Darkwind - Viewing Topic: Reinforcements
Welcome Guest! » Darkwind » Discussion » Darkwind: Tactical » Reinforcements

Pages: << prev 1 next >> Reply to Topic Create New Topic Create New Poll
Reinforcements, more stuff to shoot at
*viKKing*
Skulls And Bones
Darkwind Guru

Renegade

Member Level

Group: Marshals + Contributors
Posts: 4,249
Joined: Oct 12, 2006

Send an email to *viKKing* Send a personal messsage to *viKKing* Reply with a quote from this post Go to the top of the page

Just a cool feature : reinforcements.

Some defined vehicles (or characters) would spawn at a given location at a given turn (T). They would follow a predefined path (waypoints in action here) and would not be player or NPC controllable until turn Y.

When I mean reinforcements could not be NPC controllable, it simply means they could not be engaged or used to fight until a given moment.
I know NPCs are computer controlled, doh! ;)
They could also be undestructible too until engaged.
.........................
vet cont zom slay2013 marshal wv

Posted Jun 11, 2009, 8:45 pm
ISHOULDCOCO
COCO and the BURPERS
Darkwind Guru

Civs Faction

Member Level

Group: Storytellers
Posts: 1,440
Joined: Jul 5, 2007

Send an email to ISHOULDCOCO Send a personal messsage to ISHOULDCOCO Reply with a quote from this post Go to the top of the page

would be great for missions/roleplaying etc

COCO
.........................
vet wv

Posted Jun 11, 2009, 9:26 pm
*Rahn*
Rebels
Autodueller

Renegade

Member Level

Group: Marshals + Storytellers
Posts: 474
Joined: Sep 20, 2008

Send an email to *Rahn* Send a personal messsage to *Rahn* Reply with a quote from this post Go to the top of the page

Joining a scout already underway has been one of the main things I have wanted to be able to do since I first started playing DW. It would be great to be able to come to the rescue when someone is getting a beat down.

Sam, is it even possible for someone to join a scout after it starts?
.........................
vet marshal wv

Posted Jun 11, 2009, 10:31 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Not currently possible, but it could be done, yes. Could lead to unbalanced and/or very lengthy events though?

Actually I did briefly add a feature where the NPCs got reinforcements halfway through the combat (about 18 months ago). That was removed pretty quick...
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 11, 2009, 11:15 pm Last edited Jun 11, 2009, 11:16 pm by *sam*
Serephe
Collision Force
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 3,496
Joined: Dec 9, 2007

Send an email to Serephe Send a personal messsage to Serephe Reply with a quote from this post Go to the top of the page

*sam* said:
Not currently possible, but it could be done, yes. Could lead to unbalanced and/or very lengthy events though?

Actually I did briefly add a feature where the NPCs got reinforcements halfway through the combat (about 18 months ago). That was removed pretty quick...


Let me guess. Someone lost a gang member and had a cry? :)
.........................
vet wv paintladder ww0,3,0

Posted Jun 12, 2009, 4:44 am
ISHOULDCOCO
COCO and the BURPERS
Darkwind Guru

Civs Faction

Member Level

Group: Storytellers
Posts: 1,440
Joined: Jul 5, 2007

Send an email to ISHOULDCOCO Send a personal messsage to ISHOULDCOCO Reply with a quote from this post Go to the top of the page

Serephe said:


Let me guess. Someone lost a gang member and had a cry? :)


From what I remebered - it was a precursor to the return encouter and the main problem was that they started too close and too fast - Sam was only using stuff like a single death siren or a Symph but they totally got the drop on you and you always lost a lot of armour if you were in a 1/2 car scout.

The Ai was much inferior back then - they were pretty terrible compared to now

COCO
.........................
vet wv

Posted Jun 12, 2009, 8:52 am
Reply to Topic Create New Topic Create New Poll E-mail me when replies are made to this topic View Printable
» Darkwind » Discussion » Darkwind: Tactical » Reinforcements

0.1273 seconds - 16 queries - 0.81 load