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Squad Combats in the wilderness, what you need to know
*sam*
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Some quick info. here on the new squad combats that we are playing in the beta:

1. To get started, make a squad from your gang page, add at least one vehicle to it and at least one character to the vehicle. Invite your friends to join it too!
2. Put it into scouting mode and log into the game lobby
3. Within a few minutes, you will have a combat on the 'Gates of Somerset' map. It will be against an NPC gang if no appropriately strong human squad is scouting the area at the same time. (There is a match-up calculation made to make sure the battles are not totally uneven).
4. The combat ends when one of the sides has either surrendered every car, or else every car has escaped.
5. A surrendered car can still be shot at: the assumption is that you haven't 'really' surrendered until all cars in your squad have done so.
6. A car can escape if it is at least 400 metres from the nearest enemy car. (It can then leave the game immediately). In a 'Gates Of' mission (but not a pure wilderness mission) you can also escape if you get within the town boundary
7. Looting starts up for the winning squad: you see a box full of the bits you managed to salvage. But the code isn't completed so it won't work properly yet (it's close, hopefully Monday). If more than one gang is in the winning squad, they take it in turns taking one item from the 'publically lootable' container.

Nothing is 'for real', so no deaths, injuries, damage or loot will count as long as we're in beta.
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Posted Mar 3, 2007, 12:47 am Last edited Mar 3, 2007, 12:48 am by *sam*
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