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Scripts v.195
*sam*
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* Made NPCs unlikely to stop if their target enemy isn?t stopped too. Also made their decisions on who to attack a little more complex.
* Added volume control for JD's voice commentary (options window)
* Made pedestrians harder to hit, with single-shot vehicle weapons and slow weapons such as rockets especially. The pedestrian?s speed and activityLevel also make them harder to hit. A ped with activityLevel 0 is easier to hit. Also made hand weapons injure pedestrians more.
* Peds no longer hurt themselves when they run into things
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 11, 2008, 10:57 am Last edited Jun 11, 2008, 10:58 am by *sam*
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Time to bring out my ped killer Vamp with spikes and a car rifle to see how those pesky peds like that!
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vet combat1 wv ped1 northernsummer

Posted Jun 11, 2008, 11:21 am
Flaming savage
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I hit a ped from 50m away with 12 gunner firing a Rl.Its the same as hitting a lorry with a rubber band at 1 metre away.Did u make t easyer or harder to hit a ped with a Rl?
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vet wv raceL1 pvp2 combatL1

Posted Jun 11, 2008, 7:44 pm
madmax
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uhh, directly hitting a moving ped from a moving car with a rocket from 50m seems like it might be challenging, hitting a lorry from 1 meter is a no brainer, what is that analogy trying to say?
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vet wv

Posted Jun 11, 2008, 9:24 pm
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Flaming savage said:
I hit a ped from 50m away with 12 gunner firing a Rl.Its the same as hitting a lorry with a rubber band at 1 metre away.Did u make t easyer or harder to hit a ped with a Rl?

Did you repeat the experiment?
.........................
vet

Posted Jun 12, 2008, 7:13 am
*sam*
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Quote:
Did u make t easyer or harder to hit a ped with a Rl?


Harder, unless they're at activity 0%
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 12, 2008, 10:05 am
Flaming savage
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madmax said:
uhh, directly hitting a moving ped from a moving car with a rocket from 50m seems like it might be challenging, hitting a lorry from 1 meter is a no brainer, what is that analogy trying to say?

I'm trying to say its easy!!!
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vet wv raceL1 pvp2 combatL1

Posted Jun 12, 2008, 2:46 pm
madmax
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Sorry savage, I get what youre saying now.
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vet wv

Posted Jun 12, 2008, 3:24 pm
t0rp0r
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Yeah, but even though it's harder to "hit" a ped with a rocket launcher, chances are if it lands anywhere in the vicinity the blast is still going to cause some damage.
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vet wv zom

Posted Jun 12, 2008, 3:40 pm
Flaming savage
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Harder i could not hit a ped with a rl at ten metres begore the change.
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vet wv raceL1 pvp2 combatL1

Posted Jun 12, 2008, 5:14 pm
*Zothen*
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Thanks for the "Red names after placement phase" - much better now!
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vet marshal wv

Posted Jun 16, 2008, 8:54 pm
Jansan
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*sam* said:
* Made NPCs unlikely to stop if their target enemy isn?t stopped too. Also made their decisions on who to attack a little more complex.
* Added volume control for JD's voice commentary (options window)
* Made pedestrians harder to hit, with single-shot vehicle weapons and slow weapons such as rockets especially. The pedestrian?s speed and activityLevel also make them harder to hit. A ped with activityLevel 0 is easier to hit. Also made hand weapons injure pedestrians more.
* Peds no longer hurt themselves when they run into things


Great changes, thanks!  :)
.........................
vet

Posted Jun 17, 2008, 5:03 am
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