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camp hours of operation
simonmaxhill
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This is a split off of the 1st war thread which is long and complicated, but I believe Mike brought up the issue of a camp that is 100 percent closed, yet still at war.

The result is (as I understand it)
members of that camp can be attacked on the road, or attack
the camp itself may not launch attacks or be attacked

My main question is:
1. Are camp hours of operation intended to facilitate the out-of-game issue of coordinating when you can be online?
2. Or are they more specifically geared towards the in-game issue of frequency/severity of attacks against the camp?

If the answer is 1., then a camp should not be allowed to be "at war" while completely closed, as this would be an exploit - clearly the players of the camp are finding time to be online and attack people. If the players are unable to find themselves online, then it won't really matter if they are "at war" or not.

If the answer is 2., then there should be a way to attack a completely "closed" camp. Jety described a 100 percent closed camp as devoted entirely to defense, not production. That is a reasonable interpretation, and some in-game interpretation of a camp preparing for siege would make sense. This would mean the camp was attackable, but would have some CR bonus.


I would hate to see the game mechanic that facilitate coordinating real life with the game broken in favor of a game-world functionality.


Disclosure: I'm a member of this "cast the first stone" camp, and I'm eager to get some PvP going.
.........................
vet wv

Posted May 11, 2009, 7:05 pm
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