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New Specialisms Suggestions
*Dark Tempest*
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Triple that. I'm about to get my first 50 spec scout and the option between those 3 specs would be perfect.
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vet wv marshal pvp2

Posted Mar 22, 2010, 1:18 am
This member is currently online *Longo*
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Rogue Specialism.

Available under Scouting and Leadership.

Due to your excellent planning and scheming during scouts, there is a chance that you do not take a faction hit on your scouting attack.
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Posted Mar 24, 2010, 11:18 pm
*goat starer*
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mechanic skill

space cadet - excellent at maximising the load space in vehicles. cars in the same town get an extra 5 bulk capacity per level
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Mar 24, 2010, 11:28 pm
*Burden*
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Just give a woman character a "Mom" spec and that will utilize the bulk better. :p
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wv vet zom marshal pvp2 paintladder

Posted Mar 24, 2010, 11:37 pm
*Rahn*
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First Aid Skill

Group Health Care Specialization

Improves healing rate of all gangers in the same town.
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vet marshal wv

Posted Mar 24, 2010, 11:59 pm
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Very keen on getting more options for scout skills but can't improve on previous ideas at the moment.

Haggler - a leadership skill that gives you a bonus to the cost of bulk goods.

Reflexes - puts you higher up the firing order e.g. +10 spd

Specialist - specific weapon specialisms for machine guns, rockets, etc. possibly a penalty to others.

Drifter - reduces/negates the speed penalty when countersteering.

Drunken Master - big bonuses to some stats (courage, driving, gunnery) when drunk or stoned until first failed roll, then big penalties possibly with increased health consequences.

Mountaineer - bonuses to DRV on slopes
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vet wv

Posted Mar 26, 2010, 1:22 pm
*Dark Tempest*
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Scouting Spec

"Spotter" - Without changing the CR of an opposing squad, slightly increases the chance of them having rares.

Would be a perfect combat spec beside the already in place travel spec.
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vet wv marshal pvp2

Posted Apr 20, 2010, 10:12 pm
johnny go
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scout- hunter, for bagging beastys!

scout- local knolege, gives a souting outing bonus for a specific area/map?

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vet wv

Posted May 29, 2010, 8:08 am
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Specialism suggestion:
"Sharpshooter" or "Eye of the Tiger" or "Crackshot" or "Insert clever name here" : this advanced gunnery specialism enables the character to gain 3 rounds of continuous fire bonus on the first round that the ganger targets a vehicle.

Specialism suggestion: "Pyromaniac", increases accuracy and damage with all manner of flame weapons both vehicle mounted and ped weapons, flamethrower, heavy flamethrower, hand flamer, Molotov ####tails, flaming oil jet etc.... If it burns this specialism will make it burn hotter!

Pedestrian Specialism: "Shot-putter Extraordinaire" or "Extreme Shot-putter" This pedestrian can hurl thrown weapons with greater accuracy and distance, this applies to grenades, Molotov ####tails and any other thrown weapons that I can't think of right now.

"Cardio"- this pedestrian can run faster, kind of like "Jump start" for drivers.

"Tallahasee" - this pedestrian special does extra damage to mutants and double damage to Zombies with all sorts of weapons.
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vet wv

Posted Jun 3, 2010, 12:37 am
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driving skill - pro driver

this specialism will mark the car ghost tires on a different color depending on their lateral velocity (eg skidding amount)

green <0.5mph
yellow <2.5 mph
red above (red should coincide with the lateral speed on which the black skidmark appears on the road)

so you know when the car is oversteering, understeering or anything
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vet wv

Posted Jun 7, 2010, 6:56 am
Delfino
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'Jackson Pollock' (Guns, Large Guns, Ballistics) Greatly improves the effectiveness of the paint gun, paint spray, and heavy paint spray.

'Only a Flesh Wound' (Courage) Reduces the stress penalty for taking injuries.

'Hard Boiled' (Hand Guns) Character makes two attacks when equipped with a pistol, and still spends only one round of ammunition.
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vet wv

Posted Jun 26, 2010, 3:11 am
*Dark Tempest*
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Is the RC even discussing options for more Scout specialisms?
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vet wv marshal pvp2

Posted Jun 26, 2010, 6:46 am
johnny go
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we really nead one, thares oanly negotiator at the moment :-(
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vet wv

Posted Jun 26, 2010, 8:15 am
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First Aid Spec.

General Health Improver. (Couldn't come up with a better name)

Improves general health of a set number of guys per level.
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vet wv raceL1 pvp2 combatL1

Posted Jun 26, 2010, 9:12 am
This member is currently online *Longo*
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*Dark Tempest* said:
Is the RC even discussing options for more Scout specialisms?


I added a thread in the RC for you guys. We havent had any new specs since courage specs were started, if I remember correctly.
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Jun 26, 2010, 10:36 am
*Bastille*
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I think Burdens Idea for a spotter skill would fit this nicely, for improved ballistics targeting (that is if I remember the idea correctly)
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Posted Jun 26, 2010, 11:58 am
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Flaming savage said:
First Aid Spec.

General Health Improver. (Couldn't come up with a better name)

Improves general health of a set number of guys per level.


lol Yoga guru :D
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Jun 26, 2010, 1:52 pm Last edited Jun 26, 2010, 1:52 pm by *Tinker*
*Dark Tempest*
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Thanks Longo, hopefully it's fruitful. :)
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vet wv marshal pvp2

Posted Jun 26, 2010, 4:04 pm
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I dunno if anyone has suggested this yet, but, In towns without hospitals (i.e the truckstops), it would be cool to use your First Aid guys as kind of a makeshift hospital team using a 'Doctor' Spec.

Maybe you could have it to where you can select how much attention is paid to particular gangers. So, you could have 1 doctor attending to 10 people, but they would only heal 10% faster, where as if you had 1 doctor to 1 patient, they would heal 100% faster (Twice the 'natural rate')

One downside is that it would reduce the need to transport gangers to towns with hospitals, but it would also give FA characters something to do and train on.
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vet wv paintladder

Posted Oct 10, 2010, 2:35 pm
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Ambidextrous

2 pistols

or pistol and knife/sword/handhammer
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vet wv deathrceL1 marshal pvp5 pvp20,0,1

Posted Oct 10, 2010, 11:20 pm
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