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New Specialisms Suggestions
Jester
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Here's something the leaders could do :

Teacher, or coach, or whatever you want to call it.

A caracter will learn more rapidly if he uses a skill in the same car as a caracter who has that same skill at a higher level and the teaching specialism.

would be great for training gangmembers.
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vet wv

Posted May 22, 2009, 9:25 pm
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Driver/Trucker: Car-batics. Drivers with this specialism are skilled are managing their vehicles pitch, roll, and yaw while in the air. They are more likely to land on their wheels and/or unharmed after flying through the air. Obviously, this has its limits - flying head first into a slope probably can't be saved from. But a rocket powered barrel roll/front flip combo? Sure.
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vet

Posted May 27, 2009, 4:44 am
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Fire Support Specialist or Forward Observer for Ballistics: A forward observer helps any other ballistic gunner manning a ballistic weapon in any other vehicle by spotting targets, relaying directions, and otherwise acting as the 'eyes' of the fire support. IE Car A has a FO. Car B has a CGL. Car B receives the benefits but Car A does not even if it has a ballistic weapon. As long as the FO has LOS to a target, all ballistic weapons have a reduced non-LOS penalty. If both the FO and the ballistic gunner have LOS, the ballistic gunner gains LOS bonus faster. Multiple FOs do not stack bonuses however they can help compensate for each other. In the previous example, if Car B has an FO, Car A would recieve the FO bonus.
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vet

Posted May 27, 2009, 6:25 am
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Rules Council/Sam fancy any of these suggestions yet?
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Posted Jun 4, 2009, 5:42 pm
*sam*
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There's lots of nice ideas in there, yes. The reason I pinned the topic is so that, when I have time to do a bunch of these, the info. will be close at hand rather than scattered and lost in multiple threads.
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Posted Jun 4, 2009, 5:57 pm
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Very nice. Thanks Sam.
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Posted Jun 4, 2009, 6:42 pm
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Leadership -
Spiritualist - reduces the chance gangers start using drugs. "I found God."
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Posted Jul 28, 2009, 6:12 am
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I really like that one.
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Posted Jul 28, 2009, 6:34 am
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Joel Autobaun said:
I really like that one.


I'd like it sans religious aspect. You don't have to be religious to avoid drugs or conversely, you don't have to be non religious to use drugs.
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vet

Posted Jul 28, 2009, 9:52 am
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A lot of of good stuff here. One I thought of is for a Mechanic. The ability to breakdown cars in town, similiar to the ability to break them down for parts in a camp. If it can be done in a camp, why not in town?
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Posted Jul 30, 2009, 7:17 pm
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Jaguar said:
Joel Autobaun said:
I really like that one.


I'd like it sans religious aspect. You don't have to be religious to avoid drugs or conversely, you don't have to be non religious to use drugs.


Ok, politically correct then...."Counselor"  :rolleyes:
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Posted Jul 30, 2009, 10:57 pm
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Seriously... the concept is good, let's keep the discussion of personal beliefs aside... we've derailed enough threads with pointless bickering over moot points.

I guess I have to make a suggestion now...

(Handgun Specialism) <no name>: Gives a one-time, 10 point boost to character strenght. I think this would be an interesting counter-point to the endless injuries handgunners suffer while training... it would make them live longer.
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vet combatL1 wv cont0,5,0

Posted Jul 30, 2009, 11:11 pm
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Longo said:
Jaguar said:
Joel Autobaun said:
I really like that one.


I'd like it sans religious aspect. You don't have to be religious to avoid drugs or conversely, you don't have to be non religious to use drugs.


Ok, politically correct then...."Counselor"  :rolleyes:


Didn't say that to be PC or to be religiously neutral; I said it because it's true whether or not a political agenda is involved.

Anywho...


Interesting Groove but maybe a more direct defensive measure like being able to directly lessen the effects of attacks. As it is, when you get shot, you get two options - bleed lightly or bleed heavily. Not really a lot of grazing flesh wounds or what not. :)_
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vet

Posted Jul 31, 2009, 12:39 am
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What I like about having the specialism set at a strenght bonus is that if you manage to train your handgunners without turning them into half-blind legless gimps, they'll have a huge benefit from the spec... but getting there won't be easy :)
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vet combatL1 wv cont0,5,0

Posted Jul 31, 2009, 1:26 am
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Groove Champion said:
Seriously... the concept is good, let's keep the discussion of personal beliefs aside... we've derailed enough threads with pointless bickering over moot points.

I guess I have to make a suggestion now...

(Handgun Specialism) <no name>: Gives a one-time, 10 point boost to character strenght. I think this would be an interesting counter-point to the endless injuries handgunners suffer while training... it would make them live longer.


Sounds like a good psionics spec  ;)
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Posted Jul 31, 2009, 10:35 pm Last edited Jul 31, 2009, 10:36 pm by Longo
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Lugal said:


Stuntman

Bringing this item over from the patch notes for discussion.

The name is a working title - suggestions welcome!

This idea came out of the idea of improving jump performance, but to balance this spec I really think it'd need to be more than just that.

It would come from Driving, Cycling, and perhaps Trucking as well.

What I'm thinking is a spec that reduces vehicular damage with terrain, as well as improving handling/ghost during jumps, rolls, etc. Basically any time the vehicle is doing something it probably shouldn't be. Perhaps even reducing the chance of turtling?

While the idea come up discussing the new combat arena, I would imagine this would be very helpful to skirmishers and high-speed couriers.

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Posted Aug 15, 2009, 9:52 am Last edited Aug 15, 2009, 9:53 am by *sam*
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Nurse:

General health expert. Will take some kick out of the aging process year to year. Gangers milage loss will not be as bad in the same town as a nurse.
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Posted Aug 16, 2009, 6:30 pm
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That gives me another idea:

"Saw-Bones"
First Aid spec
Medical focus on trauma recovery in the non-emergency setting. Does not add any benefit during events (or in the end-of-event processing), but does accelerate in-town (or camp) healing.
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vet marshal wv

Posted Aug 16, 2009, 7:33 pm
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Scouting:

Speedy: Able to guide travels at over 30MPH with no increased risk of encounter/ambush/etc. Affects the whole squad, but only if the lead scout. Levels could give this increments - 3-5MPH

Hunter: Able to increase the odds of encountering a specific chassis type, by recognizing its tracks. Like targeting a gang on a scout, not a guarantee, and won't work if the chassis just isn't found in the area (no npc fire trucks around Somerset). Maybe only works for chassis the scout has 'seen', though that can be defined a few ways.
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vet wv0,1,0

Posted Aug 20, 2009, 9:33 pm
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Gearjammer
Driving/Trucker:

Driving/Gearjammer:
Allows better control of the car (less speed loss) when drifting on any terrain including race tracks and arenas. This offsets the "Jumpstart" spec. These can be stacked (up to a max of 4 only on either or both cumulative) to make a better driver on ANY track!

(Better control of the traction ((Gear changes)): MUCH better hill climbing for Muscle cars, sedans and other smaller vans like the voyager in combats or scouts. (Slower speeds allow better hill climbing).

Also lessens the tire damage from terrain by 10%. (No additional tire damage reductions from higher levels gained).

Also lessens the amount of fuel used in travels/escorts by 10%. (No additional fuel savings from higher levels gained).
=============


Trucker/Gearjammer:
Allows better travel times between towns, (He knows the truck and engine capabilities... Better fuel efficiency, 10% decrease to travel times. 15% 2nd level, 20% 3rd level. Fuel usage is reduced by 2% for each level. THIS fuel savings is only applied IF the specialist is DRIVING the truck).

Adds:
Speed/vehicle control increase on any terrain. No increase to speed for additional levels gained.

Fuel savings are 2% for each level totaling 6% less for a level 3 Trucker/Gearjammer. No higher levels can be gained.
============

I better stop here before I get on my soapbox and write a REALLY long post.

JD
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vet marshal wv cont

Posted Oct 14, 2009, 2:03 am Last edited Oct 14, 2009, 2:18 am by *JD_Basher*
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