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New Vehicle Weapon suggestion
*JD_Basher*
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*Serephe* said:
Don't try to hide the heavy laser ammo from me, JD Basher.


I got your Laser ammo right here!.........CHEAP!
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vet marshal wv cont

Posted Dec 18, 2009, 7:23 am
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betterlucky said:
Probably too hard to implement, but a grappling hook with a limited length cable could be cool for slowing down the muscle cars too. Best used on something big, you can image what would happen if a Marley tried grappling an Apache... :)


I was going to post this exact same thing.

think the reaver harpoon in firefly that they shoot and snag janes leg with.


also as someone else mentioned i would like to see more in-between sized weapons. especially in the 25-35 range. perhaps a smaller version of the rocket launcher or downsize the flamer into this range.
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wv

Posted Dec 29, 2009, 8:55 pm Last edited Dec 29, 2009, 9:04 pm by skullkandy
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ARL: Automatic Rocket Launcher
60 bulk
Rocket Launcher with an improved loading mechanism.
Two shots per turn instead of one.
Same rockets as the standard RL but requires a special magazine that holds 16 shots (15 bulk per magazine).

AML:
30 bulk
As above but for the MML.
AML magazines hold 20 shots and take 6 bulk each.

BBR: Bumble Bee Rocket Gun.
15 bulk

Fires clusters of thumb sized mini-rockets that create a large radius blast zone (similar radius to the blast of a Heavy Rocket) but do low damage in that radius. Highly effective against peds and tires.
12 shots per magazine
5 bulk per magazine

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vet wv

Posted Jan 6, 2010, 8:13 am Last edited Jan 6, 2010, 8:26 am by TKWPrime
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Nice ideas TKW. I think I'll grab a bunch of the suggestions in this thread and make a proposal about them for the RC to look at. We need to make sure they're not unbalanced versus the existing weapons..
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Posted Jan 6, 2010, 10:47 am
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Another idea: the "Gauss Rifle." Basically, a light railgun. Hey, if we can have lasers, we can have railguns, right? Kind of like the rifle Arnold used in "Eraser." Of course it would be extremely rare and fragile.

In game mechanics, there's a few ways you can go with this:

(1) Ultimate sniper weapon. Damage in between CR and HCR, but with long range and improved accuracy. However suffers tremendously from the firing vehicle's motion

(2) Penentrator. Same base damage as a CR, but better chance of penetrating weakened armor and causing internal damage.

(3) Improved flechette weapon. Instead of firing single slugs, fires flechettes, but at much longer range and accuracy than the standard flechette gun.
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vet wv

Posted Jan 6, 2010, 10:55 am
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*sam* said:
Nice ideas TKW. I think I'll grab a bunch of the suggestions in this thread and make a proposal about them for the RC to look at. We need to make sure they're not unbalanced versus the existing weapons..
Now now, how would heavy mine droppers unbalance anything ;)?
Anyway, I will repeat my suggestions.

Paint Cannon's
(Fairly Common, Paint Gun Common)
Direct fire paint cannons, with splash, uses gunnery

Heavy Mine droppers
(Like heavy oil jets...)
Twice the Bulk, Twice The force, Twice the Damage, simple...

Incendiary Mortar/CGL
(Slightly more so than standard versions)
Like the regular weapons, but damage halved, but will create a 3 second flaming oil/flaming patch of ground were it lands, roof hits have a high chance of starting fires.

Artillery Rocket (Rarer than mortars, but not extremely rare)
Artillery rocket weapon, fires one large rocket, these things take 250 bulk (!) to mount, but make extremely large blasts, ammo is 40 bulk per reload, and they only have 1 shot between reloads, 10 second reload is average, Fairly inaccurate

Again, that things should be very powerful, a direct hit should take 13 - 16 armor off a target, and it has at least 2.5x the splash of mortars, and a very large blast effect, you know, sending a siren flying ;) range, 250 (BALLISTIC).


Pulse Lasers (Very rare, in between lasers and heavy lasers)
These things are blue lasers, they fire 2 times per turn, but at 75% of the regular laser damage, but only 75% of the power-drain, thereby, you can fire 2 shots per turn and do 150% of the regular damage but with only 75% power drain per shot, no heavy version.

EMP Darts (Super Rare, Rarer than lasers)
Each one of these that hits will drain 15% out of your engine for 20 turns or so, the effect stacks with several shots, ammo is extremely expensive, and the weapon is 40 bulk to mount, 5 shots per clip, makes no other permanent damages.

And I second the Gauss rifle, but it should really be a high power weapon, more powerful than cannons, actually, it should be car cannons with improved... everything.

Sooo, anything looking any interesting in the list?  B)
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

*Posted Jan 6, 2010, 12:07 pm Last edited Jan 6, 2010, 3:27 pm by FireFly
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FireFly said:

Sooo, anything looking any interesting in the list?  B)


nope... this is a postapocalyptic car game not warhammer 40,000

even having lasers gets right up my nose.
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Posted Jan 6, 2010, 12:55 pm
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goat starer said:
FireFly said:

Sooo, anything looking any interesting in the list?  B)


nope... this is a postapocalyptic car game not warhammer 40,000

even having lasers gets right up my nose.
Well, I'm sorry good sir, but this is the future, and besides, most people do like the lasers  :rolleyes:

Anyway, I wouldn't consider Paint Cannons, Rockets, Heavy Mines and Incendiary all that high tech  ;)
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Posted Jan 6, 2010, 1:09 pm
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pulse lasers? EMP darts? vehicle mounted gauss cannon? You making Eldar Titans?


tell you what lets have warp shield generators, Plasma guns, Holo fields...

this is supposed to be gritty AFTER the fall of civilisation... and its not that far in the future.


if this game needs anything is more small guns.. the ability to fire ped weapons from cars, improvised stuff not some sort of photon torpedo games workshop spikes and ludicrousness.
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Posted Jan 6, 2010, 1:13 pm Last edited Jan 6, 2010, 1:18 pm by goat starer
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I tend to agree, more weapons yes but they do need to keep in the apocalyptic theme of DW. Lasers are certainly over the tech we supposedly have, but have been here a while so cant really be changed, but new weapons ( imo ) should be gritty and hard core.

This may be the future, but its a dysfunctional future of rabid mutants and pirates cobbling together cars and weapons for survival of the fittest.

There are plenty of good ideas with in this thread keeping with in the general DW premise.
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vet marshal wv community

Posted Jan 6, 2010, 1:32 pm Last edited Jan 6, 2010, 1:35 pm by *Grograt*
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goat starer said:
pulse lasers? EMP darts? vehicle mounted gauss cannon? You making Eldar Titans?


tell you what lets have warp shield generators, Plasma guns, Holo fields...

this is supposed to be gritty AFTER the fall of civilisation... and its not that far in the future.


if this game needs anything is more small guns.. the ability to fire ped weapons from cars, improvised stuff not some sort of photon torpedo games workshop spikes and ludicrousness.
Oh please, We have EMP weapons today, hell, we had emp weapons 15 years ago (Ever heard of E bombs?), give or take, its nothing new, so don't go calling that bull.

Lasers, sure, they are kind of out of place, but they still have a place, people like them, and they work, why not have some variations of them, they exist, deal with it.

Railguns, again, they already exist, albeit in a prototype state, but its proven that they can work, and maybe if someone had a good couple of years in a vault, they could make it very viable.

Dont take my word for it


Military Railgun
(!) http://www.youtube.com/watch?v=4OqlTXwLG40 (!)
http://www.youtube.com/watch?v=jrpOCqwW3Rw
http://en.wikipedia.org/wiki/Railguns#Railguns_as_weapons

EMP
http://www.youtube.com/watch?v=FkSGkc06L0Y

Its still 30 years in to the future, I don't think the apocalypse killed peoples inventive spirits to, you narrow minded people :)

By the way, future weapons is a good show  :rolleyes:
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Posted Jan 6, 2010, 1:43 pm Last edited Jan 6, 2010, 1:55 pm by FireFly
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Its not being narrow minded FF its keeping with in the spirit of the game, employing the weaponry you crave for would be left in the realms of any armed military force, do you want tanks, planes, all kind of military hard ware implemented, as it certainly would be out there somewhere, but that doesn't mean it would make for a good game decision to utilise it.

If i wanted a game full of high tech weaponry i wouldn't play DW i would be playing WH 40K.

your view is your view and mine is mine. I state ( imo ) when i think my statement is the reverse of others and im attempting to show just my view, not telling people what should be, you seem to state ( im just right , implement my ideas or your plain wrong ).

I attempt to keep my reasoning with in the game fiction that is all i consider.

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vet marshal wv community

Posted Jan 6, 2010, 1:54 pm Last edited Jan 6, 2010, 2:04 pm by *Grograt*
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FireFly said:
goat starer said:
pulse lasers? EMP darts? vehicle mounted gauss cannon? You making Eldar Titans?


tell you what lets have warp shield generators, Plasma guns, Holo fields...

this is supposed to be gritty AFTER the fall of civilisation... and its not that far in the future.


if this game needs anything is more small guns.. the ability to fire ped weapons from cars, improvised stuff not some sort of photon torpedo games workshop spikes and ludicrousness.
Oh please, We have EMP weapons today, hell, we had emp weapons 15 years ago (Ever heard of E bombs?), give or take, its nothing new, so don't go calling that bull.

Lasers, sure, they are kind of out of place, but they still have a place, people like them, and they work, why not have some variations of them, they exist, deal with it.




Yes, we have EMP weapons today.  These are essentially low-yield nuclear weapons.

We also have laser weapons today.  The most effective requires an entire heavy cargo plane to mount it and it depends on complex chemical fuels which give it a limited number of shots before it must land and reload.

I have to agree with goat on this one.  I suffer severe cognitive dissonance every time the idea that our gangers are supposedly assembling their equipment from materials scavenged from the ruins slams head on into the idea that our gangers have highly destructive lasers small enough to mount in a car and that recharge by magic requiring no fuel or power source.

Sam, unfortunately, already let the cat out of the bag by putting lasers and radar guided missiles in the early version of the game.  My suggestion is to make these items non-repairable (we finally ran out of the critical parts) and no longer have them spawn in the wilderness.  Eventually, they will all be used up and gone.
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vet wv

Posted Jan 6, 2010, 1:58 pm
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TKW that makes for an excellent idea.... but i think it would cause an uproar however realistic and game friendly it sounds, saying that if it was put to a vote, i would be 100% for this suggestion :D
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Posted Jan 6, 2010, 2:03 pm
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Oh please, the camps of Evan could make spare parts with ease :)
And its not THAT realistic, you all seem to assume everyone became idiots all of a sudden, how do you know they are THAT hard to make, or that everyone that know how to is dead?

Failing that, there is always reverse engineering, what I am saying is, even if we are talking realism, unless they are using alien technology, I'm pretty sure they can be built.
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Posted Jan 6, 2010, 2:08 pm Last edited Jan 6, 2010, 2:09 pm by FireFly
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why should they ? Camps dont look like military bases with high tec equipment to me, has SP a reactor plant now
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Posted Jan 6, 2010, 2:09 pm Last edited Jan 6, 2010, 2:10 pm by *Grograt*
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Alright, let me explain this...

I know what your idea of the apocalypse is, and I do not share it, this is my idea of the apocalypse, or one like the one we have here anyway.

It's pretty simple, deadly, chaotic, full of scum, kill or be killed, anarchy, those are the words I use to sum it up, I think the unusual weapons have their place, and the high tech ones, because in a weird way, they all fit in, If that made any sense to you...

And yes, I actually suggested a military remnant faction once, using old military hardware, including the odd tank, I thought of it as a challenge, a boss if you might say.

And also, if we are going that realistic route, we must get rid of out uber armor, even your regular musclecar is better armored than your real life Merkava...
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Posted Jan 6, 2010, 2:16 pm
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FireFly said:
Oh please, the camps of Evan could make spare parts with ease :)
And its not THAT realistic, you all seem to assume everyone became idiots all of a sudden, how do you know they are THAT hard to make, or that everyone that know how to is dead?

Failing that, there is always reverse engineering, what I am saying is, even if we are talking realism, unless they are using alien technology, I'm pretty sure they can be built.


The idea is that we a really aren't making the most high-tech components and materials.  We are scavenging the ruins for them.  Camps are just better at scavenging (closer to the source) and then refurbishing what they find.

Where do electronic parts come from? No one is sitting out in camp making electronic parts.  We are building out of the junk parts we scavenge.

In the case of lasers or RGM, I merely suggest that the critical components have been exhausted.
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vet wv

Posted Jan 6, 2010, 2:26 pm
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But why, why would you like them to die?

They aren't unbalanced, hard to repair, hard to find, expensive to use, and most people like them, stop trying to change the game we love :)

I will say this, you speak of me wanting stuff that does not fit in the game, there, you are wrong, as someone else said, we have had lasers and RGM's for years, and well, you cant just erase that and pretend it never happened, maybe, its you that need to adjust your vision, and not me.

Darkwind never was the most realistic game (Well, the physics and injuries are nice, but its still not uber realism here, Altough more so than many other games), and you can have a post apocalypse with higher tech gear, look at fallout, I know some of you like it and never heard you complain about the lasers there.

Grograt, as you've said to me, if it ain't broke, don't fix it, so don't fix the lasers.

TKWPrime said:
In the case of lasers or RGM, I merely suggest that the critical components have been exhausted.
And what says we cant make new ones?
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Posted Jan 6, 2010, 2:38 pm Last edited Jan 6, 2010, 2:41 pm by FireFly
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FireFly said:


TKWPrime said:
In the case of lasers or RGM, I merely suggest that the critical components have been exhausted.


And what says we cant make new ones?


Well, then first we need to petition Sam to allow camps to manufacture electronic parts, car parts, etc from scratch.  As long as we are scavenging for our basic components, we aren't ready to manufacture lasers from scratch.

A series of missions to salvage the machines to make the machines to make the parts.  Once your camp has acquired all the necessary components, it can bootstrap up to the next level of manufacturing.
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vet wv

Posted Jan 6, 2010, 2:52 pm Last edited Jan 6, 2010, 2:55 pm by TKWPrime
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