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Ped Equipment Suggestions
*Tinker*
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From what i understand, the way it is now, every gangster in the car helps extinguish fires, the more peds the better chance of putting it out, because they are swatting at the flames with their jackets one handed or something.
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Jul 25, 2010, 4:04 am
Oscoda
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Yeah, apparently I haven't been catching all the patch notes. maybe something to the effect of " 'insert name here' is trying to put out the fire!" might be good to have.
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vet wv

Posted Jul 25, 2010, 1:55 pm
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Rat bait - dropper for peds that would be treated by NPC bugs as a valid target and causes damage to bug when 'consumed'

Also bear/man-traps would be cool.

...and grenades.
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vet wv deathrceL1 marshal pvp5 pvp20,0,1

Posted Aug 7, 2010, 4:55 pm
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I think fire-extinguishers are a cool idea but should take up a small amount of bulk (1-3perhaps)
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vet wv deathrceL1 marshal pvp5 pvp20,0,1

Posted Aug 7, 2010, 4:57 pm
*Grograt*
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we have grenade belts
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vet marshal wv community

Posted Aug 7, 2010, 5:36 pm
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*Grograt* said:
Binoculars -  allows the placement of flag with a distance figure, can be used in a vehicle by an unassigned gunner going under 30 mph

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vet wv deathrceL1 marshal pvp5 pvp20,0,1

*Posted Aug 8, 2010, 1:26 am
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PA Racers said:
I like the being able to loot hand weapons idea!!!


swapping of equipment between peds and vehicles mid combat
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vet wv deathrceL1 marshal pvp5 pvp20,0,1

*Posted Aug 8, 2010, 1:27 am
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strobe lights, flare guns, lasers that damage eyes, super targeting scopes, flash npc loot gear, cybernetics and bio-gear, mutant faceplates and tentacled avatars :Z

Gold as the missing commodity...
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vet wv deathrceL1 marshal pvp5 pvp20,0,1

Posted Aug 8, 2010, 1:40 am
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"I don't see a chainsaw being a particularly useful melee weapon"

Ah, but you are forgetting one very important point-

The intimidation effect of someone with death in their eyes and a handful of whirling steel blade....

I mean, seriously, who WANTS to get near an angry person wielding a chainsaw?

NO ONE! ;)
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vet wv zom marshal paintladder cont

Posted Aug 23, 2010, 5:03 pm
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Dual-wielding hand weapons.  Like Grogat's avatar, or like Chow Yun-Fat in any John Woo movie
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vet wv

Posted Sep 3, 2010, 7:51 pm Last edited Sep 3, 2010, 7:51 pm by Zephyr
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I'm curious why there are no heavy ped weapons such as an RPG launcher or (going back to Car Wars) LAW/VLAW. Have they been ruled out as a balance issue?
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vet wv pvp5 pvp4 pvp2 pvp1 pvp3

Posted Sep 4, 2010, 12:48 pm
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Fire extinguishers.

Gun ports so my Handgunners can plink away (at a penalty to hit Im sure) while they're in the car.

Fire extinguishers.

I was going to ask for grenade launchers as a ped weapon, but yesterday I discovered that thats what mutants with 150 Str are for =]

But most of all, Fire extinguishers.
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vet wv

Posted Sep 12, 2010, 1:42 pm
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I'd suggest a revamp of pedestrian weapons.  In terms of balance, I'm imagining a 3x3 matrix, like so:

http://img709.imageshack.us/img709/4311/pedweaprevamp.jpg

Other balance issues would be handled in terms of weapon bulk, mag size, rarity and cost, et cetera. 

What do you think? 
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vet wv

Posted Sep 15, 2010, 12:03 am
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cool
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vet wv zom pvp1 ped1

Posted Sep 15, 2010, 4:59 am
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Zephyr said:
I'd suggest a revamp of pedestrian weapons.  In terms of balance, I'm imagining a 3x3 matrix, like so:

 
What do you think? 


I don't think there is a need, very much, at the moment.
None of the weaps are actually broken.

Helmets and Body armour are more relevant, IMHO.

COCO
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vet wv

Posted Sep 15, 2010, 5:20 am
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They're not broken, but there's not a lot of reason to use anything except the rifle. More (relevant) decisions is usually good.
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vet wv marshal pvp2 cont

Posted Sep 15, 2010, 7:59 am
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I'd say weapon balance is broken when there is only 1 weapon that's good to use, easy to obtain, and the weapon of choice.

The only thing that even rivals the rifle is the SMG, but that's only for very close range, the rest of the weapons are utter crap in comparison to them, and that's not balance, not by a longshot.
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Sep 15, 2010, 9:28 am
*Grograt*
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ISHOULDCOCO said:


I don't think there is a need, very much, at the moment.
None of the weaps are actually broken.

Helmets and Body armour are more relevant, IMHO.

COCO


+1 on that
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vet marshal wv community

Posted Sep 15, 2010, 11:26 am Last edited Sep 15, 2010, 11:27 am by *Grograt*
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i think another way to categorise the weapons is soft v hard targets, do you want to shoot up cars/gigent armore plated bugs or peds/beastlys?

weapons loaded whit different amo might also help, AP rifel or holow point? makes a big deliverance to how they perform on what.

thair needs to be a tactical game balance to ped weapon chose , not just rifle is best.
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vet wv

Posted Sep 15, 2010, 11:27 am
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Cool , then its broken in your view.

But one weapon system will always beat another .

For that matter the vehicle weapon system is broken too , cause everyone wants HCRs............

The reason all soldiers all carry rifles is because they are rifle, the heavy weapons guys carry a PDW or pistol.

Folks use different weapons for different roles.

A ped can carry a rifle , a SMG and a paint rifle simultaneously.

I am sure SAM will do LAWs and VLAWS at some point

But no one ( i know) has any expectation that all weapon systems should be balanced to an extent beyond practicality.

Peds weapons are not that critical anyway , they are persoanl defense weapons , not game winners. I n a situation where they are game winners , everyone is going to go for the best possible kit anyway.

Some thing has to be best, the rifle was in CW . I can live the current situation

COCO
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vet wv

Posted Sep 15, 2010, 11:42 am
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