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Engine v105, Media v84, Sarsfield, "low gears", fixes
*sam*
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* A few tweaks and fixes, including the code that calculates if you’re close enough to board or turn over a car.
* Also boosted the ‘low gears’ code for offroad vehicles and lorries, so that it becomes more feasible to climb steep hills (at low speeds). You’ll also notice faster acceleration off the start-line due to this. WARNING! – NPC offroad vehicles will now be more capable of climbing hills too, so don’t blindly follow your established tactics in this regard with the assumption that they can’t climb towards you.
* Changed damage severity messages so they’re based on the fraction of remaining health/armour that has been damaged, not the fraction of the original value. This will tend to mean more severe-sounding messages as your armour or health gets low.
* TAB is now an optional replacement for SPACE as the ‘submit move’ key (use Preferences to set it)
* Reskinned Looting GUI (thanks again to the fine work of desolatordan!)
* Added Sarsfield and its wilderness maps (many thanks to Dr Mathias for his great work on these)
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Dec 1, 2008, 5:28 pm
Marrkos
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*sam* said:
* Added Sarsfield and its wilderness maps (many thanks to Dr Mathias for his great work on these)


And the race is on!
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vet wv community

Posted Dec 1, 2008, 5:42 pm
*sam*
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Haha yes, I was gonna say that too. ;)
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Dec 1, 2008, 5:44 pm
Dr Mathias
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Dangit! I'm not prepared to move gangers there yet!
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vet combat1 ped1 wv cont

Posted Dec 1, 2008, 6:35 pm
Marrkos
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Dr Mathias said:
Dangit! I'm not prepared to move gangers there yet!


Now, I would have thought since you built the maps, you would have had guys there already.

Surveyors....yeah.....surveyors, or terraformers. ;)
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vet wv community

Posted Dec 1, 2008, 6:42 pm
Dr Mathias
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Yeah, Sam should have put some of my guys there... yeah...

Although half the fun is actually getting there. I'm anxious to try the maps "for real"... hope y'all aren't too mad at me after you encounter pirates on them, LOL...

EDIT: First attempt is on its way!
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vet combat1 ped1 wv cont

Posted Dec 1, 2008, 6:45 pm Last edited Dec 1, 2008, 6:45 pm by Dr Mathias
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hehe well they couldnt follow my flash up the saltflats map cliffs hehe
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vet paintball wv1,0,2

Posted Dec 1, 2008, 6:51 pm Last edited Dec 1, 2008, 6:53 pm by darthspanky
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Looks like I won the race with darth in second. Awesome maps I especially liked the gates encounter!
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vet wv

Posted Dec 1, 2008, 6:51 pm
*Lugal*
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Good looking stuff this patch!

As for Sarsfield, I'll have to settle for 30-ish place. All my spare crews are up north at the moment. Looks great though!
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vet marshal wv

Posted Dec 1, 2008, 7:04 pm
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Sarsfield...pah...may as well be MARSfield for me...have fun vets ( yep green with envy )
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vet marshal wv community

Posted Dec 1, 2008, 7:27 pm
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Quote:
Also boosted the ‘low gears’ code for offroad vehicles and lorries


sounds cool, but i didn't quite think of lorries as "off road vehicles". could you actually tell us what vehicles have the, shall we say, "new transmissions"?

Quote:
Changed damage severity messages...


i for one wholeheartedly welcome the perceived idea that weapons are suddenly more bad-ass!

i'm sick of feeling "insignifigant"

Quote:
Added Sarsfield


all this stuff and Sam is like "oh, by the way, did i mention i added a whole town?"

giggidy!
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vet combatL1 wv1,0,0

Posted Dec 1, 2008, 7:51 pm
*sam*
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Quote:
i didn't quite think of lorries as "off road vehicles". could you actually tell us what vehicles have the, shall we say, "new transmissions"


Lorries aren't offroaders, but they do have super-low gears which help them on hills, as do the offroaders...

Buggy
Landrunner
Apache
Chomper
Dustup
Buzzer
2axle
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Dec 1, 2008, 7:57 pm
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Good stuff! had to send a 0+ newbie scout in a flash since i accidently sent my good scout to GW!

The opposition was no problem, if you start in an average spot, was sweating bullets for a while tho


Great maps, love the salt flat canyons, all of them!
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Dec 1, 2008, 8:12 pm
hallen
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Sam, should the Big Pick Up and Pick Up be amongst the offroaders? Only asking the question?
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vet combat1 wv gateautumn

Posted Dec 1, 2008, 8:20 pm
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definately sam, the BPU and PU counts I'm sure.

I hope we dont have the same problem we had back when when pirates were scaling the cliff from the water on forever yellow skies and were able to climb up the cliff.....
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vet wv

Posted Dec 1, 2008, 8:28 pm





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Posted Today, 1:40 am
*jimmylogan*
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*SirLatte* said:
I cant wait to scout these maps.


Agreed. :)

JL


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vet marshal deathrceL1 wv community combatL1

Posted Dec 1, 2008, 9:21 pm
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Some evilly deep holes.

But no missions from Bl yet...
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vet combat1 wv ped1 northernsummer

Posted Dec 1, 2008, 10:50 pm
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*SirLatte* said:
I ran all my encounters the full 500m before escaping. Maps are very easy to drive and can actually use standard tires with no damage (of course thats staying on the path).

I cant wait to scout these maps.


I actually was able to offroad quite successfully with standard tires and did not take any damage, I think these maps will be very popular for scouting, as the terrain is varied but forgiving enough to facilitate escapes. A few sneaky bumps and huge holes aside.
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vet wv

Posted Dec 1, 2008, 11:49 pm
lordbam
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don't think the terrain is my style, i like to take cover and put ambushes.

The map that I've seen was quite flat.

But off course it might open up a new business route for me. anyone need cars or ganger's transported/escorted?
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vet wv zom0,3,0

Posted Dec 1, 2008, 11:59 pm Last edited Dec 2, 2008, 12:00 am by lordbam
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