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Ped Equipment Suggestions
This member is currently online Zephyr
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Bastiel said:
2 shot mini/light rocket launcher. Works like a normal ped weapon. And ped FTs.


I'm beginning to imagine a new big patch for Darkwind sometime in the near future, called "Ped's Revenge."  With all sorts of new Ped equipment, including body armor, man-portable AT weapons, and accessories.  Let's hope Sam has time to work on these kinds of things.  Ped FTs would be just way too much fun.  :p

When's the next paintball league?  I gotta start training up my Mechanized Infantry platoon. 
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Posted Jan 22, 2010, 8:48 pm
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Since this is stickied, but hasn't seen much action, and since I've still not been able to find a function to search for what I'm looking for, how about being able to loot peds and ped equipment. That would make me happy when all I have is shotguns and the enemy characters are running around with rifles!
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Posted Jan 30, 2010, 2:13 am
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Ped-deployable spike strips. Like spikedroppers, but longer.
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vet deathrceL1 wv cont

Posted Jan 30, 2010, 2:30 am
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Crew Served Weapon Mount: 3 bulk

Similar to the US Army's M3 weapon mount, this mount can be added to any vehicular weapon to allow 2 peds to carry,deploy and fire the attached weapon. 

Adds 3 bulk to the weapon for purposes of transport in vehicle.

Takes 5 seconds to deploy or pick up weapon.

PEDs cannot engage in any other activity while a member of a crew served weapon team.



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vet wv

Posted Feb 1, 2010, 2:38 pm Last edited Feb 1, 2010, 2:38 pm by Kornkob The Dude
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Definately crew served weapons as mentioned before

Anti-tank rifles (perfect against light skinned vehicles present in DW, very little armor damage, but with a chance of internal damage from the round ricocheting around. Ped is prone and can't move while deployed)

Wire guided missiles
Tripod Mounted HMGs

Crew served weapons would take up vehicle bulk for stowage (but less than car mounted weapons) as a tradeoff between vehicle weapons and ped weapons.

Make it so that dumping troops from IFVs is a legitimate strategy.

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vet wv

Posted Feb 3, 2010, 5:33 pm Last edited Feb 3, 2010, 5:34 pm by Knight
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I was reading the "pistols are not useless" thread, and I had an idea how to make pistols more appealing, and not just by increasing their magazine size.

How about having pistols give the wielder a SPD bonus? Perhaps make it the equivalent of one level of the "Quickdraw" handguns spec.
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vet wv

Posted Feb 11, 2010, 4:33 am
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Speed bonus for pistols would be very cool.
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vet wv pvp3

Posted Feb 11, 2010, 8:21 am Last edited Feb 11, 2010, 8:21 am by procyon112
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Some more ideas:

Compass, possibly GPS if the satellites are still functioning. These could help the scouts lead gangs back to town.

Maps, accurate ones would be rare and let people return quickly, bad ones will lead people off cliffs and into quicksand.

Camouflage clothing, to hide with. Ghillie suits for those with money, more advanced thermal blankets could be used to hide from those with thermal imaging devices.

Water purification equipment, from iodine tablets to pumps, the better the kit the less sick gangers get.

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vet wv

Posted Feb 23, 2010, 5:12 pm
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Zephyr said:
I was reading the "pistols are not useless" thread, and I had an idea how to make pistols more appealing, and not just by increasing their magazine size. 

How about having pistols give the wielder a SPD bonus?  Perhaps make it the equivalent of one level of the "Quickdraw" handguns spec. 


Excellent idea, and eminently implementable. Will add this at next patch.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 23, 2010, 5:14 pm
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In our vehicle at work we have a few carefully placed thermite grenades in our vehicles, if we need to abandon it then the pins are pulled by the last guy out. In game this would stop NPCs or other players getting your vehicles.

There is the automatic fire extinguisher that is supposed to kick in when the vehicle starts to burn. It wouldn't be enough to put out the above mentioned termite grenades but could be of use. Incidentally when your driver accidently activates the system while doing 40mph and the vehicle is suddenly filled with inert gas it isn't quite as funny as you'd imagine...

Speaking of all the infantry fighting vehicles where can I get a vehicle with tracks instead of tires?

Melee weapons are probably useless in ped combat. Unless you are in buildings the range at which you make contact with the enemy is too large for them to be useful. Gangers carrying a variety of rifles is probably the most realistic.

In Afghanistan (terrain similar in many respects to Evan) the locals had great success against the Russians as their old bolt action Lee Enfield rifles had more than double the effective range of the Russian Ak-47. Of course if you add in the cool factor the Russians still win.

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vet wv

Posted Feb 23, 2010, 5:29 pm
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EnglishRanger said:
It wouldn't be enough to put out the above mentioned termite grenades




ewwwwww! termite grenades!

disgusting
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Posted Feb 23, 2010, 5:59 pm
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goat starer said:
EnglishRanger said:
It wouldn't be enough to put out the above mentioned termite grenades




ewwwwww! termite grenades!

disgusting


oops, i let it out about the super-secret termite grenades. Very similar in appearance to your usual thermite but when it is set off instead of intense heat, it throws out a mass of termites. These were used in the old west to destroy horse drawn carriages if the indians were about to capture them. Apparently two termite grenades could eat an average stagecoach in under 5 minutes. With the advent of metal vehicles these grenades have fallen out of favor but are still to be found occasionally. Drive-by shootings using donkey carts can still be prevented with these useful munitions...
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vet wv

Posted Feb 23, 2010, 6:07 pm
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Now I know what to arm myself with when the Amish Revolution comes. ;)
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vet wv

Posted Feb 24, 2010, 5:22 am Last edited Feb 24, 2010, 5:24 am by Zephyr
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Tried to find if this was in here, sorry if its been covered.

Fire Extinguisher. Small hand carried one could have a chance to put out a fire, maybe have the interfacr on the manage tab like PSI abilities.

Also, would be cool to have larger vehicle systems that cost bulk for the car but are more effective. Perhaps charges, or just one activation
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vet wv pvp5 pvp3 pvp4

Posted Mar 2, 2010, 11:32 am
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I didn't see this listed before, so I hope it is an original idea. . .

Steel toed boots.

I don't know how many of my poor gangers get their toes blown off. :)

Part of my "Save the Toes" Campaign.
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vet wv

Posted May 18, 2010, 12:55 am
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I like the being able to loot hand weapons idea!!!
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Posted Jun 30, 2010, 12:38 pm
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At the very least (if they can't be looted for some reason) rifles and SMGs should become hero point staple items: if nothing else is available, these are.
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Posted Jun 30, 2010, 1:05 pm
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Just to add to the list as I didnt see this thread before I posted another....

Fire Extinguisher. Ped weapon can be used after exiting a burning vehicle.
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vet wv

Posted Jul 7, 2010, 3:27 am
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*every* car should have a fire extinguisher by default. They are small and don't have to count against the bulk in the car. I just lost a ganger in an arena combat because an HMG breached my still intact armor and started my engine on fire. I got out, got gunned down and sat unconscious ten feet from from the car when it *did* explode. :( So from a single HMG hit, my option was to wait inside for the car to explode, or sit beside it unconscious and die in the explosion anyway.
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Posted Jul 25, 2010, 1:37 am
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I thought some kind of fire extinguisher skill came into effect when the fire rules changed, is this true? (I'll do a search and post anything I find here)

Quote:
I like the being able to loot hand weapons idea!!!


More of this would be good I think. Everyone has a hand gun, pretty sure there would be ample of these lying around after a fight.
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Posted Jul 25, 2010, 2:58 am
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