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Scouting from Camps
*Zothen*
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*sam* said:
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Oh man, here it comes.... And even less peeps that scout from towns then! I cant call this an improvement, Sam... Why not make an own worldserver for the campowners? ;)
DW becomes more and more a single player game thats being played online...


It's a pity you didn't make this point when I made it clear I was going to implement these very soon Zothen.


Well, i must have overread the point with campscouting but Ive said what I said before over a year ago when scouting from camps was discussed. Same argument - imo the comunity is too small to be scattered too much.
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vet marshal wv

Posted Apr 17, 2009, 4:54 pm Last edited Apr 17, 2009, 4:54 pm by *Zothen*
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Well I plan to scout from sars more, but I will not be able to stop scouting from SS - it's too profitable. Since there is a cap on fame gain from camp scouting - I can't see that taking over town scouting.

I would want to take out pirate in town too for safer travels(if it actually helps - I haven't seen it helping in BL or sars)
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Posted Apr 17, 2009, 5:14 pm
*Longo*
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Sam-
I took an A armored flail with a laser out to SP to scout. He got in a fight on the way. Needless to say I soon realized that to replace A armor cost an incredible amount of work points. Could you check on this? thanks. Im thinking like over 1k workload to replace 30 something A armor? Thats almost 25% of the entire workload of the camp for the day.
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Posted Apr 17, 2009, 6:06 pm
Dr Mathias
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Longo said:
Sam-
I took an A armored flail with a laser out to SP to scout. He got in a fight on the way. Needless to say I soon realized that to replace A armor cost an incredible amount of work points. Could you check on this? thanks. Im thinking like over 1k workload to replace 30 something A armor? Thats almost 25% of the entire workload of the camp for the day.


You're talking about A armor on a combat vehicle.

I envision A armor as not just "lighter", but form fitted, aerodynamic, and all around more carefully placed, which takes more time, specialized equipment, and skill. If you choose to A armor a combat car, there would almost have to be some penalty in addition to the cost of the armor.

I'd say you presented a good drawback to the problem of people A armoring all their combat vehicles- which has been criticized before. 
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Posted Apr 17, 2009, 6:19 pm
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Dr Mathias said:
Longo said:
Sam-
I took an A armored flail with a laser out to SP to scout. He got in a fight on the way. Needless to say I soon realized that to replace A armor cost an incredible amount of work points. Could you check on this? thanks. Im thinking like over 1k workload to replace 30 something A armor? Thats almost 25% of the entire workload of the camp for the day.


You're talking about A armor on a combat vehicle.

I envision A armor as not just "lighter", but form fitted, aerodynamic, and all around more carefully placed, which takes more time, specialized equipment, and skill. If you choose to A armor a combat car, there would almost have to be some penalty in addition to the cost of the armor.

I'd say you presented a good drawback to the problem of people A armoring all their combat vehicles- which has been criticized before. 


Not saying the cost shouldnt be high, just thought this way too high. I understand your point
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Posted Apr 17, 2009, 6:28 pm
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Dr Mathias said:
I'd say you presented a good drawback to the problem of people A armoring all their combat vehicles- which has been criticized before. 


Why would someone criticize A armoring your combat vehicles? I like the option of speed, which is why I choose a 3.2V8 in a windy vs a smaller engine and more reloads...

JL

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Posted Apr 17, 2009, 7:21 pm
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as far as the amount of scouting in SS. Rorkes is 66 miles from SS. what I will be doing is scouting from rorkes until the cap is met and scouting from rorkes doesnt make sense other than to keep pirates down. This brings up the point that the cap should be the amount of encounters it takes to beat down the pirates. If I am scouting from camp and the fame cap is met and I still need to hunt the pirates to clear them out I should still get a bit of fame for the camp from doing that. if i do not get anything for scouting from camp then why the fighting? besides, fighting off the pirates earns some kind of recognition from the town.


after the pirates are beat down Ill go to ss, fight some pirates and scout with everyone then return to camp after reset.

also, if new players want to scout witrh us from our camps we can then repair their vehicles for free, that will help greatly. also repair loot vehicles for travel back to ss, meaning they will fetch more at jakes. their characters will earn a bit of scouting skill as well for the travel.

so it looks like rorkes at least will HELP the community overall.
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Posted Apr 17, 2009, 9:17 pm
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*jimmylogan* said:


Why would someone criticize A armoring your combat vehicles?
JL



1. Its an indicator of a game balance problem. The fact that some can A armor entire fleets of combat cars has been linked closely to the broken economic model; some people have so much money that A armoring combat cars is one of the few things left to spend money on. That's what I started doing once I bought more than what I needed of everything available for sale.

2. Thematically. This was a post-apocalyptic deathrace and road pirate game. I always thought A armor was high tech compared to B, and therefore not common enough to see in the quantitiy we're seeing it. I have trouble picturing it having a pronounced role in Darkwind, doesn't fit the 'flavor' or 'genre' as I see it. That's an opinion though and I recognize that.

I suppose one could ask the question "why more time in camp, but not in town?". I'd say camps have the materials and can do it, but need to form it to the particular chassis, whereas in town A armor components may already be formed to a variety of chassis types, stock, and ready to apply.

I'm actually sorry to have butted in on this, maybe I'll be back in a couple months.  ;)
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Posted Apr 17, 2009, 10:03 pm Last edited Apr 17, 2009, 10:05 pm by Dr Mathias
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I would think that A armor would be four times as time-consuming in camp as B armor, since it's four times as expensive in town.

-KD
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vet

Posted Apr 17, 2009, 10:34 pm
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Quote:
Oh man, here it comes.... And even less peeps that scout from towns then! I cant call this an improvement, Sam... Why not make an own worldserver for the campowners? ;)
DW becomes more and more a single player game thats being played online...


It's a pity you didn't make this point when I made it clear I was going to implement these very soon Zothen.


Well, i must have overread the point with campscouting but Ive said what I said before over a year ago when scouting from camps was discussed. Same argument - imo the comunity is too small to be scattered too much.




I have been thinking about this issue, and I think the following would help increase multi-player squads, going out from the towns rather than the camps:

1. Make it possible to scout from a town towards a nearby camp that you're a member of. This gives an incentive for camp owners to gather together newer players to scout with them.
2. Scale the camp fame and gang fame gained from scouts, so that everyone gains more when there are more gangs involved.


(We already have some small incentives to multi-player squads, i.e. more overall scouting and mechanic gains, but #2 above will further add to the incentive to do multi-player scouting).
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Posted Apr 18, 2009, 7:12 pm Last edited Apr 18, 2009, 7:13 pm by *sam*
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Truly excellent idea sam. I think you have just solved the issue.

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vet wv

Posted Apr 18, 2009, 9:59 pm
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as far as A armor goes, I have to agree that A armor is meant for race vehicles or vehicles that just need the speed advantage to escape encounters if running town to town unarmed.

if we want to armor our vehicles with A armor for battle we should have to spend the extra money and or camp resources to repair that armor.

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vet wv

Posted Apr 18, 2009, 10:00 pm
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*sam* said:
I think the following would help increase multi-player squads, going out from the towns rather than the camps:

1. Make it possible to scout from a town towards a nearby camp that you're a member of. This gives an incentive for camp owners to gather together newer players to scout with them.
2. Scale the camp fame and gang fame gained from scouts, so that everyone gains more when there are more gangs involved.



Are these currently implemented, or coming soon?  If the latter can you post when they go live so I can update the wiki?
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Posted Apr 18, 2009, 11:39 pm
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Quote:
Are these currently implemented, or coming soon?  If the latter can you post when they go live so I can update the wiki?


Not implemented yet. They're straightforward to do though so should be early next week.
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Posted Apr 19, 2009, 12:17 am
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i did a camp scout got 180 camp fame but tried to add a building said to put it in highlighted area but all my highlighted area is full already? i should have enouph camp fame to afford more maintience costs by adding buildings but it wont let me?
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Posted Apr 19, 2009, 4:08 am Last edited Apr 19, 2009, 6:01 am by darthspanky
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The physical space available is still a limiting factor, darth.

I'll probably release some more 'larger' camps soon if there's a demand for them.
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Posted Apr 19, 2009, 9:03 pm
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Sam do you think we will chance of expanding 'Tiny' camps (for large expense and effort of course) and/or improving defence ratings?
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Posted Apr 19, 2009, 9:25 pm
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*sam* said:
The physical space available is still a limiting factor, darth.

I'll probably release some more 'larger' camps soon if there's a demand for them.


Not sars please, struggling to survive even with all the help i'm getting.
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Posted Apr 19, 2009, 10:05 pm
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*sam* said:
I'll probably release some more 'larger' camps soon if there's a demand for them.


hallen said:
Sam do you think we will chance of expanding 'Tiny' camps (for large expense and effort of course)


I'm a fan of both of these ideas. Though I just got my hands into a brand new camp I find its diminutive size somewhat depressing. One day I would like to own a huge engineering empire. But I know that today would probably be a bad time as I'm still a fledgling gang. So, as for me, there's no rush for these things.
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Posted Apr 19, 2009, 11:00 pm
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Well as one that just missed on a camp ( im useless on e bay as well ) i really hope you will be releasing more or even auctioning those that have fallen into disrepair i.e NEWBIE town
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Posted Apr 20, 2009, 9:40 am
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