that race/DR/combat would only need food/water unless they're doing PRO events.
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vet marshal deathrceL1 wv community combatL1

Posted Sep 3, 2009, 3:11 am
BWGunner
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The Paranoid Tourist said:
The Paranoid Tourist said:
Joel Autobaun said:
*sam* said:
Marc5iver said:
Joel Autobaun said:
Marc5iver said:


This can be very easily corrected – No towns will buy our bulk goods.




Ummm huh/what??

I like selling bulk goods I make at camp, most of my members are only visiting my camp for this reason.


The reason we are not able to break down items in town is that the bulk goods received (CP, EP and scrap) can then be sold to the NPC market for more money that the item that was broken down was worth.

Are you talking about the bulk goods you "make" from breaking items down?


Joel, I think you're missing part of this. No, the NPC towns won't but them from you, but neither will they sell them. And players will potentially need them directly to kepp their gang going; so you'll sell them into the player marketplace instead of to the NPC shop.


Aside - OMG I just discovered the 'quote' button in the forums! I was just admiring how well Marc5iver had nested all those 'said' boxes.. and then I saw it.


Well I don't think players will pay sars prices...oh well.


Oh, man. I just found that too, Sam. And to think, all of this time I've been doing the same manually.

It didn't take me 8,354 posts and a few degrees in computer science to figure it out, though. ;)


Now I'm just interested in how deep and 3d-ish we can make this look.


And so it was, God was just one of them. The illusion broken, they all suddenly realized they didn't own these cars, their gangs weren't real people who didn't need to eat. In the end Joel questioned whether or not this entire game...this whole universe...had been created just to test him...the only real one of the lot. Looking back he knew he had failed...for only he had believed it anyway. At that moment Joel himself ceased to exist, disappearing with a little pfffft sound and a curl of smoke.  ;)
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vet wv cont

Posted Sep 3, 2009, 3:14 am
Crazy AL
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Good point, Jimmy. However, I would think that racers would need less cars, less people etc. and consequently their bulk goods requirements would be less and they can still purchase them from town or more ideally from another player.
.........................
vet wv zom pvp1 ped1

Posted Sep 3, 2009, 3:14 am
Marrkos
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Hopefully I'm misunderstanding or missed something, but is the 'each gang has its own buildings (in each town?) that need to be constructed and maintained' actually being considered for implementation?

So, the idea is to inflict upon everybody the drudgery of camp ownership/management?

Not really looking forward to that:thinking:
.........................
vet wv community

Posted Sep 3, 2009, 3:21 am
*Lugal*
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BWGunner said:
The Paranoid Tourist said:
The Paranoid Tourist said:
Joel Autobaun said:
*sam* said:
Marc5iver said:
Joel Autobaun said:
Marc5iver said:


This can be very easily corrected – No towns will buy our bulk goods.




Ummm huh/what??

I like selling bulk goods I make at camp, most of my members are only visiting my camp for this reason.


The reason we are not able to break down items in town is that the bulk goods received (CP, EP and scrap) can then be sold to the NPC market for more money that the item that was broken down was worth.

Are you talking about the bulk goods you "make" from breaking items down?


Joel, I think you're missing part of this. No, the NPC towns won't but them from you, but neither will they sell them. And players will potentially need them directly to kepp their gang going; so you'll sell them into the player marketplace instead of to the NPC shop.


Aside - OMG I just discovered the 'quote' button in the forums! I was just admiring how well Marc5iver had nested all those 'said' boxes.. and then I saw it.


Well I don't think players will pay sars prices...oh well.


Oh, man. I just found that too, Sam. And to think, all of this time I've been doing the same manually.

It didn't take me 8,354 posts and a few degrees in computer science to figure it out, though. ;)


Now I'm just interested in how deep and 3d-ish we can make this look.


And so it was, God was just one of them. The illusion broken, they all suddenly realized they didn't own these cars, their gangs weren't real people who didn't need to eat. In the end Joel questioned whether or not this entire game...this whole universe...had been created just to test him...the only real one of the lot. Looking back he knew he had failed...for only he had believed it anyway. At that moment Joel himself ceased to exist, disappearing with a little pfffft sound and a curl of smoke.  ;)

I just wanted to play along.
.........................
vet marshal wv

Posted Sep 3, 2009, 3:26 am
Serephe
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*Lugal* said:
BWGunner said:
The Paranoid Tourist said:
The Paranoid Tourist said:
Joel Autobaun said:
*sam* said:
Marc5iver said:
Joel Autobaun said:
Marc5iver said:


This can be very easily corrected – No towns will buy our bulk goods.




Ummm huh/what??

I like selling bulk goods I make at camp, most of my members are only visiting my camp for this reason.


The reason we are not able to break down items in town is that the bulk goods received (CP, EP and scrap) can then be sold to the NPC market for more money that the item that was broken down was worth.

Are you talking about the bulk goods you "make" from breaking items down?


Joel, I think you're missing part of this. No, the NPC towns won't but them from you, but neither will they sell them. And players will potentially need them directly to kepp their gang going; so you'll sell them into the player marketplace instead of to the NPC shop.


Aside - OMG I just discovered the 'quote' button in the forums! I was just admiring how well Marc5iver had nested all those 'said' boxes.. and then I saw it.


Well I don't think players will pay sars prices...oh well.


Oh, man. I just found that too, Sam. And to think, all of this time I've been doing the same manually.

It didn't take me 8,354 posts and a few degrees in computer science to figure it out, though. ;)


Now I'm just interested in how deep and 3d-ish we can make this look.


And so it was, God was just one of them. The illusion broken, they all suddenly realized they didn't own these cars, their gangs weren't real people who didn't need to eat. In the end Joel questioned whether or not this entire game...this whole universe...had been created just to test him...the only real one of the lot. Looking back he knew he had failed...for only he had believed it anyway. At that moment Joel himself ceased to exist, disappearing with a little pfffft sound and a curl of smoke.  ;)

I just wanted to play along.


What do ya mean?
.........................
vet wv paintladder ww0,3,0

Posted Sep 3, 2009, 3:27 am
The Paranoid Tourist
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Serephe said:
*Lugal* said:
BWGunner said:
The Paranoid Tourist said:
The Paranoid Tourist said:
Joel Autobaun said:
*sam* said:
Marc5iver said:
Joel Autobaun said:
Marc5iver said:


This can be very easily corrected – No towns will buy our bulk goods.




Ummm huh/what??

I like selling bulk goods I make at camp, most of my members are only visiting my camp for this reason.


The reason we are not able to break down items in town is that the bulk goods received (CP, EP and scrap) can then be sold to the NPC market for more money that the item that was broken down was worth.

Are you talking about the bulk goods you "make" from breaking items down?


Joel, I think you're missing part of this. No, the NPC towns won't but them from you, but neither will they sell them. And players will potentially need them directly to kepp their gang going; so you'll sell them into the player marketplace instead of to the NPC shop.


Aside - OMG I just discovered the 'quote' button in the forums! I was just admiring how well Marc5iver had nested all those 'said' boxes.. and then I saw it.


Well I don't think players will pay sars prices...oh well.


Oh, man. I just found that too, Sam. And to think, all of this time I've been doing the same manually.

It didn't take me 8,354 posts and a few degrees in computer science to figure it out, though. ;)


Now I'm just interested in how deep and 3d-ish we can make this look.


And so it was, God was just one of them. The illusion broken, they all suddenly realized they didn't own these cars, their gangs weren't real people who didn't need to eat. In the end Joel questioned whether or not this entire game...this whole universe...had been created just to test him...the only real one of the lot. Looking back he knew he had failed...for only he had believed it anyway. At that moment Joel himself ceased to exist, disappearing with a little pfffft sound and a curl of smoke.  ;)

I just wanted to play along.


What do ya mean?


I appreciate it, guys! Soon Marc5iver's post will be but a spec!
.........................
vet gateautumn gwextrav raceL1 wv e2g0,2,0

Posted Sep 3, 2009, 3:31 am Last edited Sep 3, 2009, 3:36 am by The Paranoid Tourist
Dr Mathias
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The Paranoid Tourist said:
Serephe said:
*Lugal* said:
BWGunner said:
The Paranoid Tourist said:
The Paranoid Tourist said:
Joel Autobaun said:
*sam* said:
Marc5iver said:
Joel Autobaun said:
Marc5iver said:


This can be very easily corrected – No towns will buy our bulk goods.




Ummm huh/what??

I like selling bulk goods I make at camp, most of my members are only visiting my camp for this reason.


The reason we are not able to break down items in town is that the bulk goods received (CP, EP and scrap) can then be sold to the NPC market for more money that the item that was broken down was worth.

Are you talking about the bulk goods you "make" from breaking items down?


Joel, I think you're missing part of this. No, the NPC towns won't but them from you, but neither will they sell them. And players will potentially need them directly to kepp their gang going; so you'll sell them into the player marketplace instead of to the NPC shop.


Aside - OMG I just discovered the 'quote' button in the forums! I was just admiring how well Marc5iver had nested all those 'said' boxes.. and then I saw it.


Well I don't think players will pay sars prices...oh well.


Oh, man. I just found that too, Sam. And to think, all of this time I've been doing the same manually.

It didn't take me 8,354 posts and a few degrees in computer science to figure it out, though. ;)


Now I'm just interested in how deep and 3d-ish we can make this look.


And so it was, God was just one of them. The illusion broken, they all suddenly realized they didn't own these cars, their gangs weren't real people who didn't need to eat. In the end Joel questioned whether or not this entire game...this whole universe...had been created just to test him...the only real one of the lot. Looking back he knew he had failed...for only he had believed it anyway. At that moment Joel himself ceased to exist, disappearing with a little pfffft sound and a curl of smoke.  ;)

I just wanted to play along.


What do ya mean?


I appreciate it, guys! Soon Marc5iver's post will be but a spec!

If you look at the quote nest as if from 'above' and as if it were 3-D, it looks like spanky's gigantic stone pyramid :)
.........................
vet combat1 ped1 wv cont

Posted Sep 3, 2009, 3:58 am
The Paranoid Tourist
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Dr Mathias said:
The Paranoid Tourist said:
Serephe said:
*Lugal* said:
BWGunner said:
The Paranoid Tourist said:
The Paranoid Tourist said:
Joel Autobaun said:
*sam* said:
Marc5iver said:
Joel Autobaun said:
Marc5iver said:


This can be very easily corrected – No towns will buy our bulk goods.




Ummm huh/what??

I like selling bulk goods I make at camp, most of my members are only visiting my camp for this reason.


The reason we are not able to break down items in town is that the bulk goods received (CP, EP and scrap) can then be sold to the NPC market for more money that the item that was broken down was worth.

Are you talking about the bulk goods you "make" from breaking items down?


Joel, I think you're missing part of this. No, the NPC towns won't but them from you, but neither will they sell them. And players will potentially need them directly to kepp their gang going; so you'll sell them into the player marketplace instead of to the NPC shop.


Aside - OMG I just discovered the 'quote' button in the forums! I was just admiring how well Marc5iver had nested all those 'said' boxes.. and then I saw it.


Well I don't think players will pay sars prices...oh well.


Oh, man. I just found that too, Sam. And to think, all of this time I've been doing the same manually.

It didn't take me 8,354 posts and a few degrees in computer science to figure it out, though. ;)


Now I'm just interested in how deep and 3d-ish we can make this look.


And so it was, God was just one of them. The illusion broken, they all suddenly realized they didn't own these cars, their gangs weren't real people who didn't need to eat. In the end Joel questioned whether or not this entire game...this whole universe...had been created just to test him...the only real one of the lot. Looking back he knew he had failed...for only he had believed it anyway. At that moment Joel himself ceased to exist, disappearing with a little pfffft sound and a curl of smoke.  ;)

I just wanted to play along.


What do ya mean?


I appreciate it, guys! Soon Marc5iver's post will be but a spec!

If you look at the quote nest as if from 'above' and as if it were 3-D, it looks like spanky's gigantic stone pyramid :)


Dummit. I screwed it up. "Speck" I meant. Speck! It wouldn't make sense for it to be a specialism, specialization, or specification!
.........................
vet gateautumn gwextrav raceL1 wv e2g0,2,0

Posted Sep 3, 2009, 4:03 am Last edited Sep 3, 2009, 4:04 am by The Paranoid Tourist
*Tinker*
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The Paranoid Tourist said:
Serephe said:
*Lugal* said:
BWGunner said:
The Paranoid Tourist said:
The Paranoid Tourist said:
Joel Autobaun said:
*sam* said:
Marc5iver said:
Joel Autobaun said:
Marc5iver said:


This can be very easily corrected – No towns will buy our bulk goods.




Ummm huh/what??

I like selling bulk goods I make at camp, most of my members are only visiting my camp for this reason.


The reason we are not able to break down items in town is that the bulk goods received (CP, EP and scrap) can then be sold to the NPC market for more money that the item that was broken down was worth.

Are you talking about the bulk goods you "make" from breaking items down?


Joel, I think you're missing part of this. No, the NPC towns won't but them from you, but neither will they sell them. And players will potentially need them directly to kepp their gang going; so you'll sell them into the player marketplace instead of to the NPC shop.


Aside - OMG I just discovered the 'quote' button in the forums! I was just admiring how well Marc5iver had nested all those 'said' boxes.. and then I saw it.


Well I don't think players will pay sars prices...oh well.


Oh, man. I just found that too, Sam. And to think, all of this time I've been doing the same manually.

It didn't take me 8,354 posts and a few degrees in computer science to figure it out, though. ;)


Now I'm just interested in how deep and 3d-ish we can make this look.


And so it was, God was just one of them. The illusion broken, they all suddenly realized they didn't own these cars, their gangs weren't real people who didn't need to eat. In the end Joel questioned whether or not this entire game...this whole universe...had been created just to test him...the only real one of the lot. Looking back he knew he had failed...for only he had believed it anyway. At that moment Joel himself ceased to exist, disappearing with a little pfffft sound and a curl of smoke.  ;)

I just wanted to play along.


What do ya mean?


I appreciate it, guys! Soon Marc5iver's post will be but a spec!


:rolleyes:This totem pole is strangely beautiful isn't it?
.........................
vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Sep 3, 2009, 4:03 am
Serephe
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*Tinker* said:
The Paranoid Tourist said:
Serephe said:
*Lugal* said:
BWGunner said:
The Paranoid Tourist said:
The Paranoid Tourist said:
Joel Autobaun said:
*sam* said:
Marc5iver said:
Joel Autobaun said:
Marc5iver said:


This can be very easily corrected – No towns will buy our bulk goods.




Ummm huh/what??

I like selling bulk goods I make at camp, most of my members are only visiting my camp for this reason.


The reason we are not able to break down items in town is that the bulk goods received (CP, EP and scrap) can then be sold to the NPC market for more money that the item that was broken down was worth.

Are you talking about the bulk goods you "make" from breaking items down?


Joel, I think you're missing part of this. No, the NPC towns won't but them from you, but neither will they sell them. And players will potentially need them directly to kepp their gang going; so you'll sell them into the player marketplace instead of to the NPC shop.


Aside - OMG I just discovered the 'quote' button in the forums! I was just admiring how well Marc5iver had nested all those 'said' boxes.. and then I saw it.


Well I don't think players will pay sars prices...oh well.


Oh, man. I just found that too, Sam. And to think, all of this time I've been doing the same manually.

It didn't take me 8,354 posts and a few degrees in computer science to figure it out, though. ;)


Now I'm just interested in how deep and 3d-ish we can make this look.


And so it was, God was just one of them. The illusion broken, they all suddenly realized they didn't own these cars, their gangs weren't real people who didn't need to eat. In the end Joel questioned whether or not this entire game...this whole universe...had been created just to test him...the only real one of the lot. Looking back he knew he had failed...for only he had believed it anyway. At that moment Joel himself ceased to exist, disappearing with a little pfffft sound and a curl of smoke.  ;)

I just wanted to play along.


What do ya mean?


I appreciate it, guys! Soon Marc5iver's post will be but a spec!


:rolleyes:This totem pole is strangely beautiful isn't it?

It is hypnotic. :stare:
.........................
vet wv paintladder ww0,3,0

Posted Sep 3, 2009, 4:05 am
Joel Autobaun
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Serephe said:
*Tinker* said:
The Paranoid Tourist said:
Serephe said:
*Lugal* said:
BWGunner said:
The Paranoid Tourist said:
The Paranoid Tourist said:
Joel Autobaun said:
*sam* said:
Marc5iver said:
Joel Autobaun said:
Marc5iver said:


This can be very easily corrected – No towns will buy our bulk goods.




Ummm huh/what??

I like selling bulk goods I make at camp, most of my members are only visiting my camp for this reason.


The reason we are not able to break down items in town is that the bulk goods received (CP, EP and scrap) can then be sold to the NPC market for more money that the item that was broken down was worth.

Are you talking about the bulk goods you "make" from breaking items down?


Joel, I think you're missing part of this. No, the NPC towns won't but them from you, but neither will they sell them. And players will potentially need them directly to kepp their gang going; so you'll sell them into the player marketplace instead of to the NPC shop.


Aside - OMG I just discovered the 'quote' button in the forums! I was just admiring how well Marc5iver had nested all those 'said' boxes.. and then I saw it.


Well I don't think players will pay sars prices...oh well.


Oh, man. I just found that too, Sam. And to think, all of this time I've been doing the same manually.

It didn't take me 8,354 posts and a few degrees in computer science to figure it out, though. ;)


Now I'm just interested in how deep and 3d-ish we can make this look.


And so it was, God was just one of them. The illusion broken, they all suddenly realized they didn't own these cars, their gangs weren't real people who didn't need to eat. In the end Joel questioned whether or not this entire game...this whole universe...had been created just to test him...the only real one of the lot. Looking back he knew he had failed...for only he had believed it anyway. At that moment Joel himself ceased to exist, disappearing with a little pfffft sound and a curl of smoke.  ;)

I just wanted to play along.


What do ya mean?


I appreciate it, guys! Soon Marc5iver's post will be but a spec!


:rolleyes:This totem pole is strangely beautiful isn't it?

It is hypnotic. :stare:
This is the perfect ending to a 13 page topic.
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vet northernsummer deathrce1 raceL1 deathrceL1 ww ped1 sssc paintball semiprocombat ped2 e2g gwextrav gwped combat1 paintladder elmsautumn gateautumn wv race1 combatL1 pvp1 pvp5 pvp4 zom pvp3 circuit1 pvp2 circuit2 circuit3 ss2fl67 slay2013 storm2013 geek triangle198,96,31

Posted Sep 3, 2009, 5:33 am Last edited Sep 3, 2009, 5:33 am by Joel Autobaun
Serephe
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Joel Autobaun said:
Serephe said:
*Tinker* said:
The Paranoid Tourist said:
Serephe said:
*Lugal* said:
BWGunner said:
The Paranoid Tourist said:
The Paranoid Tourist said:
Joel Autobaun said:
*sam* said:
Marc5iver said:
Joel Autobaun said:
Marc5iver said:


This can be very easily corrected – No towns will buy our bulk goods.




Ummm huh/what??

I like selling bulk goods I make at camp, most of my members are only visiting my camp for this reason.


The reason we are not able to break down items in town is that the bulk goods received (CP, EP and scrap) can then be sold to the NPC market for more money that the item that was broken down was worth.

Are you talking about the bulk goods you "make" from breaking items down?


Joel, I think you're missing part of this. No, the NPC towns won't but them from you, but neither will they sell them. And players will potentially need them directly to kepp their gang going; so you'll sell them into the player marketplace instead of to the NPC shop.


Aside - OMG I just discovered the 'quote' button in the forums! I was just admiring how well Marc5iver had nested all those 'said' boxes.. and then I saw it.


Well I don't think players will pay sars prices...oh well.


Oh, man. I just found that too, Sam. And to think, all of this time I've been doing the same manually.

It didn't take me 8,354 posts and a few degrees in computer science to figure it out, though. ;)


Now I'm just interested in how deep and 3d-ish we can make this look.


And so it was, God was just one of them. The illusion broken, they all suddenly realized they didn't own these cars, their gangs weren't real people who didn't need to eat. In the end Joel questioned whether or not this entire game...this whole universe...had been created just to test him...the only real one of the lot. Looking back he knew he had failed...for only he had believed it anyway. At that moment Joel himself ceased to exist, disappearing with a little pfffft sound and a curl of smoke.  ;)

I just wanted to play along.


What do ya mean?


I appreciate it, guys! Soon Marc5iver's post will be but a spec!


:rolleyes:This totem pole is strangely beautiful isn't it?

It is hypnotic. :stare:
This is the perfect ending to a 13 page topic.


Better type of spam than all the arguments.
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vet wv paintladder ww0,3,0

Posted Sep 3, 2009, 5:37 am
BWGunner
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Ok, can we stop the train? Not the quoting, I think that's hilarious, but before, as Joel suggested, we play with fire, perhaps we need to collectively take two steps back.

I've read this whole thread a few times (really, I have), and I can't help but still think we're taking the approach of taxing the whole populace to address the issues of the corpulent rich. I looked at all the fees tonight and just shook my head. Taxes taxes taxes. This is the #### our characters would kill over. It's regressive taxes on essentials, and it's just taken 15-20% of my profit margin across the board.

Is the real issue, perhaps, that the really good items are tied to hero points and nobody but the rich can win them and nobody but the rich can find them on scouts because they are the ones who have the hardware to get them? I mean, I can't tell you the last time I saw a Big Pick Up on the regular market...and with the new tax codes in effect I have little hope that I'll save enough to afford another Buzzer again...let alone the Mortar, Heavy Car Rifle, Laser, Tank Gun, Bus, Firetruck, etc that I've never touched and only seen a few times. I mean, really, a bus goes for $250,000 on the open market when you can theoretically build one for $80,000? Lesse...who can buy it, who can sell it and reap the rewards? The same dudes who can afford it.

The threshold is too high.

What I'm saying is, why tax everyone when it's a matter of exclusivity, not wealth, that's the real issue? That's actually the issue for me. As a casual player I can only get the droppings of the rich, the regular markets and shops have nothing for me.

I like the commodity approach, but question cutting people off from what would be town-moderated essentials of basic survival. I should be able to buy food, at a much higher rate in some towns, from the town. Scrap and Parts, I'm thinking anyone can get those. But someone buying all the water in Sars as a market takeover...and I have to import it from Somerset? Are you nuts? The taxes alone from town to town (now that Badlands has a $1500 per car fee, etc) will make this a VERY non-fun element.

Lastly, the $1500 per car gate fee in Badlands has effectively created two groups in my Gang. A Sars/Texan one and a Somerset one. I have a strong suspicion that never the twain shall meet again.

I now return you to the previously scheduled programming, "Hall of Mirrors"
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vet wv cont

Posted Sep 3, 2009, 5:57 am
Serephe
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The gate fee doesn't really address any of the problems that it was designed to -- all it does is reduce profits very slightly. And make travel for the sake of travel less viable.
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vet wv paintladder ww0,3,0

Posted Sep 3, 2009, 6:09 am
Groove Champion
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BW, you may be on to something, but I can't agree with penalizing exclusivity. As a casual player I've felt the frustration you describe, but the exclusive items you and I so fervently desire are owned by the few players who invest a sufficient amount of play into the game to earn them.

Sure the profit margins on a camp-produced bus seem outrageous, but just maintaining said camp requires the owner dedicate a huge chunk of weekly time to keep it functional. As frustrating as the notion might be, the exclusive items are deserved by the few who own them.

Now I'd love to have some kind of draconian measure implemented that would force these items into the casual players hand, but if I try to see it through the eyes of a hardcore DW player, it seems flatly unfair.
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vet combatL1 wv cont0,5,0

Posted Sep 3, 2009, 6:54 am Last edited Sep 3, 2009, 6:55 am by Groove Champion
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Also being one of the casual players I found the appearance of taxes very annoying. Like BW said it cuts back on profits.

I have also been spending my time training gunners and ballistic dudes by just going out in a car, letting loose a few mags, then going back without any loot and only minor damages. This is a thing of the past, or rather, a thing of luxury to me now. I can't afford it anymore.
Travels between cities have to be courier missions. No more training scouts and/or transportation of gear between cities.
Yes it's only a certain percentage of my income. I doubt I will go broke over this. But with added garage fees and less income from loot this means me saving up to buy a buzzer will take just that much longer.

And fluff-wise: why would any gang put up with this ??
The gangs would retreat to camps, trade between camps, scout from camps and trade loot in camps. The towns would wither and die.

Suggestions then.. Tax loot cars. Don't tax courier missions, player transportations, travels and solo training scouts.

And last.. do the pirates pay the same taxes when going into towns ?
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vet wv

Posted Sep 3, 2009, 7:56 am
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