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Beta bugs, more like a tick and a gnat really
*sam*
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I just feel that ANY surrendered cars (player or NPC)should not be allowed to move or fire again in the current game.


Sure. Is it realistic to have one army in a battle surrender piecemeal though? This is why the current system is that you haven't actually surrendered until all of your side have. Maybe we need a vote on this...  :rolleyes:
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Mar 29, 2007, 9:30 pm
*viKKing*
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I'm balanced between both points as I like both in fact.

Though I would give JD my vote; it would be more correct to have characters behaving that way.
Player keep control of the vehicle as long as there is one non-surrendered character in it.

It also depends on the amount of work Sam will have to carry to achieve that.
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vet cont zom slay2013 marshal wv

Posted Mar 29, 2007, 9:40 pm
*Speedealer*
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I think they should still be able to shoot but at a pretty high aiming disadvantage due to very low morale.
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marshal vet combat1 race1 northernsummer combatL1

Posted Mar 29, 2007, 11:13 pm
*JD_Basher*
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Sure. Is it realistic to have one army in a battle surrender piecemeal though? This is why the current system is that you haven't actually surrendered until all of your side have.


Individuals (one man) that are members of an 'army' (platoon) as a whole surrender all the time while the rest of the army (platoon) fights on trying to sway the battle in their favor. (Surrendered units are not allowed to keep their weapons in real life either.)(For instance, The U.S. surrendered the armies in the Phillipines in WWII, only to fight on and retake the islands some years later.)

I'm just saying that if a car surrenders it should not be allowed to fight again. The rest of their members could try to fight on.

I'm not saying change the surrender rule, just stop movement and combat from surrendered vehicles NPC or Player alike.
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If the other members of the (surrendered cars') squad win the combat, the surrendered car is considered 'liberated' and free to move and loot the defeated team as if he had not surrendered.
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vet marshal wv cont

Posted Mar 30, 2007, 9:22 am Last edited Mar 30, 2007, 9:41 am by JD_Basher
*sam*
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I'm not saying change the surrender rule, just stop movement and combat from surrendered vehicles NPC or Player alike.


Should there be any rule about attacking a surrendered vehicle? Maybe it negatively affects your reputation?
And if a surrendered vehicle is attacked, is it allowed to 'un surrender' and start firing back?
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Mar 30, 2007, 10:13 am Last edited Mar 30, 2007, 10:13 am by *sam*
*viKKing*
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hould there be any rule about attacking a surrendered vehicle? Maybe it negatively affects your reputation?


YES

Quote:
And if a surrendered vehicle is attacked, is it allowed to 'un surrender' and start firing back?


They should be allowed to return fire to the offender only.
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vet cont zom slay2013 marshal wv

Posted Mar 30, 2007, 10:30 am
*JD_Basher*
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Quote:
Quote:
Should there be any rule about attacking a surrendered vehicle? Maybe it negatively affects your reputation?


YES

Quote:
And if a surrendered vehicle is attacked, is it allowed to 'un surrender' and start firing back?


They should be allowed to return fire to the offender only.


I'd agree with both of Vikks' answers.

If this were implemented, I'd shut up about this subject. Calm down guys!.... I have way too many opinions to be shut up permanently!

Sorry!
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vet marshal wv cont

Posted Mar 30, 2007, 10:56 am
*viKKing*
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If this were implemented, I'd shut up about this subject. Calm down guys!.... I have way too many opinions to be shut up permanently!


Heheh.  :)
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vet cont zom slay2013 marshal wv

Posted Mar 30, 2007, 11:45 am
*sam*
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If this were implemented, I'd shut up about this subject. Calm down guys!.... I have way too many opinions to be shut up permanently!


Haha. In fact, it's great to have gameplay issues being debated- this is how the game will be improved for all of us: so thanks  :)

The reason I'm trying to tease out the details first is that we always have to avoid unexpected side-effects and exploits: e.g. pretending to surrender so you will be ignored by the NPCs, and then running away when they're far enough away that you can escape. This is why disabling the engine is necessary, for example.

Quote:
They should be allowed to return fire to the offender only.


Hmm.. that's a bit more effort to implement though. I'll think about that one...
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Mar 30, 2007, 1:50 pm Last edited Mar 30, 2007, 1:53 pm by *sam*
*sam*
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This will also be a nice way to create NPC gangs with different personalities: the nastier ones will tend to ignore the fact that you have surrendered and will keep shooting you.

Also related to reputation: I'll add bounties for killing characters from a gang with very low reputation. The bounty is offered by local vigilantes/businesses and will be based on some combination of reputation and fame (a very famous, very bad rep gang will command the highest bounties).. if you have a bounty on your gang you will tend to get attacked by NPCs more..
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Mar 30, 2007, 3:21 pm
*viKKing*
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*sam* said:
This will also be a nice way to create NPC gangs with different personalities: the nastier ones will tend to ignore the fact that you have surrendered and will keep shooting you.

Also related to reputation: I'll add bounties for killing characters from a gang with very low reputation. The bounty is offered by local vigilantes/businesses and will be based on some combination of reputation and fame (a very famous, very bad rep gang will command the highest bounties).. if you have a bounty on your gang you will tend to get attacked by NPCs more..


Sweet  :D
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vet cont zom slay2013 marshal wv

Posted Mar 30, 2007, 3:53 pm
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