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Get rid of maxed-out skills!, a really unneeded feature
*Zothen*
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Hey mates!

I think its time to discuss if DW should get rid of the feature to max out skills (the nasty asterix)!

On my way over the last year (realtime) to get a scout to go south I maxed out a scout at 121, one at 109 and now my last scout maxed at 77! While that I was able to get one (!) char with a decent level of 160!

When I look at the rest of my members I find much more chars that became rather useless cos they maxed out below 100 and wasted some otherwise nice chars.

I was thinking for a very long time how much gain this "maxing out"- feature gives to the gameplay and - to be honest - I couldnt find anything! Its rather a very annoying feature that wastes much time and rather adds frustration than enjoyment.

I suggest to get rid of the "maxed out skills"-feature! It does not add to the game experience and should be a blast from the past! Support, please!

thx
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vet marshal wv

Posted Jun 8, 2009, 10:08 pm Last edited Jun 8, 2009, 10:09 pm by *Zothen*
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No thanks.

Not everybody is a superman.
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vet wv community

Posted Jun 8, 2009, 10:11 pm
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sure wish ya said this 2 years ago, almost every guy i have built up is maxed in at least 1 skill. but its never gunna happen.
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vet paintball wv1,0,1

Posted Jun 8, 2009, 10:12 pm
*Zothen*
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Marrkos said:
No thanks.

Not everybody is a superman.

Think you misunderstood the suggestion... superman can fly, you know...?
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vet marshal wv

Posted Jun 8, 2009, 10:13 pm
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sorry like it as it is, can always cross train, and everyone has their limits
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Posted Jun 8, 2009, 10:15 pm
*jimmylogan*
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Disagree as well. It gives each one yet another layer of individuality PLUS it becomes a decision - keep this guy that's maxed at 74 and try for another? He's good like he is... Etc.

JL

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Posted Jun 8, 2009, 10:16 pm
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we have 45 crew - it is part of the mix - reskill and multitask

COCO
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Posted Jun 8, 2009, 10:30 pm
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*Zothen* said:
Marrkos said:
No thanks.

Not everybody is a superman.

Think you misunderstood the suggestion... superman can fly, you know...?


No, I understood.  The Superman can fly (note the caps).  A superman (no caps) is great at everything, and has no limits.  :)

If any of the latter exist in this game, I hope they are so exceedingly rare that we never see them, or don't know it because they died before it became apparent.

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Posted Jun 8, 2009, 10:31 pm
*Longo*
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Sorry Zoth, I agree with the other doods.
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Posted Jun 8, 2009, 10:38 pm
pweelg
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Would like to see all skills cap differently which i think is something that supposed to being worked on but yeah caps need to stay, else everyone is the same
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Posted Jun 8, 2009, 10:48 pm
*Zothen*
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Wow, never thought that so much of you guys would stick to it. Well, for me it hurts very much. I always wanted to head south but I wont wait another 6+ months till I have the luck to get a scout a lot of you guys already have. Ive noticed that its not possible to stay on track when you dont regulary play. Really, it hurts me that much that - for the first time since a few years - I think about now renewing my sub. The lack of good scouts for the south and the overall too slow skillgain became too much of a hinderance for my enterainment over the last year. I thought a few more of you could see that. :thinking:
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Posted Jun 8, 2009, 11:02 pm
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i see it very clearly but you have to remember this game is basically is made to prevent players from getting to powerful. once they do get to that level then other newbs bitcch then sam nerfs us, i understand how you feel i was upset when in my mind i decided to quit scouting the frustration was greater tthan my desire to play, i love the community so ill stay on forums cant seem to totally quit tho, but i wont be resubbing either.
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vet paintball wv1,0,1

Posted Jun 8, 2009, 11:07 pm Last edited Jun 8, 2009, 11:20 pm by darthspanky
*Zothen*
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Yes, this feature keeps me very good from getting powerful - not like players who play alot so they can swap out unwanted chars. I have to skill them mostly with the weekly training, cos I cant play that much. 1 year realtime for a decent scout while 3 capped before - think about that! What when I lose him through a nasty accident? Another year? Feels like a bitter joke to me!
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Posted Jun 8, 2009, 11:11 pm Last edited Jun 8, 2009, 11:13 pm by *Zothen*
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darthspanky said:
this game is basically is made to prevent players from getting to powerful. once they do get to that level then other newbs bitcch then sam nerfs us


Rubbish.

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Posted Jun 8, 2009, 11:17 pm
pweelg
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How do you think removeing the cap wouldn't benefit the regular player even more so.

They would all end up with 500 in everything and people who play less wouldnt be anywhere close.

If each character skiil peaked differently then if he peaks low in something youve always got another chance with a different skill
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vet combatL1 raceL1 wv

Posted Jun 8, 2009, 11:23 pm
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rubbish hu thats bs imo. then why cant we make rares lol, why we get skill nerfed, aging to kill us off, i could go on and on you may not agree to my statement but ii dont really care its what i believe.
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Posted Jun 8, 2009, 11:23 pm
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pweelg said:
Would like to see all skills cap differently which i think is something that supposed to being worked on but yeah caps need to stay, else everyone is the same


I heard a rumor that 'new' characters have this capability, but 'old' characters have a single cap level.

'New' was, IIRC, 'created within the last 6 months, and going forward' and that was maybe 3 months ago, although it might have been longer.

Characters created before that were considered 'old'.

Again, unconfirmed rumor, as  I don't think anybody has had a 'new' character max in more than one thing yet.

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Posted Jun 8, 2009, 11:25 pm
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darthspanky said:
rubbish hu thats bs imo. then why cant we make rares lol, why we get skill nerfed, aging to kill us off, i could go on and on you may not agree to my statement but ii dont really care its what i believe.


Aging was always intended to be present

Manufacturing of rares makes them not rare

Not sure what exactly 'we get skill nerfed' means, so can't comment on that.

But, you are correct, if you believe the game is changed solely to punish you because you've played the longest, or have the most money, or have the best gear or guys, then there isn't anything anyone can say to change that belief.
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Posted Jun 8, 2009, 11:32 pm
*Ninesticks*
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Not sure about that rumour, though I had heard it mentioned somewhere.

Whenever you hit a skill cap that actually allows you to plan that characters development better so I kind of look at it as having a positive side.

I have one guy who is maxed 78/79 in several skills - still very very useful.

Perhaps you are placing too much importance on the scouting skill for scouting purposes Zoth. High scouts are indeed useful for large travels purely for trucing, but for combat I was quite happily scouting bl with a 1maxed 120 scout.
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Posted Jun 8, 2009, 11:35 pm
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ok skill nerf takes my leader 7 scouts in elm hunting traders to get 1 point in lg gunner. i bitch about iit sam says well others thought we should nerf skills in ss elm to encourage players to move to tuffer areas, nice thanks guys i never wanted that but since some new guy bitcched sam implemented it after hearing a few others agree, well hunting traders in southern towns sucks so why move, yeah ok i put crew in sars guess what they train slow and its not much harder in sars yeah ya need to learn new tactics but once you learn them its just as easy as scouting in ss lol.

aging we are told we get old and die but we cant raise our abilities so we work up a leader with 26 str only to find out a year or more later that low str ccharacters suck and when str gets to 0 ya die had i know that back then i would never trained her up to be my leader in the first place.

were told we are getting a town for pirate players to live at with no bh attacks. sweet we get firelite a place where no traders live bh still attack ya at gates. we get hp there for killing bh but neveer see anyything worth buying well re tires and rifles are pretty sweet tho.
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vet paintball wv1,0,1

Posted Jun 8, 2009, 11:52 pm Last edited Jun 9, 2009, 12:30 am by darthspanky
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