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Engine v.95, scripts v.198
*sam*
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* Improved the ?find my car? and cycle-thru cars functions
* The M key now brings up the manage screen on your selected ped
* < and > cycles thru your peds (the same as cars)
* Fixed (I think) the strange ?collision with scenery? damage that peds were still taking
* You no longer have to manage a ped before its weapons become usable
* Red paint guns for the red team in paintball combats, blue paint for the blue teams
* AI peds now do collision avoidance so they won?t end up stuck in a comical 'locomotive' line anymore
* Armour bars on vehicles other than your own are now shown at a lower level of detail (4 levels only)
* I have removed the billboard trees/bushes again. The code will be useful for insects though, I think.
* I?m pretty sure I fixed the source of the 2 crashes we had this morning (apologies again) ? both were on Gates of Somerset btw, which gave the hint I needed
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 19, 2008, 8:10 pm Last edited Jun 19, 2008, 8:25 pm by *sam*
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Thanx for the hard work Sam :)
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vet wv pvp4

Posted Jun 20, 2008, 12:14 am
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*sam* said:
* Armour bars on vehicles other than your own are now shown at a lower level of detail (4 levels only)


Many nice improvements, but I like this one in particular. Eventually, it would be really nice if the details we receive on vehicles and entities other than our own are based on our scouting skill.
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vet marshal wv

Posted Jun 20, 2008, 2:07 am
*Lugal*
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All sound excellent - thanks!
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vet marshal wv

Posted Jun 20, 2008, 2:55 am
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Unlike Ayjona, I don't like this one. I can see why it exists.

Would it be possible to make a minor tweak. I often use the fact that a car has taken *any* damage at all to see which cars are already being targeted by my companions. Would it be possible to switch the top level report to being that it showed a tiny bit of damage if that facing has taken any damage at all?

Just my thought.
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vet combat1 wv ped1 northernsummer

Posted Jun 20, 2008, 10:26 am
*sam*
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That's easily done Valiance.

Right now the 4 levels displayed are "about 100% health", "about 66% health", "about 33% health" and "very low (about 0%) health"

I can make it so "about 66%" is shown as soon as any damage is taken, rather than (as it is now) when it drops below 75%
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 20, 2008, 10:31 am
Parduz
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For that purpose, a 5th level saying "below 100" should not ruin this attempt to "fog"

I think that the gunner that's repeat firing at a car will know how much damage he's doing (i mean; visually he should have more "precision" to 4 level to evaluate the damage)... he should have eyes only for that job.
So i don't like so much this change....but it does not hurt so much, so i'm just complaining a bit :)
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vet wv

Posted Jun 20, 2008, 11:08 am Last edited Jun 20, 2008, 11:12 am by Parduz
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Quote:
* Armour bars on vehicles other than your own are now shown at a lower level of detail (4 levels only)


I dislike this, now I'm left to counting hits and estimating the exact damage on my own (this will be impossible for any newbies). This is made harder due to not showing hit counters on similar damage messages ( ex "Minor damage (4x)" ).

This makes larger scouts where there's more to keep track of harder (especially large solo scouts). Unless of course you're ok with randomly blowing everything up.

There's got to be better ways to make the game harder than just limiting the info.

Also if you're going to leave it like this having just text saying none/low/medium/high might be nicer.
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vet deathrce1 raceL1 race1 combat1 northernsummer gateautumn elmsautumn deathrceL1 semiprocombat wv cont

Posted Jun 21, 2008, 9:36 am Last edited Jun 21, 2008, 9:38 am by Alocalypse
*sam*
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It was intended as a realism thing alo... you wouldn't realistically have an exact idea of your enemies' armour would you?

We'll see what people think over the next few days; I can always revert if if necessary
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 21, 2008, 9:58 am
*viKKing*
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I haven't tested it out, as real life caught me yesterday before we could start scouting with jimmy, longo and Darth (sorry guys).
Our third child, Julie wasn't agreeing on sleeping until 11:00 pm.

Anyway, this feature sounds valid to me.
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vet cont zom slay2013 marshal wv

Posted Jun 21, 2008, 10:08 am
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I have no problem with "estimated" damage. I would, however, like to see the following information added to Inspect:

Number of characters in a vehicle and a gross approximation of their condition (Uninjured, Lightly Injured, Heavily Injured, Critically Injured, Unconscious, Dead), since we DO get information about that in the damage floaters.
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vet deathrceL1 wv cont

Posted Jun 21, 2008, 4:03 pm
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*sam* said:

* Armour bars on vehicles other than your own are now shown at a lower level of detail (4 levels only)


I dont like this new feature very much! Maybe it would be ok for me if a hit on a side would at least show a little scratch, but instead Im too often wondering if Ive really inflicted damage or not. Quite confusing!
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vet marshal wv

Posted Jun 22, 2008, 2:07 am
*viKKing*
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Nekojin said:

Number of characters in a vehicle and a gross approximation of their condition (Uninjured, Lightly Injured, Heavily Injured, Critically Injured, Unconscious, Dead), since we DO get information about that in the damage floaters.


I disagree.

And to get flamed: why not removing such information from the bubbles instead, when it is not related to your squad?
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vet cont zom slay2013 marshal wv

Posted Jun 22, 2008, 7:53 am
Alocalypse
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viKKing said:
Nekojin said:

Number of characters in a vehicle and a gross approximation of their condition (Uninjured, Lightly Injured, Heavily Injured, Critically Injured, Unconscious, Dead), since we DO get information about that in the damage floaters.


I disagree.

And to get flamed: why not removing such information from the bubbles instead, when it is not related to your squad?


That'd make the game less fun, since the damage messages are such a great feature.

Showing just the number of characters (and the weapons the vehicle carries, since that can be looked up on the website anyway and it'd just remove some alt-tabbing for some people) would be ok.

Keeping track of injuries/weapon/engine damage should be consistant with armor so we should get an indicator of those.

Also I've been campainign for butting death-messages in the popups (you only get them in chat, but they're hard to notice in bigger scouts)

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vet deathrce1 raceL1 race1 combat1 northernsummer gateautumn elmsautumn deathrceL1 semiprocombat wv cont

Posted Jun 22, 2008, 8:22 am
*viKKing*
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Quote:
That'd make the game less fun, since the damage messages are such a great feature.

hehe, I was kidding of course.  :cyclops:
I strongly agree.

Quote:
Keeping track of injuries/weapon/engine damage should be consistant with armor so we should get an indicator of those.

It sounds good, but should be linked to the current system Sam has integrated.
IMHO, it gives NPCs a little more chance by adding doubt on the player side, this is why I strongly support this new feature (* Armour bars on vehicles other than your own are now shown at a lower level of detail (4 levels only)).

Quote:
Also I've been campainign for butting death-messages in the popups (you only get them in chat, but they're hard to notice in bigger scouts)

Seconded.
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vet cont zom slay2013 marshal wv

Posted Jun 22, 2008, 9:05 am Last edited Jun 22, 2008, 9:05 am by viKKing
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I've always wondered if the pop-ups could somehow be reduced to just have some highlights, with a feature where they enlarge with full information when they're scrolled over. I like injury messages, but man sometimes they take up sooo much space. It might be nice to have a feature like:

Left Armor Destroyed!
Internal components damaged!
Bill Forsyth is critcally injured!


Then when you scroll over it, the pop-up enlarges saying:

Left Armor Destroyed!
Major damage to engine
Damage to front mounted weapons
Damage to cargo
Bill Forsyth has two toes blown off in the blast
Bill Forsyth is stunned
Bill Forsyth is bleeding heavily
Bill Forsyth receives massive internal organ damage


Too much coding work to do this? Do most people like the massive amounts of information?

One argument might be "I wont have time to look at all the damage to the cars" .... but that might simulate the need to make a quick decision in combat. You're obviously going for an attempt at realism by messing with armor visibility, although it makes it harder to know when to stop shooting. I'm not happy about the new armor feature but I'm not going to suggest removing it either. I say lets live with it for a while and see what happens.

Death notices in pop-ups!





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vet combat1 ped1 wv cont

Posted Jun 22, 2008, 3:38 pm
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Time to add a new scouting specialism: intelligence.
The ability to report accurate data by observation in any means of a target.

The higher the skill, the better the details on the vehicle (including damages) and the crew (including wounds).
It would compensate very well the new system I think.
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vet cont zom slay2013 marshal wv

Posted Jun 22, 2008, 4:07 pm





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Posted Today, 5:26 pm
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I don't get it:
if the reasons to hide the precise status of a car are good ones, then the "intellicence" spec. is like a game hack.
If the info we have got until now were goos, there's no reason to hide them...

I still don't get this change: if we're not knowing how much a car is damaged, how we can know that the occupant are demoralized? are they telling us this? We can't ever know this by their behaviour: they still stay in the heart of the battle instead of running away (why they act in this manner is another mistery, for me).


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vet wv

Posted Jun 22, 2008, 6:16 pm
*viKKing*
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The reason of my proposal for the Intelligence specialism is to offer people unhappy with this new feature an affordable alternative.
It is some kind of a deal.

To my eyes, hidding such info is not enough - remember I'm the one proposing a real Fog Of War -; but this is a step I'm appreciating and I'm trying to find a balance for all kind of players.

For the rest of your comment, quoting myself in an other thread:
Quote:
Well, many people tend to forget Darkwind is in fact nothing more than a computerized version of a boardgame.
So there are some relations to real physics and gameplay, but it can be real "boardgame" like on some sides.
This is why I enjoy it so much.


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vet cont zom slay2013 marshal wv

Posted Jun 22, 2008, 6:44 pm
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