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AI Motivation, Tactical Suggestion
*Lugal*
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Sam, is there a way we could select the mindset/mood for the AI in Tactical?

What I mean is it's overall style - Aggressive, Defensive, Flee, etc.

Right now the AI mainly seems to locate and drive the main path through the map, often ignoring enemies all around them.

Per car would be ideal but I'd be thrilled with per team.

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vet marshal wv

Posted Aug 6, 2009, 4:57 pm
*sam*
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That could be done, yes. I need to review the code: as far as I recall, AI isn't fully set up in DW:T (but it would be simple to set up)
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Aug 6, 2009, 5:05 pm
Alocalypse
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I think individual per-car settings would be useful with a default global setting (so you can change the setting of every default car at once quickly).

But I mostly want per-car AI settings just to have a "hold position" command that would tell the AI to not move from their initial spot and essentially let you turn AI cars into obstacles or turrets and open up some more scenario-building options.
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vet deathrce1 raceL1 race1 combat1 northernsummer gateautumn elmsautumn deathrceL1 semiprocombat wv cont

Posted Oct 7, 2009, 9:29 am
FireFly
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Alo, that sounds brilliant, I've always wanted that when setting up tacticals, I would prefeer if you can make engineless models actually, turn cars into stationary guns or roadblocks.

Instead of forcing engines, why not just give a warning?
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Oct 7, 2009, 9:43 am
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