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pvp question?
Mad Mike
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everyone missed my point entirely.

anyway what we basically have is terrorism at this point. Only way we can fight cry havoc is go after its members and destroy them since we cannot attack the camp directly and ever win the war.

The war will now go on defiantly unless cry havoc builds buildings and opens.

and if that is the way sam envisioned this I'd have to say I am disappointed that this exploit is allowed to continue.

this war was declared not to attack the camp it was declared merely to open PvP squad attacks. Darth is after people other than rorkes. by having cry havoc declare war he got what he wanted, a way to attack others through a hold in the system.

anyone saying I dont want PvP and get the bonuses is wrong. If cry havoc built buildings and opened my argument would go away
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Posted May 13, 2009, 10:54 pm
Marrkos
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Mad Mike said:
everyone missed my point entirely.


I don't think so.  Your point is that you think PvP should be focused on the Camp Attack/Defense, and PvP between camp members is secondary to that, so if you can't have the former (no open hours) there shouldn't be the latter.

I don't think that was the original intent behind Camp War, and it seems like most other players don't think so either.

Quote:
The war will now go on defiantly unless cry havoc builds buildings and opens.


This is funnier than you probably intended. :D

Quote:

this war was declared not to attack the camp it was declared merely to open PvP squad attacks.


Correct, because the main driver to this system was to implement a consensual PvP system.  So, that's what we have.  Camps can declare consensual 'war' on each other and thereby allow their members the option of playing PvP against players who also want to play PvP.

Having said all that, isn't stopping a 'war' as simple as unchecking a box someplace 'Not at war'? I was under the impression that starting a war required both parties consent (and 'Open PvP' granted it automagically), but that stopping a war only required one party to opt out.

Is that not the case?

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Posted May 13, 2009, 11:12 pm
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Camps are a device to clearly segragate PVP
camp attack or no camp attack (Ooo! Ducky I could slap you silly!)

If you dont want to PVP close the camp.

Darth fulfilled theminimum requirement to be allowed to PVP

end of.

COCO
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Posted May 13, 2009, 11:43 pm
Mad Mike
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again, my point is missed entirely. cry havoc is CLOSED and cannot be attacked. Cry Havoc has declared war on rorkes and tombstone. doesnt anyone see that exploit?

cry havoc CANNOT be attacked yet DECLARED WAR on other camps but cannot be attacked itself?????

every response has not answered that question at all.
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Posted May 13, 2009, 11:55 pm
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hehe and you guys thought i was bad :rolleyes:
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Posted May 13, 2009, 11:58 pm
Marrkos
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Mad Mike said:
again, my point is missed entirely.  cry havoc is CLOSED and cannot be attacked.  Cry Havoc has declared war on rorkes and tombstone.  doesnt anyone see that exploit?


And Cry Havoc can't attack your camp, so what's the problem?

People have tried to explain why it isn't an exploit, and why the system is the way it is.  You don't seem to want to accept that so I suppose the only thing left to do is answer your question directly.

No, I (and it seems many others) don't see that exploit.

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Posted May 14, 2009, 12:02 am
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Okay Mike - let me try then. :)

Quote:
cry havoc is CLOSED and cannot be attacked


Correct.

Quote:
Cry Havoc has declared war on rorkes and tombstone.


Correct.

Cry Havoc can also not attack either camp. They can attack the members though.

You can't attack Cry Havoc, but you CAN attack the members.

This would be an exploit IF - IF - they could attack you and you not attack back. The playing field is level though as that is not the case.

You obviously don't understand the difference between a camp attack and a squad attack...

JL

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Posted May 14, 2009, 12:04 am
Mad Mike
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lets try this again.

cry hovac is closed and cannot be attacked

cry havoc declares war

the members of cry hovac have done this so they can PvP ONLY and at this point do not plan to open as far as I can tell

a camp declaring war against another camp means what? war against the camp not just its membership.

sam made earlier changes to not allow a closed camp to wage war on any other camp. I think it is the intention was that a camp that is closed cannot even declare war at all unless it is open.

all sam needs to say is the way it is is the way he wants it or the rules council make a ruling.



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Posted May 14, 2009, 1:10 am
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yer right mike we should open for 1 hour then on that hour we attack you and you attack us we wont even show up so feel free to loot some stone we have there and a 50 percent raccoon chassie with no tires you can loot that too if ya want then we will close again, meanwhile well attack yer camp and i we win well steal yer lorrys well let ya know when were gunna attack. ;)


lol before ya spazz out mike that plan wouldnt work cause we have no mr we wouldnt have any cr for the car battle on yer camp anyway hehe so we couldnt even pvp yer camp even if we were open B)
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Posted May 14, 2009, 2:11 am Last edited May 14, 2009, 2:39 am by darthspanky
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Mad Mike said:

sam made earlier changes to not allow a closed camp to wage war on any other camp.


I don't think this is the case.  My understanding is that he made changes so that a camp with no Open Hours can't attack, in order to close the actual exploit of a closed camp being safe from retaliatory attacks.

'wage war' is not synonymous with 'attack a camp'

As things stand now, the playing field is level.

A closed camp can't attack other camps, and can't be attacked by other camps.  Equal opportunity.

A closed camp's members can attack other camp's members and can be attacked by other camp's members.  Equal opportunity.

IMO he's stated as such in other threads.

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Posted May 14, 2009, 2:45 am Last edited May 14, 2009, 2:46 am by Marrkos
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so we can introduce terrorism into the game. not a bad thing it is a valid tactic.

a small group of people cannot possibly attack a large group head on so they terrorize its population.

if thats waht sam declares is going on and allows it id be a bit disappointed however it is a valid war tactic and would be somehting a firelight camp would do.

i would still rather a camp that doesnt have a high enough mr or max cr be able to even declare war
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Posted May 14, 2009, 2:51 am
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we could be al spankia
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Posted May 14, 2009, 6:04 am
*sam*
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Seems to be a disagreement about what should be possible, rather than what is possible under the current rules as implemented.

The current system is as I intended it:

1. A camp with no opening hours cannot initiate a camp-attack nor can it receive a camp-attack.
2. However, a camp with no opening hours can both initiate and receive away-from-camp PvP battles with enemy camp squads. Which is precisely how PvP used to work before camps were thrown into the mix.

So for a closed camp, the only change between how this worked a month ago and how it works now, is that its members need to have consentual pvp before doing squad-v-squad attacks. Previously they could do it non-consentually as long as they weren't at Somerset.

I think everyone understands the above.

------------------

What's at issue is whether a closed camp should be allowed to have its members do any form of pvp or not. I think the answer is yes, but I could easily change that. It could come down to a vote if necessary.

I can understand how mike brands this strategy as 'terrorism' (or more correctly perhaps, guerrila warfare -- a type of warfare where the enemy knows of no 'home base' to attack you at, but rather has to engage in random pitched battles).

However, is this really a bad thing? Why is this strategy good for the guys in 'Cry Havoc' and bad for its enemies?
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Posted May 14, 2009, 2:56 pm Last edited May 14, 2009, 3:01 pm by *sam*
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*sam* said:
I can understand how mike brands this strategy as 'terrorism' (or more correctly perhaps, guerrila warfare -- a type of warfare where the enemy knows of no 'home base' to attack you at, but rather has to engage in random pitched battles).

However, is this really a bad thing? Why is this strategy good for the guys in 'Cry Havoc' and bad for its enemies?


It doesn't seem any different from how the NPCs operate, so if it comes down to a vote I'd say keep it.

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Posted May 14, 2009, 3:50 pm
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me too. sounds like a valid tactic.
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Posted May 14, 2009, 4:46 pm
Marrkos
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Marrkos said:
I'd say keep it.


then

goat starer said:
me too


Methinks it might be a bit chilly in Hell right about now.  :p
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Posted May 14, 2009, 5:00 pm
Mad Mike
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pretty much the only way to end the war is to wipe out the terrorist gangs till they give up. guerrilla warfare is a bit different then terrorism because I thing guerrilla warfare doesnt target civilians. so the members of firelight are guerrillas against all other camps in an attempt to destabilize evan to turn it into a pirate run territory.

There is a difference between cry havoc and the NPCs. we do not know where the NPCs bases are, in fact we can surmise they are mobile camps that move closest to what ever road the traders change to when a particular road gets t0o hot with pirates.

but with that comparison, we know where cry havoc is and it just seems a little strange that we cannot attack it. I would think an outsider would think that strange that a camp is used as a base for pirates, yet it cannot be attacked because it is closed.

Could we make cry havoc mobile while it is closed? that would solve that problem. After all, with no buildings it can be mobile when its location is discovered.

Would it be possible for it to randomly move between BL and FL? That would be actually kinda cool and add to the game. Only the members are told where it is at any particular time.







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Posted May 14, 2009, 5:53 pm
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Quote:
I would think an outsider would think that strange that a camp is used as a base for pirates, yet it cannot be attacked because it is closed.


Yes, it is strange. The whole open/closed mechanism is very artificial, only existing for gameplay/scheduling purposes.
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Posted May 14, 2009, 6:06 pm
Mad Mike
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how about it goes invisible except for the owner when it has no open hours. the owner could then tell prospective members where it is with a password... maybe...

the owners and members camp page has it listed but not the exact location. the location is listed as approximately X number of miles from Badlands, exact location unknown. whoever wants to be a member has to apply for membership just as we do now.

then it is explained the location is secret, therefore there is a meeting place to meet at, whoever wants to go to the camp location is screened, questioned, etc... BUT the exact location is only known by the owner...

then this later on could be a dynamic where people can attack the meeting place and attempt to get the location by interrogation... sounds like another mission ;)

but anyway, this could be a good explanation to why the camp is unattackable and has closed hours.

of course when the camp opens for a certain number of hours the location then gets made available.




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Posted May 14, 2009, 6:20 pm Last edited May 14, 2009, 6:32 pm by Mad Mike
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Mad Mike said:
how about it goes invisible except for the owner when it has no open hours.  the owner could then tell prospective members where it is with a password...  maybe...


That's a good RP explanation for why you can't attack it.

For that matter, no one knows exactly where ANY other camp is unless they're a member, so this is kinda in place already.

I know - it's not 100% factual, but again it's a good RP explanation for an existing game mechanic.

JL

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Posted May 14, 2009, 6:40 pm
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