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New Specialisms Suggestions
Parapsycho
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Maxxed said:
Ambidextrous

2 pistols

or pistol and knife/sword/handhammer


If the dual pistols fired in the same turn, it would pretty much balance out the downsides (low mag size/dmg) of pistols, IMO.

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vet wv paintladder

Posted Oct 12, 2010, 2:51 am
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Navigator - Scout Specialism

*Decreases fuel consumption and travel times.
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Posted Oct 30, 2010, 3:12 pm
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Physician/Doctor - Improves healing rate slightly (even in towns with hospitals)

NB: DOC6 almost as effective as SS hospital...possibly consumes medical supplies?
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vet wv deathrceL1 marshal pvp5 pvp20,0,1

Posted Oct 30, 2010, 3:13 pm Last edited May 26, 2014, 4:07 pm by Maxxed
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Grenadier - Handgunner Spec

*Improves range and accuracy of thrown weapons.

Brawler - Leadership or Handgunner

*Improves Melee damage and accuracy.

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Posted Oct 30, 2010, 3:22 pm
d0dger
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Maxxed said:
Grenadier - Handgunner Spec

*Improves range and accuracy of thrown weapons.



Isn't that long throw?
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Posted Oct 30, 2010, 3:28 pm
JS
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Dropped Weapons Skill. Then some specs to go with it.
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Posted Oct 30, 2010, 3:43 pm
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JS said:
Dropped Weapons Skill.  Then some specs to go with it.


Isn't there some specs for that already under driving and trucking?
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Posted Oct 30, 2010, 4:13 pm
JS
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*Tinker* said:
JS said:
Dropped Weapons Skill.  Then some specs to go with it.


Isn't there some specs for that already under driving and trucking?


There are, but why not have a specific skill for dropped weapons?  Gives more depth, and something else to train. 
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Posted Oct 31, 2010, 2:37 pm
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Backseat driver - Leadership/Scouting/Driving

*Gives bonus to the drivers skill when a passenger
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Posted Nov 1, 2010, 3:17 pm
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Maxxed said:
Backseat driver - Leadership/Scouting/Driving

*Gives bonus to the drivers skill when a passenger


My Mrs you mean LOL she doesn't help my skilled driving i can tell you  :p
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Posted Nov 1, 2010, 3:24 pm
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"Watch out for that lorry!!! The light changed!!!....Look out, don't hit that squirrel!!! *SLAP* Damnit! FOCUS!!!!! Do you even HEAR a single word I'm SAYING?!?!?!?"

Grog, how can that NOT help?
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Posted Nov 1, 2010, 3:38 pm
JS
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Maxxed said:
Backseat driver - Leadership/Scouting/Driving

*Gives bonus to the drivers skill when a passenger


LMAO.  Maybe negative specs should introduced.  Kinda like drugs. 

Back Seat Driver = Reduce skill in driving, lol. 

Hmm, maybe some others. 

Pants Pisser = negative courage for all in the car when they guys goes yellow stress as he tends to soil himself. 

Cross Eyed = Negative to weapons spec.

Two Left Thumbs/Knuckle Crusher = Tends to mess up any mechanical work, negative to mech.

Girly Runner = Negative to movement speed as a ped

Trigger Happy = Tends to shoot without orders.



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vet wv pvp5 pvp3 pvp4

Posted Nov 1, 2010, 5:26 pm
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lol...i like
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Posted Nov 1, 2010, 6:00 pm
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"Pants Pisser = negative courage for all in the car when they guys goes yellow stress as he tends to soil himself. "

Actually, you'd probably have to stack that with a substantial toughness mod.
Well, that is if you want the ganger to survive getting thrown out of the car at 60mph while embarking on his new career as chaff....
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vet wv zom marshal paintladder cont

Posted Nov 1, 2010, 7:20 pm
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Marrkos said:
Jaguar said:
Mechanic

- Sturdy Customization: A mechanic has customized the vehicle they are riding in. This might negate or allow a re-roll on damage to lessen some damage (be it weapons fire, terrain damage or whatever). A mechanic can only use this skill when not driving or manning a weapon - thus while making vehicles tougher, you're giving up space and firepower. This would -not- affect armor or chance to hit; it would work differently.

- Leaf on the Wind: The mechanic has tuned the car they are riding in to handle a little better. Also grants a benefit against dropped weapons; basically, a mechanic allows for a dodge roll of some sort against them (or mines may be act as duds for that pass only).

- Camouflage: The mechanic is able to apply disguises (both traditional as well as parts from other cars) to fool other scouting parties. This can make the vehicle their riding in look more or less dangerous (increased or decreased CR).


These sound interesting, but making them apply only to the vehicle the mechanic is in doesn't make any sense to me; either the car is modified or it isn't, the mechanic's presence shouldn't have an effect on that.

This is similar to the need for Engine Tuning to apply to all owned vehicles rather than just those used in town events.

Quote:

Scout

- Terrain Mastery: The scout knows how to drive over different types of terrain better. Reduced wear and tear on parts when driving over non-roads. Perhaps better performance too.


Seems more like a Driving spec, personally, but perhaps it would be available from Scouting and the driving skills (Driving, Trucking, and Cycling).




depending on the dificulty of coding a 2 skill spec this one seems a perfict candate for scout and any driving skill
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vet wv

Posted Nov 3, 2010, 3:26 am
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Ruv said:

depending on the dificulty of coding a 2 skill spec this one seems a perfict candate for scout and any driving skill


Meaning you must have a Scouting skill of X and any driving skill (Drv, Trk, Cyc) of X (or Y)?

Otherwise, specs available from multiple skills are already available (which I'm sure you know, right?).

I meant the latter when I made the original post.
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Posted Nov 3, 2010, 3:31 am
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Xenobiologist - 100Med = Decreases aging on mutants.
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Posted Dec 1, 2010, 3:25 pm Last edited Dec 1, 2010, 3:59 pm by Maxxed
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Mechanic:
Pit Crew: Increases speed of in-town repairs

First Aid:
Prosthetics (or Cybernetics): Allows two replacement organs per level.
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Posted Dec 6, 2010, 11:06 pm
*Maxxed*
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"Charismatic" - Leadership Spec

Effect: Morale Boost allowing 220+

Alternatively 200+ morale with:

<200 morale bonus - ldrship=(square root of ldrship)-100

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*Posted Jan 3, 2011, 8:51 pm
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JS said:
Maxxed said:
Backseat driver - Leadership/Scouting/Driving

*Gives bonus to the drivers skill when a passenger


LMAO.  Maybe negative specs should introduced.  Kinda like drugs. 

Back Seat Driver = Reduce skill in driving, lol. 

Hmm, maybe some others. 

Pants Pisser = negative courage for all in the car when they guys goes yellow stress as he tends to soil himself. 

Cross Eyed = Negative to weapons spec.

Two Left Thumbs/Knuckle Crusher = Tends to mess up any mechanical work, negative to mech.

Girly Runner = Negative to movement speed as a ped

Trigger Happy = Tends to shoot without orders.





Perhaps these 'specialisms' could be 'afflictions' that take hold after significant injury and the like.  Introducing such things as

1000 yard stare: increased immunity to courage draining events but sometimes doesn't follow orders

Panic Fire: freaks out at random times, potentially firing on/ramming random target

Combat Fixation: fixates on a target and will not stop ramming/shooting it until everyone in the target is dead

Berserker: if assigned to a weapon will target and fire on enemies every time they are in LOF.  Will not stop shooting even if friendlies get in the way or if burst damage might hurt/kill self

Fear of Fire: immediately bails our of car if it catches on fire or is hit with Flamethrower. 

Fear of *insert weapon or weapon type*: increased stress from being fired on by specific weapon type

Fear of *insert gang*: increased stress from specific gang presence-- this CAN be a PC gang. 

Blood lust: cannot stop combat until personally kills someone.  Will kill friendlies if no enemy in range


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vet wv

Posted Jan 3, 2011, 9:03 pm Last edited Jan 3, 2011, 9:05 pm by Kornkob The Dude
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