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Somerset Junkyard Race Track 2 (68 Votes)
Experienced  45.59% - 31 votes
Average  48.53% - 33 votes
Newbie  5.88% - 4 votes
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Somerset Junkyard Race Track 2, Community's track handling poll
*viKKing*
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This is part of a project to add a difficulty level indicator aside tracks description, in order to help new users to figure how difficult is driving on a given track.
It is obvious, it's based on a combination of player's experience, as well as character's driving skill.
When voting, please try to be as neutral as possible, and to recall when you just joined Darkwind!  ;)

Track picture:
http://www.dark-wind.com/images/buildings/building12.jpg
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vet cont zom slay2013 marshal wv

Posted May 4, 2007, 11:59 am Last edited Jul 6, 2007, 8:48 am by *viKKing*
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This track, although designed on the Junkyard terrain like the race track #1, is very challenging and has no more than 3 technical curves.
It is also raced by night and visibility is low.

If you are involved in a Deathrace, be prepared to lose your crew, many of the veteran gangs have paid a severe tribute to this track!
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vet cont zom slay2013 marshal wv

Posted May 4, 2007, 12:02 pm
Falconeer
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As a newbie myself I don't think it's that hard, so I'd go for the middle way (average).
What I think can confuse newbies is the layout itself, meaning I had no clue where to turn, which way to follow and so on and I was afraid of missing checkpoints.
The flaming barrels add some confusion as lots of newbies usually ask if they have other purposes than being there for you to crush onto or if they are meant to be turned inside or outside of.
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vet

Posted May 9, 2007, 12:52 pm
Hak
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to me, that first turn is a nasty one, though this could just be because every time i race this track it is in a new car i haven't done it with yet.. Im voting difficult on this one
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vet

Posted Jul 31, 2007, 1:41 am
Brandenburg
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This was my very first track when I joined. Maby not the bestr track to pick as the first turn is a challenge.. Take it fast and you will get hurt
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vet

Posted Aug 4, 2007, 3:48 pm
Nekojin
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I rated this one Average, but that was before I remembered the last two turns before the finish line. Definitely Experienced, and high on my list of, "Tracks I like to race."
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vet deathrceL1 wv cont

Posted Jun 10, 2008, 1:10 am
Volok
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This would only be an average track to me, if the surface of the track didn't play such a huge role in your driving. As it is, some corners cannot be taken anywhere near the fast line that they suggest simply due to bumps, gravel, drop offs, and whatnot getting in the way.
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vet

Posted Jun 17, 2008, 10:13 pm
Ivan Kerensky
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Voted it average because when you know what you are doing is is fairly easy.

The first curve is an hairpin that need you not too lose too much speed because right after it, it is a climb and you will have a hard time gaining back lost speed, especially in DR.

Second difficulty is a kind of "chicane" walled that actually isn't that hard but also end in a long climb.

The last thing is the hairpin after a quick descent to get to the last straight that I still need time to figure. You take speed in the descent, but the hairpin is in a quick ascent so spinning could be easy.

The AI is pretty inneficient on this one, always expect a large pile-up at the first turn, and the last descent is also hard for it...

In a Deathrace take care as this is only a one lap race. Wich mean that if you just get to the back of the pack and shoot you wont finish first... Also the 2 long climb make it very lethal in a DR because of the extra bottom shoot and the harder time getting out of lof from the pursuer.

Last time I played it was with Flaming Oil Jet ... not a lot of car manage to finish...

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vet wv

Posted Sep 16, 2008, 7:46 am Last edited Sep 16, 2008, 7:47 am by Ivan Kerensky
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Definitely a track for the more experienced. It's longer, there are some nasty turns, and try deathracing it with mines for extra special laffs.

One of my favourites, actually.
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vet wv

Posted Dec 6, 2008, 7:25 pm
Tez
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The first & last corners are the real tricky parts of the track, it takes practice to take them both well. I've seen 8 cars piled up at the apex of the first corner after just one lap, & it was a race. The middle chicane can be tricky in a bouncy car if you take it too fast, you need some practice on it before you can run it really fast. Experienced.
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vet wv combat1 pvp3 pvp51,4,0

Posted Feb 19, 2012, 3:21 am
*goat starer*
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Tez said:
The first & last corners are the real tricky parts of the track, it takes practice to take them both well. I've seen 8 cars piled up at the apex of the first corner after just one lap, & it was a race. The middle chicane can be tricky in a bouncy car if you take it too fast, you need some practice on it before you can run it really fast. Experienced.



Bothered
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Jun 9, 2012, 10:09 pm
*Jagged Monkey*
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Once you learn how to beat the first corner it's cake.
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vet wv combatL1 semiprocombat marshal elmsautumn northernsummer0,1,0

Posted Aug 22, 2012, 11:32 pm
*StCrispin*
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Ive always felt that there should be bunkers along the uphill climb, with peds firing RPGs at the competitors... For flavor
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vet wv gwped paintladder paintball marshal raceL10,1,0

Posted Dec 10, 2012, 11:40 pm
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