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Engine v.90 Scripts v.189, Bugfixes, new scouting maps
*sam*
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This patch includes some new scouting maps near badlands: Spooky forest and Dead Man?s Road, as well as some improved terrains (lower hills) for the Maure Dore and Smokey Hills maps

The bugfixes and minor additions include:
* Improved the calculation of which side of a vehicle was hit
* Removed (hopefully) the vehicle repeatedly bouncing off the ground bug (hopefully without re-introducing the vehicle sinking into the ground bug). Like most of my DW-related headaches, this one is related to the bugged collision system inherited from Torque. Yes, I spent most of the day repeatedly dropping carrier vans from 30 feet..
* Increased the effect of slipstreaming
* The last ped-related server crash is fixed (I think ? I will keep an eye on it a while longer)
* Fixed the event hanging bug when you escape from a wilderness combat (hopefully)
* viKK's new arena bunkers have been added, and some are now used in the Mine arena. These were good tests for the pedestrian 'shoot around obstacles' code, which I think is working pretty well now...
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 28, 2008, 11:37 pm
*JD_Basher*
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despite your previous denial of being omnipotent.....

YOU are the God of DW and you FREAKING ROCK!
"We're not worthy!"

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vet marshal wv cont

Posted Apr 28, 2008, 11:53 pm





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Posted Today, 11:58 pm
Jansan
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*sam* said:

* viKK's new arena bunkers have been added, and some are now used in the Mine arena. These were good tests for the pedestrian 'shoot around obstacles' code, which I think is working pretty well now...


I've had good experiences with this so far with the last patch (haven't tried this new one yet). I was able to shoot over a broken building wall section during an NPC vs NPC event without a problem that would have normally made them shoot the wall.
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vet

Posted Apr 29, 2008, 12:12 am
*sam*
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Quote:
I was able to shoot over a broken building wall section during an NPC vs NPC event without a problem that would have normally made them shoot the wall.


Ye, it worked reasonably before, but still wasn't perfect. It does a lot of LOS tests now until finding a hole to shoot thru or giving up.

Quote:
Fixed the event hanging bug when you escape from a wilderness combat


The last several events have ended properly, so fingers crossed we're ok on this one.

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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 29, 2008, 12:32 am
Serephe
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Yay, time to test more carrier vans.
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vet wv paintladder ww0,3,0

Posted Apr 29, 2008, 12:42 am
4saken
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time to put weapons on my vans again!
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vet combatL1 wv1,0,0

Posted Apr 29, 2008, 12:47 am
*Lugal*
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Sounds great - can't wait to see the new maps!
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vet marshal wv

Posted Apr 29, 2008, 1:44 am
*viKKing*
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Sam, are you planning to release the two remaining scouting maps later?  :thinking:

You do remember there were four, don't you?  ;)
Missing ones are Acid Land and The Maze.
But I guess you lacked time to test them accordinglty.


Nice work on the coding side.
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vet cont zom slay2013 marshal wv

Posted Apr 29, 2008, 6:03 am Last edited Apr 29, 2008, 6:07 am by viKKing
*sam*
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Quote:
You do remember there were four, don't you?  ;)
Missing ones are Acid Land and The Maze.


Er.. yes! I remember (now). Sorry.
I can't find the Maze in my inbox, can you resend it?

I delayed the Acid Land one because I wanted to implement acid damage, and then forgot.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 29, 2008, 10:25 am
*viKKing*
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Heheh.

I don't know why, but I guessed it was something in the genre... :rolleyes:

I will email The Maze later in the evening, once back home and quiet.
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vet cont zom slay2013 marshal wv

Posted Apr 29, 2008, 11:29 am
*Diablo Vash*
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sweet new maps, nice vik.

any ETA on the snow place? :P
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vet raceL1 marshal wv

Posted Apr 29, 2008, 1:54 pm
*viKKing*
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Diablo Vash said:
sweet new maps, nice vik.

any ETA on the snow place? :P


No, because I will switch to southern towns instead due to popular request.
Snow also requires mode coding for Sam, so you will have to wait more longer.
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vet cont zom slay2013 marshal wv

Posted Apr 29, 2008, 2:02 pm
*Diablo Vash*
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Ok cool, i thought with the new setup with the training system outside of towns they could be put on hold still, but thats cool there is still enough dirt for me to have fun drifting on ;)
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vet raceL1 marshal wv

Posted Apr 29, 2008, 2:04 pm
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speaking of track stuff that map that the musclecar extravaganza was on... i noticed it had a wide open pit area in the middle... is it possible to have a map like that that can be used for a race on the outside and an arena on the inside?
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vet combatL1 wv1,0,0

Posted Apr 30, 2008, 12:59 am
Serephe
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4saken said:
speaking of track stuff that map that the musclecar extravaganza was on... i noticed it had a wide open pit area in the middle... is it possible to have a map like that that can be used for a race on the outside and an arena on the inside?


I'd assume so, the junkyard tracks (3 + 1 arena) point toward yes.
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vet wv paintladder ww0,3,0

Posted Apr 30, 2008, 1:09 am
*viKKing*
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Quote:
is it possible to have a map like that that can be used for a race on the outside and an arena on the inside?

The Gateway arena will be located in the middle of the track, you got the point I had in mind.  :)
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vet cont zom slay2013 marshal wv

Posted Apr 30, 2008, 5:56 am
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*sam* said:
* Removed (hopefully) the vehicle repeatedly bouncing off the ground bug (hopefully without re-introducing the vehicle sinking into the ground bug). Like most of my DW-related headaches, this one is related to the bugged collision system inherited from Torque. Yes, I spent most of the day repeatedly dropping carrier vans from 30 feet..


Would this make Windsors a tad safer to take out for wilderness cruises? Not that I can stay away from my favourite car anyways, but if this bouncing fix removes some of the physics problems with Windsors I've rambled on about in the bug forums, I will be one happy coward...
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vet marshal wv

Posted Apr 30, 2008, 1:57 pm
*sam*
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I'd be interested to hear anyone's experiences with the tweaked collision code.... has it stopped the terrain-bouncing bug? - the one where your vehicle would start helplessly smashing itself on the ground, breaking its innards.

I have seen one report of someone getting stuck on the terrain, which is a side-effect of the above change. But I have other ideas on how to fix that in a different way.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted May 1, 2008, 8:49 pm





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Posted Today, 11:58 pm
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