Darkwind - Viewing Topic: Get rid of maxed-out skills!
Welcome Guest! » Darkwind » Testing » Suggestions » Get rid of maxed-out skills!

Pages: << prev 1, 2, 3, 4, 5 next >> Reply to Topic Create New Topic Create New Poll
Get rid of maxed-out skills!, a really unneeded feature
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,781
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Quote:
I think it should be a case of a gradual slowing in training.  Long before reaching the "training at a trickle... say .00000000001 per encounter" stage, an observant gang owner would notice that this guy was taking one or two encounters to gain a point in scouting, then 2 or 3 encounters, then 4 or 5 encounters, then 6 to 10 encounters, etc.


This is already the case, maybe no-one is observant then,  :cyclops:

Quote:
I'm not sure how complex that would be, but maybe it would help people in Zoth's situation to have the gang leader have a general idea of how good a ganger can be at something. Sometimes he's right, sometimes he misjudges someone... Judgment could change over time...


That's a really nice idea.

Also: I have already decided to use Hero Points to help training.

Marrkos/Zothen: applying this proposed change to existing characters would be easy, yes. I'd be generating new data for each character anyway (i.e. multiple cap values) so making them properly generated rather than all the same as the current cap value would be easy.

I'll try to get to this stuff in the next few days.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 11, 2009, 11:29 am Last edited Jun 11, 2009, 11:35 am by *sam*
*Grograt*
Grograts Gonads
Darkwind Guru

Renegade

Avatar

Member Level

Group: Marshals
Posts: 8,377
Joined: Oct 5, 2008

Send an email to *Grograt* Send a personal messsage to *Grograt* Reply with a quote from this post Go to the top of the page

wow my 99* skilled scout with one eye could still have a chance then, i still use her on a regular basis for BL runs , seems like i may have to be more of a hero :)
.........................
vet marshal wv community

Posted Jun 11, 2009, 11:42 am Last edited Jun 11, 2009, 11:43 am by *Grograt*
This member is currently online darthspanky
McSPANKYS LOLLIPOP GANSTAS
Darkwind Guru

Anarchists Faction

Member Level

Group: Subscribers
Posts: 4,023
Joined: Jul 29, 2007

Send a personal messsage to darthspanky Reply with a quote from this post Go to the top of the page

just another nerf or will my leader whose maxed at 254 with multiple skills over 220 and 100 be busted down lower? god i hope not already takes 7 scouts to get 1 point and no its not right imo :mad: if thats gunna happen might as well just tell me to leave.
.........................
vet paintball wv1,0,1

Posted Jun 11, 2009, 11:56 am
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,781
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

yes darth, I saw this as an opportunity to nerf the top players again. You have cleverly caught me out and realised that my whole intention in spending 30 hours a week over a 4 year period in developing the game is to beat down the high achievers. I don't care about good gameplay or balance or long-term challenge, I just want to nerf!
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 11, 2009, 12:01 pm
This member is currently online darthspanky
McSPANKYS LOLLIPOP GANSTAS
Darkwind Guru

Anarchists Faction

Member Level

Group: Subscribers
Posts: 4,023
Joined: Jul 29, 2007

Send a personal messsage to darthspanky Reply with a quote from this post Go to the top of the page

how did it go from remove caps to get to ok now well change it for everyone making it possibly lower yeah if you spend all the time to get a gang high skilled youd bitch too now they coulda maxed at 254 now lets stop at 80 lol thanks great patch i think doc has right idea ill try to stay out of forums have fun nerfing people
.........................
vet paintball wv1,0,1

Posted Jun 11, 2009, 12:08 pm
wounded
Blackwater CarPark
Racer

Renegade

Member Level

Group: Members
Posts: 159
Joined: May 9, 2009

Send an email to wounded Send a personal messsage to wounded Reply with a quote from this post Go to the top of the page

But some skills will inevitably be capped higher than they would have been. There'll still be great talents to be found you just have to change they way you look for them. If this is combined with some feedback about the things a character is supposed to be talented in, this could be a great addition to the game!

.........................
vet wv

Posted Jun 11, 2009, 12:18 pm
Jester
The Panthers
Racer

Merchants Faction

Member Level

Group: Members
Posts: 123
Joined: Jun 14, 2008

Send an email to Jester Send a personal messsage to Jester Reply with a quote from this post Go to the top of the page

darthspanky said:
how did it go from remove caps to get to ok now well change it for everyone making it possibly lower yeah if you spend all the time to get a gang high skilled youd bitch too now they coulda maxed at 254 now lets stop at 80 lol thanks great patch i think doc has right idea ill try to stay out of forums have fun nerfing people


Hey Darth :)

Don't take this the wrong way, but is the "." key broken on your keyboard?  The lack of it's use makes it very difficult to read what you have to say.
.........................
vet wv

Posted Jun 11, 2009, 12:44 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,781
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Quote:
how did it go from remove caps to get to ok now well change it for everyone making it possibly lower yeah


Removing caps is a non-runner. Not a good idea; it's clear that most others here agree with that too.

What I could do though is give each player the option of having their current characters keep their current cap for each skill, rather than applying the new system to them. Yours can be unaffected by the change then darth, if that's your preference.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 11, 2009, 1:03 pm Last edited Jun 11, 2009, 1:10 pm by *sam*
*Longo*
Longos Merry Men
Darkwind Guru

Mutants Faction

Avatar

Member Level

Group: Marshals
Posts: 6,665
Joined: Dec 15, 2007

Send an email to *Longo* Send a personal messsage to *Longo* Reply with a quote from this post Go to the top of the page

Sorry Sam, I just think this is a bad idea.
Im also disappointed to see it implemented rather than discussed in the Rules Council.
.........................
vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Jun 11, 2009, 1:30 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,781
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Why is it a bad idea to have different skill caps on each skill?

The reason I don't think the RC needs to discuss it is because the average cap will remain as it currently is, and only 'top talent' will still be capable of very high caps. There won't be a sudden flood of uber-characters, if that's your concern.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 11, 2009, 1:33 pm Last edited Jun 11, 2009, 1:35 pm by *sam*
wounded
Blackwater CarPark
Racer

Renegade

Member Level

Group: Members
Posts: 159
Joined: May 9, 2009

Send an email to wounded Send a personal messsage to wounded Reply with a quote from this post Go to the top of the page

Are you planning to group the talents? E.g. Talented driver will also be a talented trucker, talented gunner will be talented with heavy guns as well?
.........................
vet wv

Posted Jun 11, 2009, 1:43 pm
*Longo*
Longos Merry Men
Darkwind Guru

Mutants Faction

Avatar

Member Level

Group: Marshals
Posts: 6,665
Joined: Dec 15, 2007

Send an email to *Longo* Send a personal messsage to *Longo* Reply with a quote from this post Go to the top of the page

*sam* said:
Why is it a bad idea to have different skill caps on each skill?

The reason I don't think the RC needs to discuss it is because the average cap will remain as it currently is, and only 'top talent' will still be capable of very high caps. There won't be a sudden flood of uber-characters, if that's your concern.


I guess it just wasnt explained well enough, therefore my dissent. How will it affect my current guys? My leader is currently at 334 lg guns unmaxed, does this mean that the scout skill that I have been slowly but surely working up on him will no longer potentially be high capped?
.........................
vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Jun 11, 2009, 1:52 pm
This member is currently online *jimmylogan*
MADHAT
Darkwind Guru

Civs Faction

Member Level

Group: Marshals + Rule Council
Posts: 5,605
Joined: Jun 11, 2008

Send an email to *jimmylogan* Visit *jimmylogan*'s web site Send an AIM message to *jimmylogan* Send a personal messsage to *jimmylogan* Reply with a quote from this post Go to the top of the page

Longo - he told Darth it can affect the current guys or not - your choice.

Unless I'm reading it wrong, it won't decrease the cap on anyone, but I could be mistaken, but again - you have the option to pass on this for your current char's.

As for the RC - I'm on it and I'm a firm believer in Sam being the developer and he is not required to run anything by the RC. It is a good place to get feedback, summarize feedback, etc., but it's not up to us to make the rules or the changes, only Sam.

JL

.........................
vet marshal deathrceL1 wv community combatL1

Posted Jun 11, 2009, 2:06 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,781
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Quote:
Are you planning to group the talents?


Yes

Quote:
How will it affect my current guys?


Not at all, if that's your preference. As I said to darth: What I could do though is give each player the option of having their current characters keep their current cap for each skill, rather than applying the new system to them. Each player would have this choice.

.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 11, 2009, 2:06 pm
*Longo*
Longos Merry Men
Darkwind Guru

Mutants Faction

Avatar

Member Level

Group: Marshals
Posts: 6,665
Joined: Dec 15, 2007

Send an email to *Longo* Send a personal messsage to *Longo* Reply with a quote from this post Go to the top of the page

Ah, ok.
Thanks for clarifying Sam.
:D
.........................
vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Jun 11, 2009, 2:12 pm
Dr Mathias
Wasteland Extravaganza
Darkwind Guru

Renegade

Member Level

Group: Contributors + IP
Posts: 1,418
Joined: Oct 9, 2007

Send an email to Dr Mathias Visit Dr Mathias's web site Send a personal messsage to Dr Mathias Reply with a quote from this post Go to the top of the page

I actually kind of like having the same cap level across skills, when I have a guy cap at 121 for example, I know I can switch his training to something else when he hits 100.

Am I reading this right- if a guy caps at 79 for example, his next skill cap could be above or below that? So you could spend time training in a new skill, only to discover that it caps at 95?
.........................
vet combat1 ped1 wv cont

Posted Jun 11, 2009, 2:23 pm
*Toecutter*
Toecutters
Darkwind Guru

Renegade

Member Level

Group: Marshals
Posts: 945
Joined: Oct 31, 2006

Send an email to *Toecutter* Send a personal messsage to *Toecutter* Reply with a quote from this post Go to the top of the page

*jimmylogan* said:

As for the RC - I'm on it and I'm a firm believer in Sam being the developer and he is not required to run anything by the RC. It is a good place to get feedback, summarize feedback, etc., but it's not up to us to make the rules or the changes, only Sam.


I think that puts it rather nicely....
.........................
marshal vet race1 elmsautumn wv

Posted Jun 11, 2009, 2:54 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,781
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Quote:
Unless I'm reading it wrong, it won't decrease the cap on anyone,


It could, yes. Any existing characters that this is run on could have caps increased or decreased (although not too far, their baseline 'ability for excellence' will still be an over-riding factor).
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 11, 2009, 3:26 pm Last edited Jun 11, 2009, 3:26 pm by *sam*
This member is currently online *jimmylogan*
MADHAT
Darkwind Guru

Civs Faction

Member Level

Group: Marshals + Rule Council
Posts: 5,605
Joined: Jun 11, 2008

Send an email to *jimmylogan* Visit *jimmylogan*'s web site Send an AIM message to *jimmylogan* Send a personal messsage to *jimmylogan* Reply with a quote from this post Go to the top of the page

If a current char is maxed (lets say 74 in mech, as I have one) then the change COULD change his max to 84, letting him train more, or drop it to 69. If the latter, would his CURRENT skill drop too?
.........................
vet marshal deathrceL1 wv community combatL1

Posted Jun 11, 2009, 4:05 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,781
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Quote:
If the latter, would his CURRENT skill drop too?


Oh maaaan, no. I'd be lynched.  :stare:
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 11, 2009, 4:15 pm
Reply to Topic Create New Topic Create New Poll E-mail me when replies are made to this topic View Printable
» Darkwind » Testing » Suggestions » Get rid of maxed-out skills!

0.097 seconds - 30 queries - 0.19 load