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New Leagues!
Joel Autobaun
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Winter warmup is complete - the goodies have not been handed out yet. I don't think the league closed up. We are certainly in march, so it should have - I think. Or do they all close at once at the end of the year for the overall circuit closure?

Some of us a greedy competitors, blood has been spilled(preferably other's peoples) for these rare items. ;)

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Posted Mar 16, 2009, 3:28 am
*sam*
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I'll have a look, the league should have ended with the last event, of course...
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Posted Mar 18, 2009, 3:57 pm
Joel Autobaun
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Thanks Sam - the mini rocket pod sure is tiny.
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Posted Mar 18, 2009, 7:44 pm
*sam*
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Well done BTW, that's a nice collection of badges you're accumulating..
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Posted Mar 18, 2009, 8:57 pm
Joel Autobaun
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Thx!

The only thing the new leagues need...and the ped combat leagues need...is sponsors ;)

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Posted Mar 25, 2009, 7:40 am





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Posted Today, 1:41 pm
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*SirLatte* said:
2 things Id like to see changed in leagues.

At least In the major Deathrace/Race leagues Your starting position should be inverted from your position in the league. Starting up front is or can be a huge advantage. A way to keep leagues closer would be to make who evere is first in the league start from the rear... I say this after winning the last Race League.

Secondly...In Ped combats...I think there should a much(MUCH) larger penalty for hitting a team mate. A penalty as much as the person hitting the team mate being disqualified(not the gang...just that one ganger). I am taking Joels word that it was an accident but there is very little consequence and good strategy to drop a grenade by my best gunner and taking her out.

What do you think?


Yea Joel grenaded me in GW league also. Took just a tiny penalty but almost killed ole Wyatt. We were teamates.
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Mar 25, 2009, 12:22 pm
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I'm all for the first idea. It only seems to make sense and builds the challenge that the leader would have to contend with.

On the second: I've never actually done any ped combat. But it sounds like Joel must be stopped! He crazy with the 'nades.
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Posted Mar 25, 2009, 12:37 pm
*sam*
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Quote:
At least In the major Deathrace/Race leagues Your starting position should be inverted from your position in the league. Starting up front is or can be a huge advantage. A way to keep leagues closer would be to make who evere is first in the league start from the rear... I say this after winning the last Race League.


This is definitely a good idea, except for an exploit possibility - it would make it more attractive to create 'dummy' gangs and enter them into events in order to block your rivals from getting points?

Quote:
Secondly...In Ped combats...I think there should a much(MUCH) larger penalty for hitting a team mate. A penalty as much as the person hitting the team mate being disqualified(not the gang...just that one ganger).


Or just a big increase in the points lost?
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Posted Mar 25, 2009, 1:45 pm





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Posted Today, 1:41 pm
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Quote:
exploit possibility - it would make it more attractive to create 'dummy' gangs and enter them into events in order to block your rivals from getting points?


It seems as though if this isn't happening already it's not much more likely to happen due to this change.
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Posted Mar 25, 2009, 2:28 pm
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Yep.. I'm happy to just go ahead and make these changes, but past experience tells me I need to allow some discussion first, so I'll hang back until others have pitched in.
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Posted Mar 25, 2009, 3:31 pm





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Posted Today, 1:41 pm
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I agree with this, except for one thing: if the number of league points a person has is the same as the number someone else has, right now the first person to sign up is considered 'ahead' of the other.

I would recommend NOT using that as a determining factor -- e.g. if everyone is at zero, or two people are tied, don't put the last person to sign up in front, just randomize it. It'd lead to weird things like people signing up for leagues three seconds before the race goes live...

-KD
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vet

Posted Mar 25, 2009, 7:01 pm
Joel Autobaun
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First Latte and Longo - both were accidents. Anyone who uses grenades knows they are either spectacular or complete flop. Both hit walls, both because for some reason my grenade is side-armed rather than lobbed(would LOVE to be able to control that). With Longo back in gateway it was going great - Lob, Lob, Lob - SIDEARM-hitswall-blows up longo.

One time with a grenade it bounced off the head of an enemy and bounced back like 40 meters to nearly kill ME. It happened again later last night, you would have seen Latte. Bounced of Kime's ganger's head and nearly got back to me. My next toss dropped at my feet. This is with my 75STR LONG throw ganger 60 HG skill. Same ganger who team fragged Latte last night and longo back in the gateway league. He has also dropped some massive point scorers on the enemy, but it just seems like too wide a random chance for horrible failure and success.

How about rather than assume joel is fragging his team mates we just fix grenades a bit more. They just seem too wild even when used by fairly good(50+ HG) gangers.

Then after grenades are fixed - I'd go along with huge penalties for hitting teammates.

EDIT: Also just so you know you can target spaces near gangers (enemy or teammate) BUT you will not be able to fire at that spot if anyone is close to it. I found that out the hard way trying to target around corners with grenades, they just won't get thrown at a targeted space near active peds(or cars).

Pretty sure that was in the patch notes a while back too.
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Posted Mar 25, 2009, 7:26 pm Last edited Mar 25, 2009, 7:39 pm by Joel Autobaun
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Grenades are mass point getters. If you make em more accurate, then everyone will just use grenades and nothing else. My them not being too accurate, it balances this weapon IMHO.

And Joel, I know your GW toss wasnt meant to hit me, but my guy was close enough to your target that you probably shoulda switched to another weapon, cause it was obvious you might hit ole Wyatt. I think I got even once or twice though B)
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Posted Mar 26, 2009, 12:40 am
Joel Autobaun
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Maybe just an option to control Lobbing or sidearming - not sure if it's possible.
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Posted Mar 26, 2009, 12:50 am
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Longo said:
Grenades are mass point getters. If you make em more accurate, then everyone will just use grenades and nothing else. My them not being too accurate, it balances this weapon IMHO.


It may balance them in arena combats, but I'd hazard a guess* that it makes them virtually worthless in the wilderness.

Perhaps it would be better to improve the weapon, but limit it in some way when used in arena combats?

Options could be:

1) prevent its use completely (ban).
2) adjust its splash (arena provides 'special' grenade ammo)
3) something I haven't thought of

* - I've only seen grenades used, never used them myself, but they need some help IMO.
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vet wv community

Posted Mar 26, 2009, 1:08 am
Joel Autobaun
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From what I've noticed - Lobbing grenades at cars works very well (in that at least you don't often blow yourself up). In fact ped weapons VS cars results in some kind of bonus to hit (or so it seems to me).
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Posted Mar 26, 2009, 2:50 am
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Err .. there seems to be 2 threads going here.
1) League starting grids
2) Joel blowing up people ;)

With 1) Leagues:
I'm happy to grid place the highest point guys last, especially when going against PCs. While going against other PCs is alot more fun, league point wise, it sux going against other PCs. The "real" vets seem to have 1000 point drivers (to such lowly people like me with a max 45 point driver), and this "seems" like an advantage. It feels like the rich get richer.

It is starting to get the point where I "want to" just go against the NPC for a "remote" chance to win a league. Putting the highest points guys last would create a nice defacto handicap system. I believe this would be a good balance between the PC players, especially with the bonus point vet system.

2) With Joel grenading people, based on my experience playing with him, I don't think for a minute he would deliberately target fellow PC's. I agree that grenades would be hard to target (I know they are in real life because of the "throw factor". I'm presuming this is equally as hard to program. Hence, I believe we are being unfair targetting him.
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vet wv zom

Posted Mar 26, 2009, 8:05 am Last edited Mar 26, 2009, 8:29 am by BigStick
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