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Scripts v.224
*sam*
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A small blast weapon tweak:
* Weapons that explode on the terrain now have a blast center a metre up rather than at the contact point (to stop bottom armour taking all the effect)


And two exploits fixed:
* The NPCs will now only respect your surrender in town events if you cease firing. Otherwise they will continue to fire at you. (Note that some NPCs don’t respect surrenders anyway).
* I have plugged a loophole in the 'no team killing' rule – now, you cannot target or fire at an inanimate object (terrain, building, etc.) if it's less than 10m from a team-mate.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jan 7, 2009, 1:25 pm Last edited Jan 7, 2009, 11:38 pm by *sam*
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Quote:

(Note that some NPCs don’t respect surrenders anyway).


hehe i love this line
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Posted Jan 7, 2009, 1:32 pm





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Posted Today, 6:55 pm
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theres always rams..for own team killing....grograt looks at ninesticks
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vet marshal wv community

Posted Jan 7, 2009, 2:10 pm
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latte just drive in front of him and use a dropped weapon ;)
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Posted Jan 7, 2009, 2:31 pm
Marrkos
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*sam* said:
now, you cannot target or fire at an inanimate object (terrain, building, etc.) if it's less than 10m from a team-mate.


Well, that's disappointing. :(

Incidentally, did the 'balance boys' in the RC vet these, or did they skip that step and jump right to implemented?
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vet wv community

Posted Jan 7, 2009, 3:25 pm
*sam*
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Quote:
Well, that's disappointing.


Why? It's surely pretty rare to want to target the terrain so close to a team-mate anyway? If you're concerned about weapons that could be legitimately fired close to a team-mate (er.. I guess that's just paint guns and smoke guns?) I could remove them from the rule.

Quote:
Incidentally, did the 'balance boys' in the RC vet these, or did they skip that step and jump right to implemented?


I just implemented them.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jan 7, 2009, 3:31 pm
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*sam* said:
A small blast weapon tweak:



I think this will spell very bad news for Peds - I a barren worls devoid of cover - this will make matters worse for them
( I think  - cannot prove it yet)
Boucing ap mines used to popup one metres before detonating
Just moaning - may have no effect

COCO
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Posted Jan 7, 2009, 3:45 pm
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*sam* said:
Why? It's surely pretty rare to want to target the terrain so close to a team-mate anyway? If you're concerned about weapons that could be legitimately fired close to a team-mate (er.. I guess that's just paint guns and smoke guns?) I could remove them from the rule.


I'm concerned that every bending of the rules that is counter to the spirit of the game seems to result in a rules change that restricts gameplay more.  (And, actually, it's not the spirit of the game that is getting bent, it is the spirit of the current community.)

As has already been mentioned in this thread, dropped and melee weapons can still be used.  Will they become 'smart' and not detonate/impact when in contact with a teammate?

Players could target an enemy, and keep their teammate between them and the enemy.  Will projectiles become 'smart' and go around them, or pass magically through the teammate?

The absurd ending of all of this is....I don't know.... Mario Kart, or something.

*sam* said:

I just implemented them.


Isn't the RC supposed to exist to prevent the 'one person makes a suggestion, it gets implemented, playerbase-at-large points out all the things the original person didn't think of that make the suggestion not as perfect as initially thought' situation?

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Posted Jan 7, 2009, 3:52 pm
*sam*
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Quote:
I'm concerned that every bending of the rules that is counter to the spirit of the game seems to result in a rules change that restricts gameplay more.  (And, actually, it's not the spirit of the game that is getting bent, it is the spirit of the current community.)


I understand you concern, but you're missing a very big point: by leaving exploitable 'grey areas' open to the good will of the players, you're actually leaving areas of potential argument. By tying things down unambiguously, I'm actually reducing the potential for argument/griefing. And be serious here.. targeting the terrain close a team-mate.. how often have you done that?

Quote:
As has already been mentioned in this thread, dropped and melee weapons can still be used.  Will they become 'smart' and not detonate/impact when in contact with a teammate?


No, that would be dumb. They're not a major source of exploiting for teamkilling anyway, AFAIK.

Quote:
Players could target an enemy, and keep their teammate between them and the enemy.


I know that could still happen, but it would be very hard to do effectively, and therefore not a source of concern IMO. There are certain things that probably can never be tied down, but the major loopholes/exploits do need to be, sorry.

Quote:
Will projectiles become 'smart' and go around them, or pass magically through the teammate?


Er.. I assume you're not actually looking for an answer on that one.

Quote:
The absurd ending of all of this is....I don't know.... Mario Kart, or something.


Sure, if your slightly crazed extrapolation of where this is all going is true. But it's not.

Quote:
Isn't the RC supposed to exist to prevent the 'one person makes a suggestion, it gets implemented, playerbase-at-large points out all the things the original person didn't think of that make the suggestion not as perfect as initially thought' situation?


Not really, they're mostly there for balancing. If the playerbase-at-large can make good arguments for the need to target the terrain close to team-mates being more important than closing an exploit for teamkilling, I'm quite happy to discuss it.
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Posted Jan 7, 2009, 4:04 pm
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*sam* said:
A small blast weapon tweak:
* Weapons that explode on the terrain now have a blast center a metre up rather than at the contact point (to stop bottom armour taking all the effect)


Does this include rocket-based weapons that miss their intended target, and impact the terrain?
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Posted Jan 7, 2009, 4:34 pm
*sam*
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Quote:
Does this include rocket-based weapons that miss their intended target, and impact the terrain?


Yes
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Posted Jan 7, 2009, 4:42 pm
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*sam* said:
Quote:
Does this include rocket-based weapons that miss their intended target, and impact the terrain?


Yes


:o

OK, that is completely nonsensical IMO, but this is obviously a done deal, so I'll stop now.
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Posted Jan 7, 2009, 5:02 pm
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*sam* said:
A small blast weapon tweak:
* Weapons that explode on the terrain now have a blast center a metre up rather than at the contact point (to stop bottom armour taking all the effect)


I agree with the question about terrain impacts. If an explosion goes off on the ground, there will be *some* blast damage to the bottom armour.

I have, however, a bigger question that hasn't yet been asked. What about mines? These things are built for bottom armour damage. Do they explode a metre up now?
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vet wv

Posted Jan 7, 2009, 5:11 pm
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*sam* said:

* I have plugged a loophole in the 'no team killing' rule – now, you cannot target or fire at an inanimate object (terrain, building, etc.) if it's less than 10m from a team-mate.


can we have a no team killing tweak that means that if you drive your double ram apache into a team mates Renowned car after firing your rocket boosters your vehicle explodes, all your money gets given to the Somerset Home for Distressed Cats, your gang leader contracts syphilis from a liaison with a chicken and 40,000 volts of electricity are delivered via your mouse?

please?
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Posted Jan 7, 2009, 5:20 pm
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Bitter B)
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Posted Jan 7, 2009, 5:22 pm
*sam*
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Quote:
Quote:
Quote:
Does this include rocket-based weapons that miss their intended target, and impact the terrain?


Yes
:o


OK, that is completely nonsensical IMO, but this is obviously a done deal, so I'll stop now.


I think you're mistaking why I did this change to explosion damage. It was nothing to with airbursts, but to do with how explosion damage is traced to the primary vehicle side.

I guess without precise knowledge of how things are implemented, it's hard to see why this was a good change.

Basically, a single line is traced from an explosion to the centre of the vehicle, and whichever side it hits takes the damage.

But in real life the main force of an explosion won't trace in a straight line from precisely at the ground, much of it will actually rebound off the ground before hitting the target. I have simulated this by lifting the explosion point slightly.

Note: I have reverted this change to explosions, since the RC has decided this is a balance change and not required.

Quote:
I have, however, a bigger question that hasn't yet been asked. What about mines? These things are built for bottom armour damage. Do they explode a metre up now?


No, mines remain the same as before.

Quote:
can we have a no team killing tweak that means that if you drive your double ram apache into a team mates Renowned car after firing your rocket boosters your vehicle explodes, all your money gets given to the Somerset Home for Distressed Cats, your gang leader contracts syphilis from a liaison with a chicken and 40,000 volts of electricity are delivered via your mouse?

please?


Yep.
.. er, but we couldn't find a chicken that you'd find attractive, goat. We had to make do with a goat in a chicken costume.




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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jan 7, 2009, 5:33 pm Last edited Jan 7, 2009, 11:37 pm by *sam*
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what we realy need if in fl all team killing rules dont exist. B) including any arenas there, :rolleyes: we could have player assasinations in the arena pitfights for yer freedom. :o muhahahahaha :p
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Posted Jan 7, 2009, 7:06 pm
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*sam* said:


Yep.
.. er, but we couldn't find a chicken that you'd find attractive, goat. We had to make do with a goat in a chicken costume.



it says if YOU do it YOUR gang leader gets the chicken pox (geddit!  chicken pox  lol)

I dont do it. I leave that sort of team killing MADNESS to other people. people who are NINCOMPOOPS!! Like... just pulling a name out of the hat here at random... NINESTICKS!!!!!! GRRRRRRRRR!!!  :mad:
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Posted Jan 7, 2009, 7:42 pm Last edited Jan 7, 2009, 7:43 pm by *goat starer*
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Good point.

Sam, can you please make Ecky Thump at least renowned now that it is a legend killer (albeit by accident)

:D
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Posted Jan 7, 2009, 7:47 pm Last edited Jan 7, 2009, 7:50 pm by *Ninesticks*
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