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Wilderness combats and flying cars, bouncing cars rather
Black Mamba
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In the wilderness combats so far everyhting is good except this. My vans always start about eight feet off the ground and drop and bounce at the beginning of the event. I can work around it, but would rather they start on the level.
Thanks
B)
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vet deathrce1 ped1 paintball wv

*Posted Mar 3, 2007, 9:16 pm
*sam*
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Yeh, I've fixed this. For the moment, it means that everyone starts from a stand-still though. Turns out it was caused by the code I wrote to get a car revved up to 20mph at the start of the event.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Mar 6, 2007, 9:46 pm
Black Mamba
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Seems to be mostly fixed, but my vans still start at 2-3 mph, and bounce little to start. Not as bad as it used to be, but pretty wild nonetheless.
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vet deathrce1 ped1 paintball wv

Posted Mar 7, 2007, 6:34 pm
*Speedealer*
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Happens to the npc's too. ;)

Here's a particularly large combat test and this is how they started:
Large Battle

And a not so large test. Notice 1 lorry has started upside down.
TraderCombat Error

And that's how I easily won.  B)

Booty
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marshal vet combat1 race1 northernsummer combatL1

Posted Mar 7, 2007, 6:57 pm
*sam*
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The spawning needs some more work. It's not that they actually start upside down or whatever, but in fact they're just spawning too close together are are knocking each other about. I'll look into it.. thanks...
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Mar 7, 2007, 8:44 pm
Black Mamba
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That screenshot of the large battle was reaqlly funny. The combat started with a huge explosion in the midst of the NPCs, and cars flew everywhere. Looked like someone hit them with a MOAB.
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vet deathrce1 ped1 paintball wv

Posted Mar 7, 2007, 11:38 pm
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