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Ped Equipment Suggestions
ISHOULDCOCO
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No to scopes, Yes to sniper rifles

Fire from prone only , fire every other round ( bolt action )

1.5 x rifle damage , 1.5 x  rifle range modifiers


This weapon is a bit of a liability in vehicle combat theatre , but in right hands can be a deal-closer.

COCO
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vet wv

Posted Sep 22, 2009, 4:01 pm
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I like idea of fire extinguishers in cars...having had more than a few go ka-blooie along with lost vet' gangers ONE turn after catching fire.

But there should be option of 'hand-held' extinguisher (5 seconds to use); 1 bulk, 5 weight; or a car-mounted extinguisher system:
10 bulk, 50 weight, 5 shots. Can be reloaded after combat just like regular weapons.

Like idea of sniper rifles...especially for arena combat/races. Without backup in wilderness, would probably be bug-bait.
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vet wv

Posted Sep 22, 2009, 5:30 pm
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Groovelle said:
Fire Extinguiser.  Being able to both get out and use it on other cars and use it in the car the character is riding in would rock.  Characters would have to give up the wheel for a time if they're driving and need to put a fire out.


PLEASE can we have this... a couple of days ago one of my famous buzzers containing my best scout and gang leader caught fire after a tiny collision with a very small dead tree.....

i nearly died with the tension waiting for it to go out..... let us fight fire!
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Sep 22, 2009, 5:39 pm
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If we're having gang members being captured now, how about some incapacitating weaons? Stickum guns, quick hardening foam or even stun gas perhaps.

Obviously only effective against breached cars and I'd even suggest that they should be either ped only or work much better as ped versions (though it's hard to get the idea of a stun gas grenade launcher out of my head :) ). Effects would wear off, so you'd have to reapply if the fight goes much longer. But it would mean capturing more gangers alive and unmaimed than with the current soft target weapons.
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vet wv zom

Posted Sep 23, 2009, 7:17 pm
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http://techepics.com/files/swiss-army-everything.jpg


nuff said!
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Posted Sep 27, 2009, 12:27 pm
WolfEater
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Ped Gear:
Camouflage Paint Kit: I don't know how much IBS it is but it wait 0.1 KG's. it include a little mirror and 4-6 different paint's Black White Dark Green, Light Green. its a lil box that opens very use full in combat.

Camouflage Out Fit: including pants and a shirt the covers the hole body from head to toe + for the weapon. 

Used officially by sniper's and in Behind enemy lines. Can be used with Body armor and Head gear.

makes the Ped almost invisible while not moving.

if ped use Body armor and other stuff his speed reaction should be reduced so in each turn he shot slower(last)
15-25% in speed redaction.

and Weight also project on the ped speed. Back pack and all that Gear slow down.
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vet race1 combat1 wv

Posted Oct 1, 2009, 4:33 pm
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Ped Mounted Weapon's:

Portable car Grenade Launcher the same Car grange launcher we got for cars only portable

XM307

it can be deployed from a car with 2 or 3 ped's depend on the Portable weapon.
it can be HMG HGG Rocket launcher.

ATG and CC are too big and heavy to carry but can be deployed as an Stationed defense camp or town defense.

the deployed weapon got a certain degree he can shot and in order to change it, it need to be picked up.

the degree is 90 and 15 down and 35 up.

the accuracy of stationed is larger then when it mounted on a car.

I don't know much but maybe this stationed/portable weapon can be used as a car in game with the panel and all

Sniper Rifle:

I thinking of 2 Snipers 1 against Ped and 1 against cars like M24 and M82 or the M107 that are the same but different models
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vet race1 combat1 wv

Posted Oct 5, 2009, 10:41 pm Last edited Oct 5, 2009, 10:52 pm by WolfEater
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Low-tech body armour such as helmets, breastplates or chainmail shirts
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Dec 6, 2009, 11:35 pm
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*sam* said:
Low-tech body armour such as helmets, breastplates or chainmail shirts



sam... are you suggesting things that have been suggested millions of times before...


for you to implement? i am confused!

:stare:
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Dec 7, 2009, 12:55 am Last edited Dec 7, 2009, 12:58 am by goat starer
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goat starer said:
*sam* said:
Low-tech body armour such as helmets, breastplates or chainmail shirts



sam... are you suggesting things that have been suggested millions of times before...


for you to implement? i am confused!

:stare:


Yeah Goat, that is rather odd. :)

Lik I mentioned in the other thread:

This idea keeps coming up from time to time, but evetually gets shot down due to few reasons.. Characters in general can take far more punishment than equipment and it is already considered that characters would salvage anything they can find to use as protection.

High strength characters can take many hits before they finally expire(unless a headshot). Many weapons on the other hand can be totally destroyed with one hit and can't take more than 2 hits before being at 0% 9 out of 10 times.

Adding armor of any kind would create an even further gap in what damage a character can take compared to what most objects around them can take. Some human characters can be hit up to ten times before they die, like going through 10 points of chassis armor. Add in mutants with 140-160 strength and we can see how silly things can get when trying to kill a ped compared to other items.
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vet race1 deathrce1 wv zom circuit1 pvp1 northernsummer community circuit3 paintball55,206,126

Posted Dec 7, 2009, 1:08 am
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Here's my idea: 

Duct Tape

The mechanic's best friend, it can be used to effect temporary repairs in the field.  It has come to be a rare and highly treasured piece of loot. 

How it works:  If a vehicle has a damaged component, and a character has a roll of Duct Tape, that character can use their Mechanic skill to temporarily repair a damaged item on the car.  Not much, say; a value of between 0% - 30% "healing" to the component based on the character's Mechanic skill and random chance. 

If in vehicle:  open "occupants," right-click on the character's icon, and in the pop-up menu it will list the things you can repair with the roll of duct tape.  Select the item.  It will take a length of time comparable to reloading ammo.

If a ped:  ped must be in contact with vehicle; right-click on vehicle, and the pop-up menu will list the items the ped can attempt to use the duct tape on. Takes an amount of time comparable to reloading ammo, and vehicle and ped must be in contact the entire time. 

If succesful, the targeted system is patched up a bit; this is a temporary repair only and goes away at the end of the encounter. 

The roll of duct tape is used up, whether or not the attempt was successful. 
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vet wv

Posted Dec 27, 2009, 8:41 am Last edited Dec 27, 2009, 10:49 pm by Zephyr
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Grapiling hooks;can be thrown onto anything that had a ledge or pices sticking out. It would have like a 1 in 3 chance of catching and the stronger the ped the faster is gets up the rope.
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vet wv raceL1 pvp2 combatL1

Posted Jan 10, 2010, 8:38 pm
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goat said:
sam... are you suggesting things that have been suggested millions of times before...

for you to implement? i am confused!


You mean you haven't realised that my memory resembles a sieve?
Choice anecdote: I started telling my wife a story about something or other that happened when I was a kid. Then I stopped. "Oh wait.. or was that a story you already told me about when you were a kid?"

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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jan 10, 2010, 9:25 pm Last edited Jan 10, 2010, 9:26 pm by *sam*
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I like the duct tape idea! I've seen it applied in Nascar many times and I find the idea of poorly patched up wrecks driving around Evan quite entertaining.
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Posted Jan 11, 2010, 2:42 pm
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I came to the forum to suggest some ped gear to offer some slight survivability increase, but it seems well in hand. :)

One thing I didn't see here was a fire retardant suit. Just stops/reduces that bonus concussion damage from being on fire, that's it. No weight/bulk just pricey, or maybe a drop.
Make it seperate from the armor, more goodies to dangle off of your guy.

Do a racing suit (this is what the web stores call them, I bet some more eloquent poster could think up a sexier name if neccessary) and a duelling suit (thus the "body armor" and "improved body armor"). Have them reduce the injury roll slightly or something.
If you're feeling ambitious perhaps you could do a second injury table for characters with body armor on. That could capture the feel of body armor doing something without screwing up the mechanic too terribly. ("So and so has a near death experience as a huge chunk of shrapnel lodges in the faceplate of thier helmet" as a typical minor head injury roll or something)
One option that may give good bang for the buck is to do one or two types but with several different names to suit different player flavors. (e.g. racing suit = spiked leather jacket = mutant bugshell chitin = chainmail etc)...

Just more ped jewelry, it doesn't have to actually *do* much, if anything, does it?

Oh and a few racing suit textures for the little avatar guys would be cool too. :D
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vet

Posted Jan 15, 2010, 11:53 am
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I don't think I've seen anyone list other types of hand grenades for peds listed:


  -Paint grenades
  -Smoke grenades
  -Incendiary Grenade (Creates an item like a Flaming Oil Jet puddle)  or maybe these could be the Molotov ####tails
  -Anti-tank grenades


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vet wv

Posted Jan 20, 2010, 11:42 pm
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Sun screen Radiation Suit:

Protects a character from radiation poisoning when walking home. This would allow players to trade a vehicular passenger for bulk space when looting without suffering the huge health penalty associated to strolling in the desert unprotected. This would also be an interesting item for players wishing to "guarantee" their characters' safety when scouting down South where the chances of a vehicle returning home after a scout are considerably lessened.
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vet combatL1 wv cont0,5,0

Posted Jan 21, 2010, 2:21 am Last edited Jan 21, 2010, 2:22 am by Groove Champion
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Groove Champion said:
Sun screen Radiation Suit:

Protects a character from radiation poisoning when walking home. This would allow players to trade a vehicular passenger for bulk space when looting without suffering the huge health penalty associated to strolling in the desert unprotected. This would also be an interesting item for players wishing to "guarantee" their characters' safety when scouting down South where the chances of a vehicle returning home after a scout are considerably lessened.


bulk amount?
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Posted Jan 21, 2010, 2:24 am
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I have no idea... The bulk should be enough that it should force players to trade offensive power for defensive strenght, but not so much that it turns pedestrians into walking lunches for those nasty Evanian critters :)

Without considering the issue longly, I suggest the bulk should be low enough to allow a pedestrian to carry a rifle, but too high for him to carry reloads? I think this would work because a player could then choose to outfit a valuable character with a radiation suit while leaving a few less valued escorts to fry in the heat while they carry more serious firepower.
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vet combatL1 wv cont0,5,0

Posted Jan 21, 2010, 2:34 am Last edited Jan 21, 2010, 2:35 am by Groove Champion
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2 shot mini/light rocket launcher. Works like a normal ped weapon. And ped FTs.
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Jan 22, 2010, 9:09 am Last edited Jan 22, 2010, 9:11 am by Bastiel
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